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> NS3 Final Waypoints, waypoint packs for NS3 Final
LordSkitch
post May 2 2005, 08:57 AM
Post #21


I cuddle with my bots.
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It's the modified date, just the date I last jacked with em, and I was kinda wondering that myself.. My guess, typo on the previous waypoint.txt file, I'll go bring up the map to make sure the set is accurate.. though, I'm rendering an animation with a few million polys.. and sedated on painkillers because of my knees.. and its 4am...

GOOD LORD. Pulling 8fps with an Athlon 64 3200+ and a Radeon x850xt.. Freakin' 3D Studio Max..

Okay, they are NOT right.. for some reason it is an older version.. let me see if I can scrounge up a recent one, now that I've overwritten that original set..

Either way, I'll redo the waypoints tonight, or find that copy from 3/26, the zip WILL be fixed tonight regardless.

-edit-

ok, done!
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LordSkitch
post Jul 17 2005, 11:43 PM
Post #22


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Waypoints updated! Check the first post.
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John2be
post Oct 22 2005, 07:56 PM
Post #23


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hey lordskitch, i just downloaded your waypoint pack and the bots do handle vents way better. biggrin.gif
But.......In co_core they just run around their start and the rines keep saying:
"in position"
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LordSkitch
post Oct 22 2005, 08:32 PM
Post #24


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Updated 'em again, check the first post.
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ringo
post May 7 2007, 08:04 PM
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thank
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LordSkitch
post May 7 2007, 09:16 PM
Post #26


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check the first post again, that waypoint set is pretty old.
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