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> ns_origin wpt, cleaning up
Sandman[SA]
post Feb 9 2004, 09:12 AM
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Cheeseh origenally waypointed this map and it has been basicly untouched since it's release. The bots seemed to be moving about the map well enough so I never questioned it till today.

I have just made some major changes in it to help get the bots to navigate it better but those lifts are damn near impossable to use even for a seasoned NS veteran let alone a "not so smart" bot.

Needless to say, It took me over 2 hours to clean most of it up and I think I have made a vast improvement but need some play testers to try it out and help me find the trouble spots. Try this one out and let my know what you think.



PS: It is the same map for both NS 2.0 and NS 3.0.

See later post below
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|2usty
post Feb 9 2004, 11:46 PM
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Was a nice job, the bot's ran smoothly and were able to follow most of the waypoints given them aside from the occasional problem with getting into Ventilation (for obvious reasons, ladders...blah tongue.gif ). Although they did manage to go through the vents which was impressive, and even made it into some others i thought would be asking too much (rines too).
Good job yet again biggrin.gif



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Sandman[SA]
post Feb 10 2004, 04:06 AM
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Yeah, I was seeing some ladder difficulties too. Also seeing the bots having a hard time with the lifts when they were in the up position, exspecially that one at dubble res. When the lift was up, they would tend to trap them selves under it.

I will play with it again and see if I can't improve on it some more.
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Sandman[SA]
post Feb 12 2004, 12:59 AM
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Well, this is about the best I can do with ns_origin. The lift at dubble res seems to have worked out nicely as the bots use it very reliably. This I was happy to see. The lifts at biodome hive didn't work out so well. Going down is fine, it's going back up is where that problem is.

The marines bots will nearly amase you to where they can go. They can manage the vents almost as well (when equiped with JP) as the whichbots. Only trouble spots I find now are the ladders in the vent and furnace hives. It's just a shame the rcbot skucks can't climb anything because they would rule this map then.

Anyway, here is my final release on ns_origin using rcb 1.3.


Attached File(s)
Attached File  ns_origin.rcw ( 11.63k ) Number of downloads: 69
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BadLife
post Jul 1 2004, 01:07 AM
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rolleyes.gif

You got the Whichbot waypoints for Origin blink.gif
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Sandman[SA]
post Jul 1 2004, 02:27 AM
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Sure, I got that biggrin.gif Problem spots I have noticed with wb is the elevators in biodome hive and the ladders at and around vent hive. They seem to be able to move around well as skulks but other classes get hung up quite often. Gorges travel easly between vent and furnace hives so if they start with furnace hive, you WILL see them get a 2nd hive. And as funny as it may sound, fade and onos have been seen reaching marine start from biodome hive but it is kinda rare.



[note] This waypoint was optimized for NS 3.0 b4 but will play correctly in NS versions 2.0 to present beta. [/note]


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Attached File  ns_origin.wpt ( 12.11k ) Number of downloads: 46
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BadLife
post Jul 2 2004, 12:11 AM
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biggrin.gif

Thanks I still have not got around to waypointing anything with WhicBot my default setup makes it easy to do waypoints for RcBot or fix things if I find a trouble spot or at least try to make it better. rolleyes.gif
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BadLife
post Jul 2 2004, 02:31 AM
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Ack the bots just put the smack down on me on that level pretty cool although there was one point where the two resorces are that the bots seemed to get stuck on the ladders in there laugh.gif

Course I was talking to someone ont the phone when they tried to destroy my base rolleyes.gif
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Sandman[SA]
post Jul 3 2004, 12:23 AM
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QUOTE (BadLife @ Jul 2 2004, 02:31 AM)
there was one point where the two resorces are that the bots seemed to get stuck on the ladders in there laugh.gif

Yeah, I know. That was one of the trouble areas I was talking about.
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