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RemoWilliams
post Jun 14 2006, 06:33 PM
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Alright.
I'm running this set of bot plugins, so I can host a zombie server. (bots as zombies)
And the problem I get is that it randomly exits people back to the main menu of their game.
This occurs usually right after server restart when players are first joining, but sometimes happens in the middle of game play.
Lol, it looks like it's returning a log of events triggered.

It gives me a log in my console:

QUOTE

Last 32 messages parsed.
274176 0033 svc_deltapacketentities
274176 0118 svc_sound
274180 0008 svc_time
274180 0013 svc_clientdata
274180 0033 svc_deltapacketentities
274180 0151 svc_sound
274183 0008 svc_time
274183 0013 svc_clientdata
274183 0033 svc_deltapacketentities
274187 0008 svc_time
274187 0013 svc_clientdata
274187 0033 svc_deltapacketentities
274191 0008 TeamInfo
274191 0024 TeamInfo
274191 0040 TeamInfo
274191 0057 TeamInfo
274191 0074 TeamInfo
274191 0091 TeamInfo
274191 0107 TeamInfo
274191 0123 TeamInfo
274191 0140 TeamInfo
274191 0157 TeamInfo
274191 0174 TeamInfo
274191 0191 TeamInfo
274191 0208 TeamInfo
274191 0225 TeamInfo
274191 0242 TeamInfo
274191 0259 svc_updateuserinfo
274191 0418 SelAmmo
274191 0423 WeapPickup
274191 0425 svc_sendcvarvalue
BAD:? 437:svc_bad
Host_Error: CL_ParseServerMessage: Illegible server message - svc_bad


*Exits from server onto Mod screen*
Happens to just about every player on my server.
I am using 20 bots, and running map "Mecklenburg_b5" for The Specialists using your recent Beta of RC Bots.
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Cheeseh
post Jun 14 2006, 06:40 PM
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I dunno... maybe try the very very latest that is up right now, I updated it a few days ago with some more stuff (think its newer than thev er. you have), particularly team checking in TS, I used an array and basically the thing is getting created, used, freed 80fps*21bots times per second, i've improved it slightly but at least I'm using library code instead of my own weird code tongue.gif

I updated the how to put zombies in the server thing too here:

http://rcbot.bots-united.com/forums/index.php?showtopic=882

basically try disabling some more rcbot features incase its bugging stuff up (i wrote them as more steps in the thread, i.e. things like megahal learning and real mode etc)

oh yeah, I've seen your server and went on for a while with an alias hehe, I bk fu'd the bots good tongue.gif I also suffered those problems gettin cut off from the server with messages, don't know what would cause it as I haven't seen it happen debugging on a lan .. yet

maybe see if you can reproduce it somehow (saying a bots name or seomthing in talk as it would tell a bot to try to speak) that should be fixed in the very latest bot with chat_percent 0
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RemoWilliams
post Jun 14 2006, 06:49 PM
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Update*
Error happened again with different text inside console:
QUOTE

Server returned version -8421261, not 47
Host_Error: UserMsg: Not Present on Client 255

/Update*
This is my config that I've been using:

QUOTE

config commanding 0
config wait_for_orders 0
config dont_shoot 0
config chatting 0
config real_mode 1
config max_bots 20
config min_bots 20
config gorge_amount 0.0
config update_ladder_time 0.0
# max path revs, the lower the setting
# the better CPU performance in the
# path finding algorithm, but it takes
# longer to find paths.

config max_path_revs 100

# update vision revs, time to update what
# the bot can see, as it is quite cpu
# intensive you can change these values
# depending on cpu speed.

config max_update_vision_revs 150
config update_vision_time 0.07

# dont reserve bot slots
config reserve_bot_slots 20

# bots old chat chance
config chat_percent 0

# bots reply chat chance using megahal
config chat_reply_percent 0

# keep bots learning their chatting skills
config chat_dont_learn 1

# bots try to balance teams
config balance_teams 0

# dont build ip at NS start
config marine_auto_build 0

# reply to bots too
config chat_reply_to_bots 0

# allow bot cam (may run slightly slower)
# (needs to work out stuff in game)
config allow_botcam 0

config ts_dont_steal_weapons 1
config ts_dont_pickup_weapons 1
config ts_kungfu 1
config force_team 2
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Cheeseh
post Jun 14 2006, 06:56 PM
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try also adding

config disable_weapon_learning 1
config real_mode 0

other than that, chances are it could be caused by bots running into each other and blocking doors, causing massive amount of packets saying "door closing" "door opening" etc hehe, it can cause lag and overflow

try downloading the bot again for the latest too incase the bots are trying to talk when it crashes, it could be caused by anyone saying "zombie" since all the bots are called zombie. fixed that yesterday i think
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