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> Co Resurrection b1
Gruuunt
post Jul 2 2004, 04:49 AM
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Map available at:
http://www.chromeangel.co.uk/nsworld/uploa...rrection_b1.zip

Rcbot waypoint below

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Attached File  co_resurrection_b1.rcw ( 1.85k ) Number of downloads: 11
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Gruuunt
post Jul 2 2004, 05:02 AM
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Took me a while to get the little Skulkies to use the vents, but after a lot of tweaking they seem to have taken to the idea...

I also experimented using a multipath strategy, to avoid marines thinking 'he will come around from the right', increasing the un-predictability, and reducing players sitting there taking pot-shots like in a duck shoot, and raising their score...
This is two distinct paths, as opposed to a T junction, and although two paths down the same corridor seems a bit cramped they actually navigate very well.

Oh yeh, this is the Whichbot Waypoint

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Attached File  co_resurrection_b1.wpt ( 6.75k ) Number of downloads: 9
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LordSkitch
post Jul 2 2004, 10:11 AM
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I'll give it a go biggrin.gif
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