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> waypoints database
madmax2
post Jun 24 2012, 07:50 PM
Post #21


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Group: Waypointers
Posts: 956
Joined: 2-March 12
From: USA, WA state
Member No.: 2,162



Hi Sandman,

Glad to see you are still around smile.gif . I have been to you're waypoint site & was thinking of uploading my ns_prometheus rcw's there too, but I may want to fix a couple things before I do that? I also wanted to keep a readme packaged with the two rcw's. Does you're site accept zip files? I just see the wpts, no zips?

Anyways, if you have the time and you are still playing NS, try out my rcw's located here:

http://rcbot.bots-united.com/forums/index.php?showtopic=1671

I wouldn't mind some feedback from a veteran waypointer such as yourself.

Also, I'm curious, which rcbot dll version do you run on you're NS server, the one from the filebase (rcbot_mm.dll 561240 bytes 7-11-06) or Lordstitch's (Rcbot_mm.dll 1323104 bytes 8-17-08)? I've been using the filebase one on my NS 3.1 install & Lordstitch's on my NS 3.2 install. But there seems to be a slight difference in the ladder code or something. unsure.gif

I've noticed some ladders that I have working very good or perfectly on my NS 3.1 install are causing bots problems on my NS 3.2 install (especially fades but others too - marines too). Its primarily at the bottom of ladders, mostly fades get hung up! I was able to fix one, but re-doing ladders on all the maps is not a pleasant thought... dry.gif

I need to do some more testing to see if it's the rcbot dll version or the NS version. But what I want to do is get my waypoints all working good on NS 3.2 and I am curious to know what rcbot version most people are running on 3.2? Any idea?

Hope thats not to many questions....

Later,
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Sandman[SA]
post Jun 26 2012, 01:19 AM
Post #22


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Group: Moderator
Posts: 987
Joined: 15-September 03
From: Philadelphia
Member No.: 19



My database will only accept .zip & .rcw files in the rcbot section. Just in case anyone wanted to submit a package of waypoints.

As for the .dll I am using, it's quite old at this point.
rcbot.dll
1.441_B
1/31/06
633kb

This version is actually pretty good. Only issues I have with this one is the bugged lift management system (can't properly use lift button waypoints) and the not so good ladder management. Otherwise, general waypoint management is good. They weld damaged equipment when they see the coast is clear. Even weld weldable targets if it's health range is not to high. They build with no complaints and they are lethal at any range.

Only pointless issues are that they waste ammo on func_breakables up to 1200 health units. If it's stronger then 1200, they wont attack it at all. And they waste time welding DC, SC and MC chambers. rolleyes.gif

Anyway, I found the best trick for using ladders coming from the bottom is make the last waypoint on the floor leading to the ladder a jump waypoint. It needs to be very close to the ladder to trick them to jump in to it. And place one my regular waypoint close to that one so they don't jump to soon. And, path the ladder one way, up. Don't bother with a down pathway, that will just cause problems. I set it up so they just jump or fall down near the ladder.

Something like this example.

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madmax2
post Jun 26 2012, 10:30 PM
Post #23


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Sandman,

I'm moving this discussion here, please follow:

http://rcbot.bots-united.com/forums/index.php?showtopic=1672

Thanks,
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