plr_pipelines, map also needs assistance in a glitch |
plr_pipelines, map also needs assistance in a glitch |
Fillmore |
Jun 24 2009, 02:06 PM
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#1
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
THESE WAYPOINTS ARE OLD AS CRAP. DON'T USE THEM, THEY DON'T WORK PROPERLY.
I've taken the liberty of waypointing plr_pipelines. Now,after the 1st round of play, some of the engie bots just stand still. Why's this? There are sentries for them,with paths to them. I don't know why do they do that,so I dediced to put the waypoints here,so the professionals can help me out Waypoint:http://www.megaupload.com/?d=FEP90FUE It is the .rcw that your supposed to send,right? EDIT: If you want the engies to work, remove the 'sentry' points. This gives the engies one job only: to roam around endlessly/push the cart. edit by Cheeseh: thanks ! uploaded to forum Attached File(s) plr_pipeline.zip ( 10.17k ) Number of downloads: 94 |
Ultimate Life Form |
Jun 25 2009, 01:57 PM
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#2
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Member Group: Members Posts: 16 Joined: 14-April 09 Member No.: 1,518 |
Wow, this waypoints is awesome good work
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assface |
Jun 26 2009, 09:34 PM
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#3
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
same thing happend to me on some waypoints I made for pl_dbheights_v3_2. The red engies work fine, but after the blue engies die the get stuck in the spawn. I seems like they see a waypoint without there being a pathway linked to it??. I thought I read that if you have to many sentry waypoints its not good, how many is to many? pl_dbheights_v3_2 really needs the engies, oh well the bots are still much fun!
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Fillmore |
Jun 26 2009, 09:57 PM
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#4
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
same thing happend to me on some waypoints I made for pl_dbheights_v3_2. The red engies work fine, but after the blue engies die the get stuck in the spawn. I seems like they see a waypoint without there being a pathway linked to it??. I thought I read that if you have to many sentry waypoints its not good, how many is to many? pl_dbheights_v3_2 really needs the engies, oh well the bots are still much fun! At least someone shares my sorrow I did fix it on Goldrush Stage 1, where its the RED engies that get stuck. The bot tried to use a path that was 'noredteam' because its shorter. Deleting the paths didn't help either, so I removed 'noredteam' from the waypoint and he worked to the end of the match. |
assface |
Jun 27 2009, 12:20 AM
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#5
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
I don't think the problem started untill I did the waypoints for the 2nd stage, same thing with a version of goldrush I did. I tested stage one and it was awesome! After I did waypoints for stage 2 the engies quit (mostly). Maybe i'll just redo the 1st stage and quit it. I don't know crap just learning. Rcbot2 kicks ass! great target practice.
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Fillmore |
Jun 27 2009, 01:29 PM
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#6
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
I don't think the problem started untill I did the waypoints for the 2nd stage, same thing with a version of goldrush I did. I tested stage one and it was awesome! After I did waypoints for stage 2 the engies quit (mostly). Maybe i'll just redo the 1st stage and quit it. I don't know crap just learning. Rcbot2 kicks ass! great target practice. With the 2nd stage problem,Badwater might be the only payload where both team engies function properly Maybe the Stage problem is,that the engie bots want to build sentries where they cant go anymore because the sentry spots are in the Stage 1 area. |
assface |
Jun 27 2009, 08:57 PM
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#7
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
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Fillmore |
Jun 27 2009, 09:52 PM
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#8
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
NO Joke!! very nice work Fillmore. Must have took forever deleting all the pathwaypoints. the bots work great, wish someone could fix the engie problem. oh well. 'rcbot pathwaypoint disable' makes it easier. It disables the waypoints autolinking.However you need to manually link the waypoints to eachother, which is the way I've waypointed all of my payload maps. |
Geralt |
Jun 28 2009, 03:39 AM
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#9
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
'rcbot pathwaypoint disable' makes it easier. It disables the waypoints autolinking.However you need to manually link the waypoints to eachother, which is the way I've waypointed all of my payload maps. That is how I waypoints all my maps - manual linking. Makes it far easier, and cleaner, for me. |
Fillmore |
Jun 28 2009, 10:30 AM
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#10
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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Geralt |
Jun 28 2009, 11:20 AM
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#11
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
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NifesNforks |
Jun 28 2009, 04:11 PM
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#12
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Advanced Member Group: Members Posts: 69 Joined: 17-January 09 From: Stockholm, Sweden Member No.: 1,450 |
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Cheeseh |
Jun 28 2009, 04:58 PM
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#13
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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Fillmore |
Jun 28 2009, 08:29 PM
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#14
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Could it be, that the engie bots stop functioning on Stage 2,because they want to use the sentry spots in Stage 1, which is inaccessible at Stage 2?
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Cheeseh |
Jun 28 2009, 09:52 PM
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#15
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I think that is what the problem is, yes. They should mark the waypoints however as inaccessable and try other waypoints but it might take a while before they move . . .
Anyway all that stuff is to be done soon |
Otakumanu |
Jul 16 2010, 01:41 PM
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#16
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
I am having this problem too...
Do you think there is any solution? |
Fillmore |
Jul 16 2010, 02:18 PM
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#17
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
I am having this problem too... Do you think there is any solution? There is one. Give each sentry,sniper,teleporter,defend an unique ID for that stage. Add that area to the :areas: mark. 1 for stage 1, 2 for stage 2, and 3 for stage 3. That's just a example, however. You can give whatever you want as the values. |
Otakumanu |
Jul 16 2010, 03:58 PM
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#18
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
There is one. Give each sentry,sniper,teleporter,defend an unique ID for that stage. Add that area to the :areas: mark. 1 for stage 1, 2 for stage 2, and 3 for stage 3. That's just a example, however. You can give whatever you want as the values. Hmm, what do I have to write on the console exactly? I tried rcboot waypoint setarea mark. 1 and it worked until the bots started behaving strangely again. |
Fillmore |
Jul 16 2010, 06:05 PM
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#19
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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Otakumanu |
Jul 16 2010, 06:20 PM
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#20
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
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