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> Geralt's RCBot2 (TF2) Waypoints (pl_ ctf_ cp_), Last Updated; July 2nd 2009
Geralt
post May 27 2009, 11:10 AM
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Installation Instructions:

Place the .rcw file you have downloaded into your "C:\Program Files\Steam\steamapps\<username>\rcbot2\waypoints\team fortress 2\tf" folder to install the waypoints.

General Information:

These waypoints will support every bot class fully including engineer sentry, dispenser and teleporter points. Snipers are also fully supported. The waypoints will also be very optimized, so you can hopefully play with more bots for better performance.

If you have any custom map waypoint requests (Only CTF maps at the moment please!), please post in here. I am also looking for a couple of people to test my waypoints before release for any bugs (bots getting stuck on the environment, etc), if you are interested - "please post here".

Waypoints:

Default maps:

QUOTE
(Included with RCBot 0.4.4 and newer)
pl_goldrush Waypoints:

Download Here!


QUOTE
Improved cp_well Waypoints:
Download Here!


QUOTE
Improved cp_badlands Waypoints:
Download Here!


QUOTE
Improved cp_granary Waypoints:
Download Here!


QUOTE
(Included with RCBot 0.4.4) Improved ctf_2fort Waypoints:
Download Here!


Custom maps:

QUOTE
Duel_Duel2 Waypoints:
Download Here!
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Geralt
post Jun 27 2009, 10:01 AM
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Waypoint Updates:

27th June 2009:

Updated ctf_2fort waypoints. (More of the maps waypoints now use a radius.)
Updated duel_duel2 waypoints adding the radius to some waypoints and also fixing an issue with red trying to get into blue spawn.


29th June 2009:
pl_goldrush waypoints released.

1st July 2009:
cp_badlands waypoints released. (These will not work correctly until the next version of RCBot is released)

2nd July 2009:
cp_well waypoints released. (These will not work correctly until the next version of RCBot is released)
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Geralt
post Jul 2 2009, 11:38 AM
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Released the cp_well waypoints. (They will not work correctly until the next version of RCBot is released)
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Speed12
post Jul 2 2009, 01:27 PM
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Where can i download 0.4.4?
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Geralt
post Jul 2 2009, 01:33 PM
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http://www.filefront.com/13945364/RCBot2_0.4.4.zip

The cp_well or cp_badlands won't work correctly with 0.4.4 if that's what you are thinking - you will need to wait for the next version.
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Speed12
post Jul 2 2009, 01:53 PM
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Ah thanks ^^.

€: What is this in the "changes.txt"?

0.4.3:
- Support for pl_goldrush
- Improved ctf_2fort waypoints
- Various other improvements

0.4.3:
- Provisional Support for CP Granary
- Fixed a crash bug
- Engineers upgrade team mates dispensers and sentries

lol?
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Geralt
post Jul 2 2009, 01:59 PM
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Yeah I noticed that - the top one is meant to be 0.4.4.
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The_Shadow3
post Jul 2 2009, 09:12 PM
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QUOTE(Speed12 @ Jul 2 2009, 03:53 PM) *

Ah thanks ^^.

€: What is this in the "changes.txt"?

0.4.3:
- Support for pl_goldrush
- Improved ctf_2fort waypoints
- Various other improvements

0.4.3:
- Provisional Support for CP Granary
- Fixed a crash bug
- Engineers upgrade team mates dispensers and sentries

lol?


this is no official version.
I make my own updates, based from the version 0.4.3
See my Thread: Link

Cheeseh releases the next official Version 0.4.4, including my changes.
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Cheeseh
post Jul 5 2009, 12:05 AM
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Some of the waypoints lead to the wrong files now. e.g. cp_badlands
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Geralt
post Jul 6 2009, 02:28 AM
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Filefront doesn't seem to be uploading files correctly - does anyone know of any good free file hosting websites?
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Cheeseh
post Jul 6 2009, 10:21 AM
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QUOTE(Geralt @ Jul 6 2009, 03:28 AM) *

Filefront doesn't seem to be uploading files correctly - does anyone know of any good free file hosting websites?

you can use the rcbot waypoint pge to upload if you want.

http://rcbot.bots-united.com/waypoints.php
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Geralt
post Jul 6 2009, 10:39 AM
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Yeah I'll do that with all of them. smile.gif

Thanks.
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Cheeseh
post May 20 2010, 06:59 PM
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QUOTE(Geralt @ Jul 6 2009, 11:39 AM) *

Yeah I'll do that with all of them. smile.gif

Thanks.

pl_goldrush needs to use a script + area only waypoints + areas on sentry wpts/resupply wpts etc...

also noblueteam / noredteam wpts should only be in spawn areas
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Geralt
post Jun 12 2010, 02:51 AM
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I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT. sad.gif

The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors.
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Fillmore
post Jun 12 2010, 10:44 AM
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QUOTE(Geralt @ Jun 12 2010, 02:51 AM) *

I don't think I'll be updating my waypoints anymore - I don't have enough time for this and PeZBOT. sad.gif

The reason I had the noredteam waypoints outside of the spawn was to keep the red bots a bit away from the spawn doors.

That would mean that someone would need to either make new waypoints for the maps you've done, or just modify your waypoints to match the current demands. But I ain't doing Hoodoo. I did it already and 3-Stage Payloads can be quite a bitch to script biggrin.gif
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Cheeseh
post Jun 12 2010, 03:40 PM
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QUOTE(Fillmore @ Jun 12 2010, 11:44 AM) *

That would mean that someone would need to either make new waypoints for the maps you've done, or just modify your waypoints to match the current demands. But I ain't doing Hoodoo. I did it already and 3-Stage Payloads can be quite a bitch to script biggrin.gif

I've done goldrush already, and yeah its a pain to script it cos of how it's done hehe....
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Fillmore
post Jun 12 2010, 04:53 PM
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QUOTE(Cheeseh @ Jun 12 2010, 03:40 PM) *

I've done goldrush already, and yeah its a pain to script it cos of how it's done hehe....

Tell me about it, upon the start of Hoodoo's scripting, all the bots started hopping like Scouts after too much bonk! due to a error in scripting, banning ALL waypoints in that Stage. After I did a fix, BLU team moved, but RED didn't. Then I found out the cause. Then I gave each stage unique areas, and gave the givetypes their own areas. Then I checked your Goldrush and found out that I don't need to give each stage unique areas, only their givetypes. I facepalmed pretty hard. biggrin.gif
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Cheeseh
post Jun 12 2010, 06:28 PM
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QUOTE(Fillmore @ Jun 12 2010, 05:53 PM) *

Tell me about it, upon the start of Hoodoo's scripting, all the bots started hopping like Scouts after too much bonk! due to a error in scripting, banning ALL waypoints in that Stage. After I did a fix, BLU team moved, but RED didn't. Then I found out the cause. Then I gave each stage unique areas, and gave the givetypes their own areas. Then I checked your Goldrush and found out that I don't need to give each stage unique areas, only their givetypes. I facepalmed pretty hard. biggrin.gif

haha. Yeah you only need to give waypoints areas if they have a flag on them already, e.g. sentry/sniper/route/areaonly etc... although the areaonly waypoint is only for routing so the bots don't go thorugh a particular waypoint when it may be blocked (e.g. in badwater/goldrush when the red doors close at spawns)
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