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> any updates?
xenon
post Aug 7 2016, 05:02 PM
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been a while since an update came out, would be great offline practice if you could make the tf2 bots harder
suggestions:
bots have issues leading targets when strafing (even slow heavy), needs to be fixed
better ai for combat (selecting weapons based on range, class, state and health), retreating/attacking based on health and ammo, strafing
pyro doesn't work well with weapons like detonator (doesn't detonate), and i haven't seen demoman use sticky launcher as a spam weapon, only for traps
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Cheeseh
post Aug 9 2016, 04:27 PM
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QUOTE(xenon @ Aug 7 2016, 06:02 PM) *

been a while since an update came out, would be great offline practice if you could make the tf2 bots harder
suggestions:
bots have issues leading targets when strafing (even slow heavy), needs to be fixed
better ai for combat (selecting weapons based on range, class, state and health), retreating/attacking based on health and ammo, strafing
pyro doesn't work well with weapons like detonator (doesn't detonate), and i haven't seen demoman use sticky launcher as a spam weapon, only for traps


very slow due to real life and laptop at the moment

as far as I know bots should be doing most of the things you've mentioned.
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xenon
post Aug 9 2016, 11:56 PM
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understandable
i'm way too bad at c++ to understand just what the majority of code does so i'll leave it in your capable hands smile.gif
(and no they don't do it with the latest version we have, or they do it in a very basic manner)
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DreadedGhoul575
post Oct 22 2016, 07:15 PM
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QUOTE(xenon @ Aug 10 2016, 12:56 AM) *

understandable
i'm way too bad at c++ to understand just what the majority of code does so i'll leave it in your capable hands smile.gif
(and no they don't do it with the latest version we have, or they do it in a very basic manner)

Yeah, I'd like to see an update to rcbots and tfbots. Also, is there a way to give bots any weapon? I want teams to be fixed with specific weapon loadouts and not random.
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