Latest DLL, win32 Metamod Debug dll |
Latest DLL, win32 Metamod Debug dll |
MarD |
Nov 1 2004, 08:35 PM
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#321
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RCBot Fan Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 |
Heyyo,
Cheesh, can't you just make it so it's just 1 megaHAL file, or an option between separate ones or just 1 big one? Cause if you think aboot it, they all learn the same stuff from what players say, so why not just let em' do it like this eh? Then, there wouldn't be adding bot lag, cause I'd already have it loaded. Yeah, LordSkitch, try this, kick a few bots, n' add summore. The ones using profiles that were just loaded? no addbot lag cause the megaHAL brain file for that profile's already loaded. |
LordSkitch |
Nov 1 2004, 09:11 PM
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#322
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
I'm seein' if theres any crap code I did that causes crashes at the moment.. I didn't really do a lot, like added and deleted a few lines of code, and shifted a few around... but who knows what kinda chaos that can cause!
It's been up for ~12 hrs so I don't think it'll have any problems. |
Cheeseh |
Nov 1 2004, 09:31 PM
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#323
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Having one megahal file defeats the purpose of individual bot personalities. Only the bots that are in the game learn from the chat, not all bots.
what I can do however is have a common dictionary but seperate brain files, but again that's kind of defeating the purpose again as aI said above, you don't want bots learning new words they were never taught. |
LordSkitch |
Nov 1 2004, 10:59 PM
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#324
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Alright, this is probably a really crappy fix for it, but here's the code I changed.. ...dont laugh.
theres the original... heres my modified stuff (mainly just shifted around)
There may be something wonko in that, I compiled after I changed a couple things, but rather than put the new DLL on, I figured I oughta see if the old code I changed would cause crashes or anything... so.. .....yeah! |
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LordSkitch |
Nov 3 2004, 07:50 AM
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#325
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Well I'm glad everyone gives a damn that that fixes the combat gestation problem in beta 5!
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Sandman[SA] |
Nov 3 2004, 08:14 AM
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#326
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Well, I guess I'm happy to hear at least SOMETHING works in beta5. Fortunately for me, I'm not one of those things. I'm so sick of NS beta's, RELEASE THE FULL VERSION ALREADY !!!!
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LordSkitch |
Nov 3 2004, 08:39 AM
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#327
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
It'll come into play once they come out with an actual release... and people use the latest version of the game!
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Gruuunt |
Nov 3 2004, 12:10 PM
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#328
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
Compile us a windows dll then please Skitchy and I will test it, us poor consultants cant afford things like compilers etc ... Anyway well done for trying matey, now if you could beat Cheeseh to sorting out and coding the auto_build_ip waypoint request we keep on asking for - heh |
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LordSkitch |
Nov 3 2004, 12:46 PM
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#329
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
DAMN THE DAMN THING WITHOUT HAVING THE DAMN PERMISSIONS TO UPLOAD A FILE! CHEESEH! CHEW THE HELL OUT OF WHOEVER IS IN CHARGE OF THAT!
The Next Page With The Link On It Because Cheeseh Is The Freaking Man And Got Them To Fix The CHMOD On The Server So We Can Upload Crap Again! |
Cheeseh |
Nov 3 2004, 11:13 PM
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#330
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
I got it working now yay!!! (the uploading i mean.. hehe)
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LordSkitch |
Nov 3 2004, 11:14 PM
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#331
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
test too!
YOU GOT EM TO FIX IT!! I LOVE YOU! lol Attached File(s) HPB_bot.rar ( 169.27k ) Number of downloads: 100 |
Gruuunt |
Nov 4 2004, 06:48 AM
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#332
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
Darn it Cheeseh, thort u had satisfied my wish list for a minute - ok gotta admit 1 down
I'll try your modded dll on my public server as soon as I can get the buggers off there Skitchy! |
MarD |
Nov 16 2004, 06:36 PM
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#333
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RCBot Fan Group: Waypointers Posts: 139 Joined: 30-September 04 From: Canada EH? Member No.: 419 |
Heyyo,
Cheesh, have you looked into that crash bug at the svencoop HL1 campaign map c2a5f? cause I released the waypoints, so if anyone attempts that map they'll be sadly dissapointed.... The last link for the waypoints like sucked and diddn't work, so just get the full pack at the BU filebase. You can add these waypoints to your next big release of RCbot of you want cause your bot's great man, SvenCoop support blew my mind away cause I remember 1st going through the HL1 Campaign thinking, "man it would be cool to get better bots to help me out other than these built in bots that can't run and gun.." yeah, look closely, the HL1 campaign bots can't move while attacking due to limitations in their animations... odd eh? |
Gruuunt |
Nov 17 2004, 10:12 PM
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#334
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
No probs so far Cheeseh!
BTW everybody, 1.17.3p11 (latest Metamod) seems to keel my server over immidiatly, it does it for other people too apparantly, so don't get too excited. I've gone back to 2p10 |
Jeffrccar |
Nov 19 2004, 01:22 AM
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#335
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Member Group: Members Posts: 15 Joined: 26-September 03 Member No.: 38 |
There is 1.17.3p12 out
http://forums.unitedadmins.com/index.php?showtopic=39088 i also got it working with Amx Mod 0.9.9 but with ns2amx module it crashes it. |
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BadLife |
Nov 20 2004, 05:28 PM
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#336
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
You got source for that last DLL ? I am getting a crash in the dll on ns_fenris
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Gruuunt |
Nov 21 2004, 06:27 AM
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#337
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
1.17.3p12
Works fine for me now after Jeffrccar gave me the clue, and I removed ns2amx from metamod. However:. Funny enough, you will find that ns2amx still loads if you do a 'meta list' at the console, and you are using an amx version less than 0.9.9 (0.9.9 crashed my machine big time and I haven't bothered to try upgrading from 0.9.8 since - sigh). You will see ns2amx HAS loaded even when you remove the declaration from metamod's plugin.ini. If you have full logging enabled, you will see all the plugins load, and then a second load of plugins occur and ns2amx is loaded as well. I think 0.9.9 works in slightly a different way but it may do the same? |
Cheeseh |
Nov 21 2004, 07:43 PM
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#338
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
haven't put the latest source up yet, didn't really add much if anything to the bot code except the waypoint stuff
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Wheatevo |
Dec 10 2004, 01:17 AM
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#339
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Newbie Group: Members Posts: 1 Joined: 10-December 04 Member No.: 454 |
I am having a small problem in the latest compiled dll. It seems that the marine bots don't properly knife a defenseless alien chamber (movement, sensory, or defense) but rather stand on top of it, knifing the air. If they would just crouch and look down or something, that would be a suitable solution.
Thanks again for your continuing efforts on the bot. |
LordSkitch |
Dec 10 2004, 08:42 AM
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#340
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Whenever they get stuck too long, or someone tells me, I just use adminmod/amx to slap em, then they fall down and start knifing again.. but you're right, they do stand on the damned things a lot...
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