ns_agora, Lifts 'n' Ladders |
ns_agora, Lifts 'n' Ladders |
|2usty |
Feb 5 2004, 11:42 AM
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#1
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Advanced Member Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 |
I've waypointed ns_agora as best i can and even managed to get the bots using most of the ladders (most of the time) but the lifts are still causing me grief.
I'd appreciate any feedback on this one as i found that even with the lift issues the bot's still managed to find an alternate path to the waypoints assigned to them. I've left all the vents blank until the wallstick waypoint issues have been sorted out, there is also a weldable area i've left blank as the bots must travel through water to get to it ( i just don't trust them to do it without drowning). Breakable objects still seem to be an issue Cheeseh so i don't know what to do there, also is there a possibilty of writing some code so that bots don't need waypoints for lift buttons? Something similar to weldable areas maybe? Let me know what you think anyway Attached File(s) ns_agora.rcw ( 7.55k ) Number of downloads: 50 |
Cheeseh |
Feb 5 2004, 05:57 PM
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#2
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
welable ares can be found simply by finding a weldable object and a waypoint near it, it is not as complicated as a lift. Lift button will have to stay if you know how it works, see some other threads of its use.
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