Official TF2 Bots! |
Official TF2 Bots! |
DeviusCreed |
Dec 18 2009, 07:01 PM
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#21
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Newbie Group: Members Posts: 8 Joined: 28-November 09 Member No.: 1,755 |
You could try disabling all of the non-admin plugins for sourcemod with a listenserver. I was having a bunch of crashes until i did that, and now both bots are running just fine.
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Fillmore |
Dec 18 2009, 07:31 PM
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#22
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
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lurker123 |
Dec 19 2009, 04:42 AM
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#23
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Newbie Group: Members Posts: 1 Joined: 19-December 09 Member No.: 1,772 |
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naMelesS |
Dec 19 2009, 07:28 AM
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#24
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
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DrPuffinKind |
Dec 19 2009, 02:38 PM
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#25
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RCBot Fan Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 |
well, i been running these side by side for the last day, and have spent some time with the new ones... new bot Pros:
-they have a nav mesh system for waypointing (nice, easy, fast) -their nav mesh allows for movements that is more natural (not quite as predictable as rcbot2) -classes included mostly do their jobs (medic wont fight much... just waits for someone to heal, or to be killed standing still) -snipers seem more effective than Rcbot2 (at least for now...) -they are a formidable opponent on most KOTH maps... (the only ones "officially" suported) Cons: -not all classes are in yet (i haver not seen scout or spy yet) -red cannot cap on cp maps (still beta, im sure this will change) -ctf does not work at all... bots just stand there -pl blu runs to cap point without the cat DOH!!... and red just wanders around... (at least they fight...) -not nearly as "smart" as rcbot!! (i catch way more of them sleeping than my rcbots... of course i have rcbot intellignecs and skills cranked up... not sure how they compare to a raw install of this bot...) all in all, i can say my rcbot2 server stays mostly full and the biggest complaint i get is the bots are "too good" with the skills cranked up, but they are not supposed to be freebees as you get points in our scoring system for killing them... lol... and my servers running the new bots dont see near the same amount of play... i think valve has a lot of work to do if they want to dethrone the reigning king!! RCBOT2 FTW!!!!! |
naMelesS |
Dec 19 2009, 03:13 PM
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#26
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Member Group: Members Posts: 46 Joined: 24-June 09 Member No.: 1,585 |
well, i been running these side by side for the last day, and have spent some time with the new ones... new bot Pros: -they have a nav mesh system for waypointing (nice, easy, fast) -their nav mesh allows for movements that is more natural (not quite as predictable as rcbot2) -classes included mostly do their jobs (medic wont fight much... just waits for someone to heal, or to be killed standing still) -snipers seem more effective than Rcbot2 (at least for now...) -they are a formidable opponent on most KOTH maps... (the only ones "officially" suported) Cons: -not all classes are in yet (i haver not seen scout or spy yet) -red cannot cap on cp maps (still beta, im sure this will change) -ctf does not work at all... bots just stand there -pl blu runs to cap point without the cat DOH!!... and red just wanders around... (at least they fight...) -not nearly as "smart" as rcbot!! (i catch way more of them sleeping than my rcbots... of course i have rcbot intellignecs and skills cranked up... not sure how they compare to a raw install of this bot...) all in all, i can say my rcbot2 server stays mostly full and the biggest complaint i get is the bots are "too good" with the skills cranked up, but they are not supposed to be freebees as you get points in our scoring system for killing them... lol... and my servers running the new bots dont see near the same amount of play... i think valve has a lot of work to do if they want to dethrone the reigning king!! RCBOT2 FTW!!!!! Heyo, have you tried using nav_generate? Its awesome, I use that to generate the waypoints for the TF bots and it works quite best on koth_garbage_day |
DrPuffinKind |
Dec 19 2009, 03:31 PM
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#27
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RCBot Fan Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 |
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der.zoomer |
Dec 19 2009, 03:32 PM
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#28
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Member Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 |
I've just updated my TF2 RCBot2 Server and started it with no problems at all.
No crashes yet. However, I only was using the new Valve TF2 bots on a listen server. By dedicated server still has the RCBot2 ones, because they behave better in the end. |
Fillmore |
Dec 19 2009, 07:45 PM
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#29
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Oh yea, you have to remove the rcbot plugin before you can use that tf_bot_add commands. yes,I lol'd when I found out THAT caused the crashes. well, i been running these side by side for the last day, and have spent some time with the new ones... new bot Pros: -they have a nav mesh system for waypointing (nice, easy, fast) -their nav mesh allows for movements that is more natural (not quite as predictable as rcbot2) -classes included mostly do their jobs (medic wont fight much... just waits for someone to heal, or to be killed standing still) -snipers seem more effective than Rcbot2 (at least for now...) -they are a formidable opponent on most KOTH maps... (the only ones "officially" suported) Cons: -not all classes are in yet (i haver not seen scout or spy yet) -red cannot cap on cp maps (still beta, im sure this will change) -ctf does not work at all... bots just stand there -pl blu runs to cap point without the cat DOH!!... and red just wanders around... (at least they fight...) -not nearly as "smart" as rcbot!! (i catch way more of them sleeping than my rcbots... of course i have rcbot intellignecs and skills cranked up... not sure how they compare to a raw install of this bot...) all in all, i can say my rcbot2 server stays mostly full and the biggest complaint i get is the bots are "too good" with the skills cranked up, but they are not supposed to be freebees as you get points in our scoring system for killing them... lol... and my servers running the new bots dont see near the same amount of play... i think valve has a lot of work to do if they want to dethrone the reigning king!! RCBOT2 FTW!!!!! The TFbots work on Dustbowl and Egypt just fine, they're a blast killing (and being slaughtered) by them. |
chann |
Dec 20 2009, 08:05 AM
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#30
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Member Group: Members Posts: 15 Joined: 10-August 09 Member No.: 1,651 |
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Ben L. |
Dec 20 2009, 04:19 PM
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#31
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Newbie Group: Members Posts: 4 Joined: 11-December 09 Member No.: 1,766 |
It would be cool if RCBot could read (or convert) the TFBot nav meshes. It would save a lot of time looking for usable AI for maps - some of the maps that come with the game don't even have AI yet as RCBot.
I have noticed that the TFBots don't like to go to point E on cp_steel EVER. I can cap point E and none of the TFBots will try to defend it, and none of the BLU TFBots even try to cap it. |
der.zoomer |
Dec 20 2009, 07:45 PM
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#32
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Member Group: Members Posts: 35 Joined: 7-November 09 Member No.: 1,738 |
It would be cool if RCBot could read (or convert) the TFBot nav meshes. It would save a lot of time looking for usable AI for maps - some of the maps that come with the game don't even have AI yet as RCBot. I have noticed that the TFBots don't like to go to point E on cp_steel EVER. I can cap point E and none of the TFBots will try to defend it, and none of the BLU TFBots even try to cap it. The problem is a disabled route to control point E. You know, the bridge to this CP is disabled until you cap C, the bars are drawn when capping D. So just add a rocketjump type and/or doublejump type and there will two classes try to cap or get you |
chann |
Dec 22 2009, 03:29 AM
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#33
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Member Group: Members Posts: 15 Joined: 10-August 09 Member No.: 1,651 |
There's now a blog update about the TFbots. Interesting, I didn't know that they're based on the L4D bot AI - there's a long technical presentation about the different AI aspects they've seemingly reused in TF2.
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Fillmore |
Dec 22 2009, 10:47 AM
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#34
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
It would be cool if RCBot could read (or convert) the TFBot nav meshes. It would save a lot of time looking for usable AI for maps - some of the maps that come with the game don't even have AI yet as RCBot. I have noticed that the TFBots don't like to go to point E on cp_steel EVER. I can cap point E and none of the TFBots will try to defend it, and none of the BLU TFBots even try to cap it. That's because the bridge to E isn't expanded on start of the map, so the nav_generate won't generate the Navigation Mesh for that area. |
Sjru |
Dec 24 2009, 09:41 PM
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#35
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
Somebody forgot to say it, but fire shows when tfbot pyros uses the flamethrower.
Ah and heavys move when attacking, wow. Also i've seen them placing stickies. But the masterpiece here is the ability of the bots to stay still when you stun them. ... I've managed to load rcbot without crashing: unload rcbot, add the tfbot first, and then load the plugin again. However, all rcbot commands say "can't use", and I cannot add any rcbot due that. Any ideas on how to fix that? moved to this topic - rcbotCheeseh |
Cheeseh |
Dec 24 2009, 10:04 PM
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#36
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
Somebody forgot to say it, but fire shows when tfbot pyros uses the flamethrower. Ah and heavys move when attacking, wow. Also i've seen them placing stickies. But the masterpiece here is the ability of the bots to stay still when you stun them. ... I've managed to load rcbot without crashing: unload rcbot, add the tfbot first, and then load the plugin again. However, all rcbot commands say "can't use", and I cannot add any rcbot due that. Any ideas on how to fix that? all of the tfbots take advantage of being the main bot running in the game and therefore have direct access to the TF2 mod code, unlike plugins. Plugins are secondary and even when the tf bots are not running they still override RCBot controls, such as pyro flame, medic healing, scout double jumping, soldier rocket jumping, crouching, etc, and valve will most likely never fix this. So basically rcbot for tf2 is pointless and now must be developed for other mods (thanks valve.......) The reason the game crashes when a bot is added is because the tfbots just think only one bot will only be used and use rcbot "bot slots" even when they are in use. The game will therefore crash when u add an rcbot and a tfbot. This could be edited in rcbot by using slots that will most likely not be used however this is impossible because the way rcbot works now (becaue of valve game changes) is to add a controllable (braindead) bot and control it, but rcbot has no direct control over which slot these bots are added to (i.e. slots are 1 - 32 (max)) |
Sjru |
Dec 24 2009, 10:09 PM
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#37
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
I did it!
I managed to use rcbot with tfbot, just add rcbot bots you need, pause the plugin (plugin_pause), add tfbots, and unpause rcbot (plugin_unpause). !! |
Cheeseh |
Dec 24 2009, 10:12 PM
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#38
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
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Sjru |
Dec 24 2009, 10:22 PM
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#39
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
Thats what im doing, but in koth_nucleus, tfbot don't cap in cp maps.
EDIT: Got the first youtube video, sorry for the wait, but i'm on a hurry (celebrating xmas). http://www.youtube.com/watch?v=pEDbQ58J-r4 The video is a bit laggy, i know I don't have the best of computers. Tomorrow I would upload a versus match on a small map, to see what bot is best (for now). Cheseeh, don't forget to put that link on the rcbot video topics, if it still exist. Merry xmas for everyone (if you haven't celebrated yet). Bye |
DrPuffinKind |
Dec 24 2009, 11:00 PM
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#40
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RCBot Fan Group: Members Posts: 127 Joined: 3-August 09 Member No.: 1,638 |
just for the record, i run servers with both, and this one is the one that gets the play
these bots kick the shit out of valve's version! edit: although... it would not break my heart if you ported these over to DODs... that is a game in desperate need of a workable bot solution... and i gotta ask again... Is there a place i can donate some cash to this dev effort?... i use the shit out of these bots and would like to throw a couple bucks your way for your efforts if i could... |
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