Dod_Hill_Classic |
Dod_Hill_Classic |
Septien |
May 2 2013, 02:37 PM
Post
#1
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Here are the waypoints sprint/compatible (Rcbot 0.76) for probably my all time favorite Dod and DodS map: dod_hill_classic.
You can download the map here: http://dods.gamebanana.com/maps/14733 I have included the waypoints here (0.76 compatible): dod_hill_classic.zip ( 14.46k ) Number of downloads: 663 A much improved gameplay, Axis will try to defend their base and each of their flags in a more balanced way. Thanks to MadMax2, Allies are able to capture the last waypoint which was impossible since bots can't capture points that are separated from their respective flag. Now with breakable waypoints this map rocks! Only Allies will try to shoot down the Axis' fortress wall. Lastly, I would recommend having 6 Allies vs 4 Axis. That way it will be way more competitive. Or play 4 vs 4 but team up with the Allies. I hope you guys enjoy it, I spent quite some time trying to enhance the gameplay etc. Pepois |
madmax2 |
Jun 16 2013, 06:07 PM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hi CharlestonN,
Yeah, very cool beach map , sounds like a lot of effort has gone into creating it. Moving boats, advance spawning, etc. I like the idea of the axis spawning right at the beach bunkers to keep the action level high on the beach, at the beginning. Ironcore, alias genmac , is going to wpt it for us too, nice... Hope my old PC can run it... As for hill_classic, you can always try rcbot2, if you can't find any servers running it.. Septien has done a great job on the waypoints. @Septien I played several rounds friday night on hill_classic with your latest rcw, the bots did great. Axis really patrol the front area well now, allies spread out and attack from all directions too. I played allies, 6vs7, then 7vs7, 2 mgs on axis, and it was a tough fight to get the front 3 bunkers. The mg's were tearing us up, nice... I think its about right, it should be a tough fight for the allies taking the hill & fort. I still couldn't get that last flag, the bombable wall was blown, but the breakable wall never was breached. I never tried to break it myself, maybe next time i'll try that? Oh, and the one time I did get into the fort, an mg was set up in the fort bunker and nailed me as I ran around the corner, ouch .... Fun stuff, and good job, Septien... max |
Septien |
Jun 30 2013, 06:31 PM
Post
#3
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Advanced Member Group: Members Posts: 70 Joined: 2-May 13 Member No.: 2,272 |
Hi CharlestonN, As for hill_classic, you can always try rcbot2, if you can't find any servers running it.. Septien has done a great job on the waypoints. @Septien I played several rounds friday night on hill_classic with your latest rcw, the bots did great. Axis really patrol the front area well now, allies spread out and attack from all directions too. I played allies, 6vs7, then 7vs7, 2 mgs on axis, and it was a tough fight to get the front 3 bunkers. The mg's were tearing us up, nice... I think its about right, it should be a tough fight for the allies taking the hill & fort. I still couldn't get that last flag, the bombable wall was blown, but the breakable wall never was breached. I never tried to break it myself, maybe next time i'll try that? Oh, and the one time I did get into the fort, an mg was set up in the fort bunker and nailed me as I ran around the corner, ouch .... Fun stuff, and good job, Septien... max WOW!!!! Hi Cheeseh, Madmax, Genmac and CharlestonN, @Madmax, @Cheeseh @Genmac I've been away working... but I am so happy to see that finally you are all enjoying this great map from Mr. CharlestonN! I hope that Cheeseh can improve the rocket bots' aiming further and then it will be perfect! @CharlesonN I hope you give Rcbot2 a try and play your own legendary map. Like the guys have mentioned, its my ALL time favorite map and with Cheeseh's superb Rcbot2, imagine the joy! Yor new map WN71map looks fantastic.... I am sure many of us will definitely enjoy it! Genmac will sure do! Again, give Rcbot2 a try and a lot of good memories should comeback! As for Hill_classic i will have to give it a try with the bots and see how it plays Do that, and let us know if this is what you had in mind when you created this incredible map! Btw, since you still have the VMF file... could you fix the water textures from inside the water? hehe thanxs! Pepois (Septien) |
CharlestonN |
Jul 3 2013, 05:52 AM
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#4
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Newbie Group: Members Posts: 4 Joined: 15-June 13 Member No.: 2,285 |
Hey Septien, the waypoints you created work perfect, i played the map fr the first time since i released it and had a great time
Once i'm done with my 2 upcoming maps i may go in and see about the tweaks you mentioned WOW!!!! Hi Cheeseh, Madmax, Genmac and CharlestonN, @Madmax, @Cheeseh @Genmac I've been away working... but I am so happy to see that finally you are all enjoying this great map from Mr. CharlestonN! I hope that Cheeseh can improve the rocket bots' aiming further and then it will be perfect! @CharlesonN I hope you give Rcbot2 a try and play your own legendary map. Like the guys have mentioned, its my ALL time favorite map and with Cheeseh's superb Rcbot2, imagine the joy! Yor new map WN71map looks fantastic.... I am sure many of us will definitely enjoy it! Genmac will sure do! Again, give Rcbot2 a try and a lot of good memories should comeback! Do that, and let us know if this is what you had in mind when you created this incredible map! Btw, since you still have the VMF file... could you fix the water textures from inside the water? hehe thanxs! Pepois (Septien) |
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