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bir3yk
post Jun 10 2009, 08:35 PM
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As far as I understood the file bot_accessclient no longer used? Ie <BOT> will not be able to have a Steam_ID_LAN? That's bad, <BOT> not considered a player without bots 0 / 20 with 8 bots 0 / 12. Steam_ID_Lan bots are not able to tie?
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Cheeseh
post Jun 10 2009, 09:23 PM
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QUOTE(bir3yk @ Jun 10 2009, 09:35 PM) *

As far as I understood the file bot_accessclient no longer used? Ie <BOT> will not be able to have a Steam_ID_LAN? That's bad, <BOT> not considered a player without bots 0 / 20 with 8 bots 0 / 12. Steam_ID_Lan bots are not able to tie?

hmm I don't quite understand your question

all the accessclients.ini is for are for REAL players steam ID's that need access to bot commands , nothing else
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bir3yk
post Jun 10 2009, 09:36 PM
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I mean the following: there is no way to assign bots Stem_ID_LAN?
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Cheeseh
post Jun 10 2009, 09:41 PM
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QUOTE(bir3yk @ Jun 10 2009, 10:36 PM) *

I mean the following: there is no way to assign bots Stem_ID_LAN?


I have not included that functionality in the bot. And I don't know of any way to actually do that,
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Fillmore
post Jun 21 2009, 11:13 AM
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When I was waypointing Egypt with a friend, after putting his steam id to the access.ini file, he only saw the waypoints when I went near them, and he couldn't see the waypoints he made.
Did he have to put "rcbot waypoint on" and "rcbot pathwaypoint on" to see the waypoints?
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Cheeseh
post Jun 21 2009, 07:05 PM
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QUOTE(Fillmore @ Jun 21 2009, 12:13 PM) *

When I was waypointing Egypt with a friend, after putting his steam id to the access.ini file, he only saw the waypoints when I went near them, and he couldn't see the waypoints he made.
Did he have to put "rcbot waypoint on" and "rcbot pathwaypoint on" to see the waypoints?

waypointing only works correctly on listen servers with one person joined
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