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> Day of Defeat (Half-Life 1) Single Player bot - Sturmbot update 2019, Fan of Day of Defeat? You better read this.
post Nov 10 2019, 04:36 AM
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Hi all, some news for fans of the older HL1 Day of Defeat - Sturmbot package.

In mid 2019 I teamed up with a excellent waypointer for Sturmbot - Martee. https://dayofdefeat.home.blog/

The intent was to make some updates to this very old bot package. The original team is no longer active for various reasons, I have seen zero involvement from the old team members so I guess those of us with the best fixes should combine them and release what we collectively have.

There is a hexedited version of their last .dll and that is from Rich Nagel another big fan of Sturmbot.

The Sturmbot updated package.

The result was a Windows installer and a manual zip with the updated .dll, waypoints and other custom file options that help dod come alive again...
Sturmbot 1.9 for Steam dod version 1.3

This isn't just a bot install, there are also some game fixes as well, take a read of the PDF guide here.

It does not stop with that updated install. A game like this also needs custom maps.

Maps and updated waypoints.

Martee has been working on updated waypoints for years, these are very important as a lot of the maps changed both the main structure and game play in 2004 leaving a lot of the waypoints broken.

He has now updated the 22 official maps that come with dod and also 60 of (what I think are) the most popular custom maps. You can grab them from his site and also here... Updated 2019 Sturmbot waypoint packs

If you do not have all those maps they also match the (currently 3 and two more to go) map packs in Sturmbot.org that include the updated waypoints in one download...
Sturmbot website: Day of Defeat Steam Maps

How about a game manual update too?

While doing all that I looked to the day of defeat game manual. I noticed that was not updated in 2004 either so as I found items of interest I started working on my own game manual and including items like the Sturmbot waypoints...
The [Unofficial] Day of Defeat Manual. Grab a coffee... its was a long read before, even longer now.

It isn't finished yet, still have some work around the VGUI screens and a proper CVAR (console commands) section.

All that above has taken Martee and myself most of our free time in October and November this year.

It was nuts putting all that together, but looking back, totally worth it!
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