Welcome Guest ( Log In | Register )

> Getting Rcbot2 to work with Black Mesa?
post Aug 27 2018, 12:03 PM
Post #1


Group: Members
Posts: 7
Joined: 27-August 18
Member No.: 2,557


I've recently compiled Botrix for BMS using alliedmodders sdk. It works fine but the bots themselves are very dumb and the waypointing system is atrocious.

I'm going to try and compile rcbot for bms using the same method. Is there anything I need to change code-wise or the same trick should also work? I have metamod and sourcemod installed.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Reply to this topicStart new topic
post Aug 27 2018, 05:21 PM
Post #2

RCBot Fan

Group: Moderator
Posts: 135
Joined: 17-December 15
From: Dundee, Scotland
Member No.: 2,435

I admire your ambition and hope for testing RCBot2 for Black Mesa DM. Besides I was wondering on allowing support for that GameMod. But you will need to have the weapon entities along with their fire rate, delay as well for other things for bots to understand as they don't know human language except in C/C++. Besides you don't want bots to use Bazookas in close ranges as well not knowing how to toggle laser to steer the rocket, do ya?

This maybe not to hard as we could extract some HL2DM weapon data as they have some similarities.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:


- Lo-Fi Version Time is now: 10th July 2020 - 01:38 PM