plr_pipelines, map also needs assistance in a glitch |
plr_pipelines, map also needs assistance in a glitch |
Fillmore |
Jun 24 2009, 02:06 PM
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#1
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
THESE WAYPOINTS ARE OLD AS CRAP. DON'T USE THEM, THEY DON'T WORK PROPERLY.
I've taken the liberty of waypointing plr_pipelines. Now,after the 1st round of play, some of the engie bots just stand still. Why's this? There are sentries for them,with paths to them. I don't know why do they do that,so I dediced to put the waypoints here,so the professionals can help me out Waypoint:http://www.megaupload.com/?d=FEP90FUE It is the .rcw that your supposed to send,right? EDIT: If you want the engies to work, remove the 'sentry' points. This gives the engies one job only: to roam around endlessly/push the cart. edit by Cheeseh: thanks ! uploaded to forum Attached File(s) plr_pipeline.zip ( 10.17k ) Number of downloads: 94 |
Otakumanu |
Jul 16 2010, 01:41 PM
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#2
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
I am having this problem too...
Do you think there is any solution? |
Fillmore |
Jul 16 2010, 02:18 PM
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#3
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
I am having this problem too... Do you think there is any solution? There is one. Give each sentry,sniper,teleporter,defend an unique ID for that stage. Add that area to the :areas: mark. 1 for stage 1, 2 for stage 2, and 3 for stage 3. That's just a example, however. You can give whatever you want as the values. |
Otakumanu |
Jul 16 2010, 03:58 PM
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#4
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
There is one. Give each sentry,sniper,teleporter,defend an unique ID for that stage. Add that area to the :areas: mark. 1 for stage 1, 2 for stage 2, and 3 for stage 3. That's just a example, however. You can give whatever you want as the values. Hmm, what do I have to write on the console exactly? I tried rcboot waypoint setarea mark. 1 and it worked until the bots started behaving strangely again. |
Fillmore |
Jul 16 2010, 06:05 PM
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#5
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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Otakumanu |
Jul 16 2010, 06:20 PM
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#6
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Member Group: Members Posts: 41 Joined: 9-May 10 Member No.: 1,817 |
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Fillmore |
Jul 16 2010, 09:29 PM
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#7
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Yes, Ive set mark. 2 and mark. 3, but it did not worked. Do I need to do it in all of the waypoints? No, just the ones you gave givetypes to. Add them to your script like so: :on_reset: :setup_time:toomuch :blue_blaablaa:1 :red_blaablaa:1 :blue_blabblab:1 :red_blabblorb:1 :areas:1 :on_someone_cap: STAGE 1 CAP :blue_blaablaa:2 :red_blaablaa:2 :blue_blabblab:2 :red_blabblorb:2 :areas:2 :on_someone_cap: STAGE 2 CAP :blue_blaablaa:3 :red_blaablaa:3 :blue_blabblab:3 :red_blabblorb:3 :areas:3 :on_someone_cap: STAGE 3 CAP :blue_blaablaa:1 :red_blaablaa:1 :blue_blabblab:1 :red_blabblorb:1 :areas:1 |
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