![]() |
![]() ![]() |
![]() |
NewBie |
![]()
Post
#1
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
Why bots can stand in one place on the respawn ?
I can't understand why the problem with the bots standing on the respawn was crashed. Some run as they should, and some stand as if rooted to the ground .. Even on the standard, this sometimes happens ... Can you somehow solve this problem? Screenshots : http://prntscr.com/vz3mav , http://prntscr.com/vz3mvg , http://prntscr.com/vz3na8 , http://prntscr.com/vz3nqc The version of bots is this https://github.com/APGRoboCop/rcbot2/releas...apg-nosoop(Win) The same error was noticed on the 473 (!) Version, the bots were also standing ... And it would not be bad to add, such as AFK for bots, so that, for example, which stand still for a long time, or .. By the type of how this plugin works: https://forums.alliedmods.net/showthread.php?p=708265 Sorry for bad english |
RoboCop |
![]()
Post
#2
|
![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Well please stand by as I'll release RCBot 1.03 shortly
|
NewBie |
![]()
Post
#3
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
|
NewBie |
![]()
Post
#4
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
Thank you, the update seems to have helped .. out of 12 bots, only 1 remained on the respawn. And then this is on DONNER map.
Thank you again, there is already some progress in the solution. |
RoboCop |
![]()
Post
#5
|
![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Thank you, the update seems to have helped .. out of 12 bots, only 1 remained on the respawn. And then this is on DONNER map. Thank you again, there is already some progress in the solution. dod_donner? Got it! Try this. I've fixed the respawn waypoints as well to prevent the bots from going the wrong way by making the ledges they vault off and jump off as one-way paths, including for tight corners and narrow pathways. Attached File(s) ![]() |
NewBie |
![]()
Post
#6
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
dod_donner? Got it! Yes, I forgot to write that there are problems with bots in DODs .. Although I wrote here http://rcbot.bots-united.com/forums/index....amp;#entry15253 P.s. I am writing through Google translator, if suddenly something is not clear ...Sorry !!! ADD QUOTE By the way, I also made requests here http://rcbot.bots-united.com/forums/index.php?showforum=27. Couldn't see them, in the branch on the DODs game: I asked there and there were some mistakes I found, they were fixed or ... Especially when not all weapon classes are open on the server, such as for the Sniper server, in this case there were errors. Then the bots were just dumb, and also on some sniper maps the same way, or where the commands are sewn into the map, through point_command(!). |
RoboCop |
![]()
Post
#7
|
![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
I've just added attachment. Download it from above!
|
NewBie |
![]()
Post
#8
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
I've just added attachment. Download it from above! Thanks , And by the way, sometimes this happens https://youtu.be/IkRcrwVxT4Y, as in this video. That is, bots do not play with their main weapons, but with knives and spades on some maps. This plugin cannot act on them so https://forums.alliedmods.net/showthread.php?p=1781776 that they only play with knives or shovels. In general, the fix has already improved the behavior of bots in the game. Although still some for some reason stood on the respawn. Can the bot profile somehow influence this? And here's another, about one error with bots, here http://dodsplugins.mtxserv.fr/viewtopic.ph...p;start=20#p461 , and it was a long time ago .. add Here's another bug - I went to the server, I wanted to train bots on the map, and so they all with knives or shovels, for some reason the server crashed, the screen is attached: http://prntscr.com/wbqa6o .. It's not clear what guilty or ... ??? I noticed something else: when the player comes in - the admin, then why sometimes the server crashes on some maps. Can anyone find out who is responsible for such a server crash, rcbot or other problem? |
NewBie |
![]()
Post
#9
|
Member ![]() ![]() Group: Members Posts: 25 Joined: 12-August 14 Member No.: 2,349 ![]() |
1. I’m stupid or something black or .. began to look at the list of extensions on the server, found 2 identical loaded extensions with bots
"RCBot2" (1.3 (apg-nosoop) -34539390) by Cheeseh, RoboCop, nosoop: Bot for HL2DM, TF2 and DOD: S "RCBot2" (1.3 (apg-nosoop) -34539390) by Cheeseh, RoboCop, nosoop: Bot for HL2DM, TF2 and DOD: S The server contains all the files from the archive. or screenshot console : http://prntscr.com/whgv4m in servers list files folder "bin" - http://prntscr.com/whgw68 I wonder then that something, as I understand it, was able to duplicate bots, that's what, or rather what file is superfluous then? I don’t understand something for DODs, I need a file chtol or .. 2. And in general, probably a stupid question from me - how to turn off bots altogether, through a command or ... Otherwise, the server began to fall when there are no bots on the map, that is, only "live" players on the server, but the extension seems to continue work. 3. screenshot http://prntscr.com/whh6dm and what is this error, what do you dislike that such an error occurs .. By the way, I noticed that different cards are "playable", that is, those where people often play or play .. |
YuriFR |
![]()
Post
#10
|
![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 51 Joined: 7-January 14 Member No.: 2,318 ![]() |
Well please stand by as I'll release RCBot 1.03 shortly Cheeseh abandoned Rcbot2? Does it no longer support the Rcbot2? Are you able to implement improvement number 6 that I suggested at: http://rcbot.bots-united.com/forums/index....ost&p=15173 ? It's very important ![]() |
RoboCop |
![]()
Post
#11
|
![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Cheeseh abandoned Rcbot2? Does it no longer support the Rcbot2? Are you able to implement improvement number 6 that I suggested at: http://rcbot.bots-united.com/forums/index....ost&p=15173 ? It's very important ![]() No, not quite but I've been taking care of RCBot2 for the time being. However we will need to do a revamp for both the src code for RCBot1 and RCBot2, as Cheeseh as already revamped RCBot1 https://github.com/APGRoboCop/rcbot2 |
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th September 2024 - 05:06 AM |