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> RCBot2 0.75 Release 2
madmax2
post Aug 5 2013, 04:26 PM
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Moved from suggestions thread, seems more appropriate here... smile.gif

QUOTE(Cheeseh @ Aug 4 2013, 07:13 PM) *

Cheers root for the suggestions

As for the capture wpt areas, what I mean is this should work with the current version. So try it out smile.gif If it doesn't then I need to fix sth.

Hey Guys,

I think capture wpts are now working smile.gif ... On dod_azure, there are several vehicles with the flags on top, and when you place a wpt next to the vehicle it does not register as capture. So I checked what the flag area was, then deleted the flag wpt. Then I just added the capture, area, and radius types to the normal wpt next to the vehicle and it works perfectly... biggrin.gif

I can easily see bots holding on the capture wpt/areas, including two 2-man capture areas... I guess a worst case test would be on a map like dod_hillclassic or dod_roeun, where flags are a long ways away? But if I am doing this right, which I think I am, there doesn't need to be a waypoint on the flag at all anymore, just a capture wpt with correct area at the capture location...

btw, in a few places I used 2 capture wpts/areas, one on each side of the vehicle and it seemed to work fine. So I wonder if team types can be added, so one team uses one side of the vehicle to cap, and the other team uses the other side of the vehicle to cap?

max
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madmax2
post Aug 5 2013, 09:48 PM
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Moved from suggestions thread, seems more appropriate here...

I went ahead and ran some tests on hillclassic, and capture wpts with elevated flags is working much much better, with the current release(Rcbot2 0.75 release 2), but not perfect..

I can see capture wpts are working well at the bunkers now. The fortress capture area is better, but there may still be a slight problem with capture areas with distant flags??

I edited Septien's rcw, just for a temporary test wpt for you guys, just so you can easily see the differences between the bunker captures and the fortress capture, etc...

Basicly I tried a number of things, but mainly two ways... First I changed all the flag wpts back to normal wpts with just area types (no capture type), and opened the paths to them. It's very important to restart the map after making changes to the capture wpts. I left all the capture wpts on the ground the way Septien had them. I can see them now holding good at the bunker captures without the connected paths to the flag... But at the fortress capture it didn't seem as good, but improved from what they did before, with previous rcbot builds.

Septien, the way the fortress capture is now wpted still works best (ie. prones to slow them down). They no longer try to get to the flag wpt on the wall even with the connected path & capture area on it. I can see them circling & holding in the capture area better than previous rcbot2 builds. But with that said, you may want to make some adjustments to the capture areas?

I wasn't sure if the multiple capture wpts in the fortress area was having a negetive impact on the bot holding there or not, so I reduced it to one capture wpt. But did not see improvement. Then I started removing other wpt types from the surrounding wpts. there were a lot of other nearby wpts that had area3 & noaxis (defend, mg, etc), within the capture area. I'm not sure if this was causing some confusion for the bots or not, but once I removed these other wpt types, I can see the bots attempting to hold in the fortress capture area. With only normal area0 wpts and one capture area3 wpt, bots attempt to hold there but not always.. I did all testing with just 2 allied rifleman, and they have trouble syncing up in this one capture location at the same time. They kind of get into a tag team thing, where one bot holds for a while but gives up just as the second bot arrives. I can see them looping to other goals in the map (with the bunkers already captured). They seem to prefer the wall bomb plant over capping the fortress!...

The other thing i tried was just deleting all the elevated flag wpts, and I see no difference in the bunker captures, for sure. They still hold well at the bunkers... At the fortress it's hard to tell, but I think there is no difference there either?

So, i've attached a test rcw you guys can try, basicly it's the first test rcw, normal wpts still on the flags, but no path connection from the capture area. This way you can reconnect the paths or delete them for comparison... the big difference is at the fortress cap area, it's all normal wpts there now (no prone wpts either), except the one capture/area3 wpt. You can just load this rcw, and easily see they can do the bunkers fine now with no connected flag wpt. But at the fortress they still have some trouble with only 2 allied bots in the map...

On dod_azure, I don't really notice any problem with 2-man capture wpts, but the map is much smaller, so it doesn't take as long for a 2nd bot to get to the capture area... It almost seems they just need to hold at the fortress capture point, just 10 or 20 seconds longer, and they would would cap it much more. But it also seems other goals might be destracting them too, like the bomb plant?... It only seems to be this one capture area now in this map, maybe the wpt there needs some adjustment , not sure?... I'll let Septien decide what he wants to do about it... Capture areas still work fine the way he has it waypointed now, so he could just leave it the way it is. Or, Maybe just remove the capture areas from the flags, or delete the flag wpts?

Well, I hope that wasn't all to confusing, but I need to get back to waypointing azure... smile.gif

Anyways, there is my feedback on capture wpts... Hope it helps... wink.gif

max
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Septien
post Aug 6 2013, 12:53 AM
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WoW Max!

I love reading your reports! It shows how passionate and detailed you are when it comes to rcbot! I am downloading now and will be very happy to try it out now and see what you did and then coment!

Septien
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Geralt
post Aug 29 2013, 10:38 AM
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Been a while since I've been around, decided to install DoD:S today and decided to see if RCBot ever got created for it. Glad I popped by! Had a quick game and they're great.

Cheers!
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madmax2
post Aug 29 2013, 07:48 PM
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Hi Geralt,

Welcome back smile.gif ... Its good to see old members return... There seems to be a renewed interest in RCbots lately. Hope you can find the time to drop by more often... We can always use another waypointer wink.gif ..

max
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RMCvik
post Oct 13 2013, 01:20 PM
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i uploaded and intalled it on my server at gameservers.com
i had to ask one of their techs to try t get it to work for me as i was at a loss
they tried everythign and stated it is possible its not up todate as they culd not get it to work either it is a linux server
plz help

thi is the message i got from them

I am afraid I was unable to get the plugin to load. I suspect that the binary is outdated and will need to be re-compiled in order to run on the latest version of DOD:S dedicated server. The latest linux files for the mod were compiled in june if I am not mistaken and their forums already have a topic about linux installation, it does not have any positive comments as of yet.

Thank you,
Sergei Soerum
GameServers.com
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madmax2
post Oct 14 2013, 05:43 PM
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Hi RMCvik,

Welcome to the RCbot forums. The linux build is not as up to date. Do you have the option to run a windows server? If so, you need the latest version (.76) in this topic:

http://rcbot.bots-united.com/forums/index....c=1824&st=0

Use the hpb_bot2o.dll file found here, instead of the one that comes with the full installer:

http://filebase.bots-united.com/index.php?...view&id=461

It will allow the rcbot2 folder to be inside your server folder, one folder above the mod folder. See this topic:

http://rcbot.bots-united.com/forums/index....ost&p=12321

Hope this helps... smile.gif

madmax2
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RMCvik
post Oct 17 2013, 04:06 PM
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ahh bugger i posted in one of the otherposts under the linux section lol

ok thanks for that ill haved to fnd out if i can have a win server or not

i fnot i guess i will haved to wait:(

thanks anyways will grap thelinks you sent and sit on it for now
thanks again
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