Welcome Guest ( Log In | Register )

> RCBot 2 Latest Beta, Support for CP Granary Test DLL
post Jun 22 2009, 08:24 PM
Post #1


Group: Admin
Posts: 3,040
Joined: 11-September 03
From: uk
Member No.: 1

I added support for the CP map CP_Granary (And made a waypoint)


- Provisional Support for CP Granary
- Fixed a crash bug
- Engineers upgrade team mates dispensers and sentries

please tell me how they do, if its worth a release


The source SVN is up to date

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Reply to this topicStart new topic
post Jun 23 2009, 04:30 PM
Post #2


Group: Members
Posts: 4
Joined: 23-June 09
Member No.: 1,581

Found this via the Steam forums where Geralt posted them. For what it's worth, I'll try and list some of the bugs I found from 2 hours of playtime. Note: Some of them are things I think should be added, feature-wise, and yes, I realize you are probably aware of most of these things, just figured I might as well add my 2 cents.

Things that don't work well:
  • Demomen don't seem to want to use their sticky grenades. Usually they will spam the primary grenades and then either reload + attack or use melee.
  • Engineers don't seem too keen to upgrade their dispensers past level 1. Maybe they do sometimes, but it hasn't happened for me.
  • Engineers also take quite a bit of time upgrading their sentries. On ctf_turbine, the engy built a sentry right near the spawn area, but just stood on the tiny metal container near his stuff instead of walking 6 feet to the resupply cabinet.
  • Medic doesn't seem to want to heal people very often, and when it does, it sometimes goes between healing and not healing really quickly.
  • Enemies can apparently see through the spy disguise.
  • After the spy disguise has been fixed, enemies should be encouraged to spy check randomly, or if they run into a clipped object (possibly a spy).
  • Spies disguise and then run straight to the flag, even if it isn't there, and then just sit there. They rarely use their butterknife, which is their main advantage.
  • Spies don't sap engineer buildings, but they will shoot a dispenser right next to a level 3 sentry, and then promptly die.
  • Soldier seems almost too reliant on his shotgun in battle situations. It may be helpful in downing someone you've just rocketed a few times, but he shouldn't enter a 1v1 firefight using only his shotgun.
  • Bots don't recognize the threat of their foes. A heavy will just sit there from far away trying to attack an enemy sniper, completely exposed. There should be some kind of "fight or flight" decision-making by the bots.
  • Bots will sometimes randomly shoot at walls, turn around and start shooting, etc. Is this because they are detecting an enemy through the walls?
  • Engineers should be encouraged to build teleporters behind enemy lines instead of putting the exit in the middle of the main battle area.
  • Bots sometimes stop suddenly, causing other friendly bots who encounter them to stop in the same place as well.
  • All of the bots doublejump right before the round starts, and intermittently during the match.
Things that work well:
  • Heavy, overall, works well, and quickly rockets to the top of the scoreboard. He'd be even better with "fight or flight" decision-making, though.
  • Sniper, overall, works well.
  • Scout, overall, works well, but should be encouraged to use his speed as an advantage more. (and surprise attacks)
  • Soldier, overall, works well, aside from the things mentioned above. They can rocketjump, which is pretty cool.
Amazing job on these, btw. It's nice to see some working bots for TF2. Bot taunts are especially cool! tongue.gif If you do waypoint more maps / map types, how hard would it be to do cp_dustbowl? I can imagine that being pretty interesting with bots.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Posts in this topic
Cheeseh   RCBot 2 Latest Beta   Jun 22 2009, 08:24 PM
Genesis   It works, but the bots always go in the same path ...   Jun 22 2009, 11:35 PM
Cheeseh   It works, but the bots always go in the same path...   Jun 22 2009, 11:39 PM
Ark   Where do I put the cp_granary.rcw file?   Jun 23 2009, 03:00 AM
Geralt   Nice work Cheeseh. :) Full download here: http:/...   Jun 23 2009, 03:34 AM
Ark   Argh, It's still crashing. Sorry I should have...   Jun 23 2009, 06:55 AM
Greig   Argh, It's still crashing. Sorry I should hav...   Jun 23 2009, 07:13 AM
mehdichallenger   it work good. does it only work with cp_granary? h...   Jun 23 2009, 07:56 AM
Geralt   Yes, only cp_granary. If you want to make your own...   Jun 23 2009, 08:11 AM
mehdichallenger   Yes, only cp_granary. If you want to make your ow...   Jun 23 2009, 08:57 AM
Geralt   You can get the source code from here: http://sour...   Jun 23 2009, 09:34 AM
Cheeseh   You can get the source code from here: [url=http:...   Jun 23 2009, 11:33 AM
bir3yk   If removed "if ( strcmp(mapname,"cp_gra...   Jun 23 2009, 12:50 PM
Cheeseh   If removed "if ( strcmp(mapname,"cp_gr...   Jun 23 2009, 03:35 PM
Positronic   Found this via the Steam forums where Geralt poste...   Jun 23 2009, 04:30 PM
bir3yk   Changed your code to "if (strncmp (mapname, ...   Jun 24 2009, 08:26 AM
naMelesS   Cheeseh the rcbot gravity seems to have a little p...   Jun 24 2009, 03:22 PM
Skeggar   Meh, tried cp_granary but they didnt capture anyth...   Jun 24 2009, 04:38 PM
Positronic   Meh, tried cp_granary but they didnt capture anyt...   Jun 24 2009, 07:07 PM
Cheeseh   Interesting; for me, the bots capped fine... and ...   Jun 24 2009, 08:07 PM
naMelesS   Could you just change the gravity to the lowest li...   Jun 25 2009, 07:23 AM
Fillmore   Could you just change the gravity to the lowest l...   Jun 25 2009, 10:49 AM
naMelesS   I'd prefer the same gravity as the players ha...   Jun 26 2009, 06:08 AM
Greig   Is it just me or do the bots ran way fast compaire...   Jun 24 2009, 05:49 PM
mehdichallenger   does bot use melee now?   Jun 25 2009, 06:33 AM
Speed12   Its very funy on cp_granary with 19 bots :D. But ...   Jun 25 2009, 07:08 AM
Geralt   I have now release improved cp_granary waypoints -...   Jun 25 2009, 12:55 PM
MacinSam   Hmm, with those bots don't seem to ever take t...   Jun 25 2009, 01:39 PM
Speed12   I have found a bug. If the ball (from the sandm...   Jun 25 2009, 01:44 PM
Geralt   [img]http://www.cubeupload.com/files/978800untitle...   Jun 25 2009, 01:55 PM
Cheeseh   I removed the waypoint from that corner as it had...   Jun 25 2009, 05:12 PM
Geralt   Updated the ctf_2fort waypoints; http://rcbot.bots...   Jun 26 2009, 01:34 AM
Geralt   Cheeseh - about setradius; should I add it to all/...   Jun 26 2009, 10:43 AM
Cheeseh   Cheeseh - about setradius; should I add it to all...   Jun 26 2009, 12:04 PM
Geralt   it would be beneficial. but only on waypoints wh...   Jun 26 2009, 12:15 PM
KeReMiD4O   Is there a command to see the actual wp radius? I ...   Jun 26 2009, 10:19 PM
Cheeseh   Is there a command to see the actual wp radius? I...   Jun 27 2009, 12:03 AM
KeReMiD4O   rcbot waypoint drawtype 1 Thank you. (:   Jun 27 2009, 06:54 AM
Fillmore   If the bots go into a waypoint with no paths in it...   Jun 27 2009, 01:33 PM
MacinSam   Well, I'd think it be more computationally exp...   Jun 27 2009, 05:51 PM
KeReMiD4O   There is still a bug with the medic bot. I was a ...   Jun 28 2009, 11:37 AM
Skeggar   If you put a sentry waypoint near a wall, and the...   Jun 28 2009, 11:46 AM
Fillmore   Spy? Eh, no :D bots will always know if a human i...   Jun 29 2009, 10:39 AM
KeReMiD4O   I know what it is... I mean there isn't any ro...   Jun 28 2009, 10:22 PM
Cheeseh   I've updated my first post with the latest rel...   Aug 22 2009, 11:20 AM
Geralt   Great job mate! I'll see if I can find a b...   Aug 22 2009, 12:42 PM

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:


- Lo-Fi Version Time is now: 25th October 2020 - 02:23 AM