Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,062 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
DiegoJ |
May 25 2009, 03:45 PM
Post
#2
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Newbie Group: Members Posts: 1 Joined: 29-December 08 Member No.: 1,440 |
Hi.Is my first post.I found a bug testing the rcbot in an amd computer with 1.6 Ghz, 256 mb and a gforce2 mmx in opengl, and a celeron 2.0 Ghz, 512 mb and a integrated intel in direct3d, and running HL deathmatch. After testing a few days, i concluded this: the bots work best (MUCH best) in direct3d when they try to climb a ladder. Remenber to put "config update_ladder_time -1.0" (without quotes) in your config file to improve a little more (just change the value, the speech exist). An edit the waypoints of the ladders, if you want a really human behavior (like my bots) . A fix with the opengl api is absolutely necessary, but i donÂīt know if that is possible now. Well, thanks for your time.
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