Geralt's RCBot2 (TF2) Waypoints (pl_ ctf_ cp_), Last Updated; July 2nd 2009 |
Geralt's RCBot2 (TF2) Waypoints (pl_ ctf_ cp_), Last Updated; July 2nd 2009 |
Geralt |
May 27 2009, 11:10 AM
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#1
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Installation Instructions:
Place the .rcw file you have downloaded into your "C:\Program Files\Steam\steamapps\<username>\rcbot2\waypoints\team fortress 2\tf" folder to install the waypoints. General Information: These waypoints will support every bot class fully including engineer sentry, dispenser and teleporter points. Snipers are also fully supported. The waypoints will also be very optimized, so you can hopefully play with more bots for better performance. If you have any custom map waypoint requests (Only CTF maps at the moment please!), please post in here. I am also looking for a couple of people to test my waypoints before release for any bugs (bots getting stuck on the environment, etc), if you are interested - "please post here". Waypoints: Default maps: QUOTE (Included with RCBot 0.4.4 and newer) pl_goldrush Waypoints: Download Here! QUOTE Improved cp_well Waypoints: Download Here! QUOTE Improved cp_badlands Waypoints: Download Here! QUOTE Improved cp_granary Waypoints: Download Here! QUOTE (Included with RCBot 0.4.4) Improved ctf_2fort Waypoints: Download Here! Custom maps: QUOTE Duel_Duel2 Waypoints: Download Here! |
Geralt |
Jun 27 2009, 10:01 AM
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#2
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Waypoint Updates:
27th June 2009: Updated ctf_2fort waypoints. (More of the maps waypoints now use a radius.) Updated duel_duel2 waypoints adding the radius to some waypoints and also fixing an issue with red trying to get into blue spawn. 29th June 2009: pl_goldrush waypoints released. 1st July 2009: cp_badlands waypoints released. (These will not work correctly until the next version of RCBot is released) 2nd July 2009: cp_well waypoints released. (These will not work correctly until the next version of RCBot is released) |
Geralt |
Jul 2 2009, 11:38 AM
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#3
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Released the cp_well waypoints. (They will not work correctly until the next version of RCBot is released)
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Speed12 |
Jul 2 2009, 01:27 PM
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#4
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Member Group: Members Posts: 10 Joined: 25-June 09 Member No.: 1,587 |
Where can i download 0.4.4?
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Geralt |
Jul 2 2009, 01:33 PM
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#5
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
http://www.filefront.com/13945364/RCBot2_0.4.4.zip
The cp_well or cp_badlands won't work correctly with 0.4.4 if that's what you are thinking - you will need to wait for the next version. |
Speed12 |
Jul 2 2009, 01:53 PM
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#6
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Member Group: Members Posts: 10 Joined: 25-June 09 Member No.: 1,587 |
Ah thanks ^^.
€: What is this in the "changes.txt"? 0.4.3: - Support for pl_goldrush - Improved ctf_2fort waypoints - Various other improvements 0.4.3: - Provisional Support for CP Granary - Fixed a crash bug - Engineers upgrade team mates dispensers and sentries lol? |
Geralt |
Jul 2 2009, 01:59 PM
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#7
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Yeah I noticed that - the top one is meant to be 0.4.4.
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The_Shadow3 |
Jul 2 2009, 09:12 PM
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#8
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Newbie Group: Members Posts: 8 Joined: 27-June 09 From: Germany Member No.: 1,589 |
Ah thanks ^^. €: What is this in the "changes.txt"? 0.4.3: - Support for pl_goldrush - Improved ctf_2fort waypoints - Various other improvements 0.4.3: - Provisional Support for CP Granary - Fixed a crash bug - Engineers upgrade team mates dispensers and sentries lol? this is no official version. I make my own updates, based from the version 0.4.3 See my Thread: Link Cheeseh releases the next official Version 0.4.4, including my changes. |
Cheeseh |
Jul 5 2009, 12:05 AM
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#9
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Some of the waypoints lead to the wrong files now. e.g. cp_badlands
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Geralt |
Jul 6 2009, 02:28 AM
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#10
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Filefront doesn't seem to be uploading files correctly - does anyone know of any good free file hosting websites?
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Cheeseh |
Jul 6 2009, 10:21 AM
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#11
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Filefront doesn't seem to be uploading files correctly - does anyone know of any good free file hosting websites? you can use the rcbot waypoint pge to upload if you want. http://rcbot.bots-united.com/waypoints.php |
Geralt |
Jul 6 2009, 10:39 AM
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#12
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
Yeah I'll do that with all of them.
Thanks. |
Cheeseh |
May 20 2010, 06:59 PM
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#13
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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Geralt |
Jun 12 2010, 02:51 AM
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#14
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT.
The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors. |
Fillmore |
Jun 12 2010, 10:44 AM
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#15
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT. The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors. That would mean that someone would need to either make new waypoints for the maps you've done, or just modify your waypoints to match the current demands. But I ain't doing Hoodoo. I did it already and 3-Stage Payloads can be quite a bitch to script |
Cheeseh |
Jun 12 2010, 03:40 PM
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#16
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
That would mean that someone would need to either make new waypoints for the maps you've done, or just modify your waypoints to match the current demands. But I ain't doing Hoodoo. I did it already and 3-Stage Payloads can be quite a bitch to script I've done goldrush already, and yeah its a pain to script it cos of how it's done hehe.... |
Fillmore |
Jun 12 2010, 04:53 PM
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#17
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
I've done goldrush already, and yeah its a pain to script it cos of how it's done hehe.... Tell me about it, upon the start of Hoodoo's scripting, all the bots started hopping like Scouts after too much bonk! due to a error in scripting, banning ALL waypoints in that Stage. After I did a fix, BLU team moved, but RED didn't. Then I found out the cause. Then I gave each stage unique areas, and gave the givetypes their own areas. Then I checked your Goldrush and found out that I don't need to give each stage unique areas, only their givetypes. I facepalmed pretty hard. |
Cheeseh |
Jun 12 2010, 06:28 PM
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#18
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Tell me about it, upon the start of Hoodoo's scripting, all the bots started hopping like Scouts after too much bonk! due to a error in scripting, banning ALL waypoints in that Stage. After I did a fix, BLU team moved, but RED didn't. Then I found out the cause. Then I gave each stage unique areas, and gave the givetypes their own areas. Then I checked your Goldrush and found out that I don't need to give each stage unique areas, only their givetypes. I facepalmed pretty hard. haha. Yeah you only need to give waypoints areas if they have a flag on them already, e.g. sentry/sniper/route/areaonly etc... although the areaonly waypoint is only for routing so the bots don't go thorugh a particular waypoint when it may be blocked (e.g. in badwater/goldrush when the red doors close at spawns) |
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