NS3 Final Waypoints, waypoint packs for NS3 Final |
NS3 Final Waypoints, waypoint packs for NS3 Final |
LordSkitch |
May 2 2005, 08:57 AM
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#21
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
It's the modified date, just the date I last jacked with em, and I was kinda wondering that myself.. My guess, typo on the previous waypoint.txt file, I'll go bring up the map to make sure the set is accurate.. though, I'm rendering an animation with a few million polys.. and sedated on painkillers because of my knees.. and its 4am...
GOOD LORD. Pulling 8fps with an Athlon 64 3200+ and a Radeon x850xt.. Freakin' 3D Studio Max.. Okay, they are NOT right.. for some reason it is an older version.. let me see if I can scrounge up a recent one, now that I've overwritten that original set.. Either way, I'll redo the waypoints tonight, or find that copy from 3/26, the zip WILL be fixed tonight regardless. -edit- ok, done! |
LordSkitch |
Jul 17 2005, 11:43 PM
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#22
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Waypoints updated! Check the first post.
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John2be |
Oct 22 2005, 07:56 PM
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#23
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Member Group: Members Posts: 45 Joined: 6-July 05 Member No.: 592 |
hey lordskitch, i just downloaded your waypoint pack and the bots do handle vents way better.
But.......In co_core they just run around their start and the rines keep saying: "in position" |
LordSkitch |
Oct 22 2005, 08:32 PM
Post
#24
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Updated 'em again, check the first post.
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ringo |
May 7 2007, 08:04 PM
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#25
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Newbie Group: Members Posts: 1 Joined: 7-May 07 Member No.: 1,121 |
thank
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LordSkitch |
May 7 2007, 09:16 PM
Post
#26
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
check the first post again, that waypoint set is pretty old.
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