Working with Scout Update, Please try this test DLL |
Working with Scout Update, Please try this test DLL |
Cheeseh |
May 18 2009, 08:53 PM
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#1
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
WORKING WITH LATEST TF2
Hi everyone, I've made a workaround for RCBot with the latest (legal) TF2 please try it out, with any comments. http://filebase.bots-united.com/index.php?...view&id=450 Also has anyone got my latest waypoints ? I lost them. (The waypoints with the areas + tele entrance waypoints/defend waypoints) Notes:
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Fillmore |
Jun 14 2009, 04:11 PM
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#2
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work?
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Cheeseh |
Jun 15 2009, 02:26 PM
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#3
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
QUOTE When checking through some of Rcbot2:s commands, I saw one called setcp. How does the thing work? i didn't make any setcp command, but theres a rcbot waypoint setarea command if u use the rcbot debug gameevent 1 command and then walk on a command point an event will appear and it will tell you the area number, you should create a waypoint with capturepoint type on the point and use setarea to set it to the same area number as in the gameevent. no need to have two different waypoints for each team. have you ever tried to put a cvar for the gravity only for the bots? i don't think this is going to be easy using with the available Plugin API |
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