Any one have the current source? |
Any one have the current source? |
BadLife |
Dec 29 2008, 05:50 PM
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#1
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it.
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madmax2 |
Feb 14 2013, 09:14 PM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Man, that was a late night waypoint session in quarter, 3am . My nephews are coming for a visit this weekend, we will be playing some svencoop on LAN. There are some other maps I want to test the breakables issue on, I'll let you know how it goes.
I also want to check on another issue i've seen the bots doing around doors in some maps. They are doing it in quarter in the last 2 spawn rooms, but I don't think it is as bad now with the new release? It's kinda hard & time consuming to observe the last 2 spawn rooms in this map on one PC. I was nocliping thru the walls trying to observe the spawn rooms and fending off attacking enemies with the RCbot massive explosion (gibs everywhere ) cheat just to buy time to observe. I need a 2nd client set up so I can just stand there & observe, like I was doing with NS waypointing. I've seen it in other maps and at non-door locations too, seems like RPG1 had a place. I'm thinking the bots are trying to avoid an entity maybe, and going off path? This is simular to the bots going off path when doing a human tower, I'll check that today and see if they still do that with the new visibility code. Cheeseh, I also posted a few questions about defend zone waypoints, here... http://rcbot.bots-united.com/forums/index....ost&p=11307 |
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