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> DoD_Strand_SemperFi, simplified fast pace gameplay + killer bunker bots
genmac
post May 30 2013, 09:14 AM
Post #1


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Here I am again working at dod_strand endlessly ever since rcbot2 0.7 with full dods support
was released but this time there's a new bot problem.

I just love beach maps ever since the early beta days of dod beta 1.0 (hl1 mod version)
containing the simplest version of dod_omaha. Then came dod_charlie which was
so good and at the same time it's kinda bad cause it's just so huge beyond the
beach which is the exact same problem with dod_strand. You need atleast 31
bots to enjoy the combat on this map. That's ok on classic dod but on dods
and dod_strand my pc can only handle 16 or lesser bots and more than that
it lags too much and it's so straining always starting in the beach
farthest area.


I thought, why not simplify this cool map's gameplay so it kinda
emulates the good old days of beta dod_omaha and that Saving Private Ryan beach scene. ohmy.gif


So here's a fun version of DoD_Strand hope some few of you
dods players enjoys it. And I'm really sorry if the author and some of you hates what I did...it's all for
pure fun with rcbot2. I was planning to do this on dod_charlie but dod looks too
ugly now lol compared to dods.



DoD_Strand entity tweaks:
- remove the 3 objectives leaving the radio tower only to simplify and concentrate
the gameplay within the beach area using much lesser bots for people like me
who don't have a powerful pc. An alternative fun way to play the map I think.

- a solution to make bots inside bunkers, one particular sandbag, sniper outside left bunker to finally
shoot low on the beach and be shot at.

- spread-out the spawn points location, some near, some far, inside bunkers,
radio tower, most on top of bomb pick ups, etc and deleted the teleporters.

- I've tried to put some blockers to block unused areas/routes but nothing
worked...not really needed anyway.

- Everyone spawns quickly.

- Scoring...
50 points if allies bomb the radio tower,
5 points per minute for the defending axis.

- It's a 7 min battle. Yeah that still favors the allies coz I thought during D-Day
the axis defended and fought well but they really didn't had a fighting chance hehe
but for this game let the axis get some.




Bots stuff:
What dahhh!!!...Their blind again!!!

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- Cheeseh has done awesome work on his bot's aiming AI but then again some
few maps still won't let the bots shoot at all on certain location so I was really
surprised when I noticed the bots inside the bunkers were not shooting at all and
were not being shot at. It won't feel complete without those mg's killing mercilessly inside those
infamous bunkers so....

I thought they just needed a slight elevation but their still blind low but I was getting closer to the fix.biggrin.gif
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They can only shoot higher.
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But tnc God I finally found a solution!!! laugh.gif
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- so bots are doing perfect now just the way I like them to be especially the axis
bots.... Spawn raping the allies haha!!! So much fun now!!!

Other bot stuff...
- beach wpts are kinda linear but human like.

- allies will always bomb assault both wooden bunker entrance and the wall on the right and made sure they
don't back track to the beach.

- axis will try to defend the radio tower as much as they could and will jump
over those ledges back and forth perfectly most of the time hehe.
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- It's a newly done wpt but concentrated only within the beach and radio tower
combat zone. I've placed some noaxis noallies tags to prevent them from
wondering outside the combat zone.

- most allies bots will spawn on top of bomb pick up points so no need to
put a bombs wpts so the bots will go directly to the goal much faster...sometimes bots having
no bombs will wait until another bot bombs the barbed wire blockage.

- sometimes bots gets stuck on the bunker crates...well their just bots they will do
some stupid things every now and then hehe!

- tested it for more than an hour 7 vs 7 and they scored quite close as write this...no crashes
using RCBot2 beta 0.75.
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Bot bug as of RCBot2 beta 0.75...
- Axis Bots tend to look on the wrong side when using defend wpts. They tend to look where the normal wpt
leading to defend wpt is connected. I connected another normal wpt infront of the defend wpt but still
their looking back though they snap quickly to shoot incoming allies.



Playing with the bots...
- I reinforce the axis if I'm playing on the allies and vice versa if I join the axis. So easy to
snipe the poor allies inside the bunkers hehe. Game is fast paced now and no more boring tedious moments.



Download map + wpts here...

or

Try download here if the first fileden link is broken...

or

Download here...

or

Donwload here

Tnx.





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Posts in this topic
genmac   DoD_Strand_SemperFi   May 30 2013, 09:14 AM
madmax2   Hey genmac, This sounds cool B) . I'm away fr...   May 31 2013, 12:57 AM
Septien   Excellent Genmac!!!!! I will ...   May 31 2013, 02:08 AM
genmac   Your welcome Septien!!! :D Any probl...   May 31 2013, 02:36 AM
madmax2   Your welcome Septien!!! :D Any prob...   Jun 2 2013, 08:14 PM
genmac   Probably doesn't like bigger files now. Well I...   Jun 3 2013, 12:11 AM
madmax2   Hey genmac, I got the map/rcw from the first file...   Jun 3 2013, 06:56 PM
genmac   Glad you like it :D It feels good getting spawn ...   Jun 4 2013, 12:45 AM
genmac   It's d-day everyone so let's play some bea...   Jun 6 2013, 05:44 AM
madmax2   Yeah, will have to play some beach maps. My dad wa...   Jun 6 2013, 06:41 AM
genmac   wow that's awesome bro! so that's make...   Jun 7 2013, 06:20 AM
madmax2   LOL, yeah, I'm an old f??t, heh heh... Tail en...   Jun 7 2013, 06:05 PM
genmac   well hellow there fellow old f??t :lol: !...   Jun 8 2013, 05:45 AM
woody56   Probably doesn't like bigger files now. Well ...   Nov 10 2014, 02:38 AM
madmax2   Have a good .bsp ? the linked files all come up a...   Nov 11 2014, 12:53 AM
woody56   Might just a mater of changing something with ripe...   Nov 11 2014, 02:54 AM
genmac   been playing this map for some few hours now coz I...   Nov 23 2014, 09:51 AM
woody56   Dang, I just checked my backup copy, and it seems...   Nov 23 2014, 05:07 PM
madmax2   Hi genmac, It's been a while, guess you have...   Nov 24 2014, 08:18 PM
genmac   I've updated my dods and updated the zones but...   Nov 25 2014, 05:19 AM


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