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> Getting Rcbot2 to work with Black Mesa?
ssteven
post Aug 27 2018, 12:03 PM
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Hello,

I've recently compiled Botrix for BMS using alliedmodders sdk. It works fine but the bots themselves are very dumb and the waypointing system is atrocious.

I'm going to try and compile rcbot for bms using the same method. Is there anything I need to change code-wise or the same trick should also work? I have metamod and sourcemod installed.

Cheers.
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RoboCop
post Aug 27 2018, 05:21 PM
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I admire your ambition and hope for testing RCBot2 for Black Mesa DM. Besides I was wondering on allowing support for that GameMod. But you will need to have the weapon entities along with their fire rate, delay as well for other things for bots to understand as they don't know human language except in C/C++. Besides you don't want bots to use Bazookas in close ranges as well not knowing how to toggle laser to steer the rocket, do ya?

This maybe not to hard as we could extract some HL2DM weapon data as they have some similarities.
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ssteven
post Aug 27 2018, 05:34 PM
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QUOTE(RoboCop @ Aug 27 2018, 06:21 PM) *

I admire your ambition and hope for testing RCBot2 for Black Mesa DM. Besides I was wondering on allowing support for that GameMod. But you will need to have the weapon entities along with their fire rate, delay as well for other things for bots to understand as they don't know human language except in C/C++. Besides you don't want bots to use Bazookas in close ranges as well not knowing how to toggle laser to steer the rocket, do ya?

This maybe not to hard as we could extract some HL2DM weapon data as they have some similarities.


That's not a huge deal as most of the weapon entities are almost 1:1 from HL2DM. I just can't get it to work on BM engine at all, game instantly crashes when I load the dll through the vdf.
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