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> dod_azure & dod_marche waypoints, dod:s double map pack rcw's
madmax2
post Aug 16 2013, 03:31 AM
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Hey Guys,

Surprise, I decided to waypoint the DMP (dods double map pack), which includes dod_marche as well as dod_azure... biggrin.gif

dod_marche is a small map which plays intense with 6vs6, kind of a mini flash map... I was trying to get my waypointing speed up with this one, and I think it turned out well for about 2 evenings & 1 morning! I have spent far more time on dod_azure. It's a larger map than marche, and i'd recommend 7vs7 at a minimum.

I'm still working on both rcw's, but thought I would release these for you guys to try out, and give feedback if you want to. I'll be away for a few days next week (at the beach smile.gif ), and won't get much more done on them until I get back.

One thing I'm aware of, are some blind, pane glass windows in dod_azure, that the bots can't see through. Once the glass is broken, then it's no problem for the bots. I tried unreachables there but it's not helping. No func_illusion on the windows, so I guess that is causing the problem. I didn't want to move the sniper/mg out of there, but guess i'll have to...

Steampowered page (One working DMP mirror link here):

http://forums.steampowered.com/forums/show...d.php?t=1164002

Authors page:

http://sli-woody.blogspot.com/2010/02/dods-dmp-pack.html

DODSbanana Map download page:

http://dods.gamebanana.com/maps/127554

There is more tweaking to be done on both rcw's, but they are very playable now, so have fun. wink.gif

max

Aug 17 ... New updated rcw is here... smile.gif

http://rcbot.bots-united.com/uploads/madma...P_rcws_wip2.zip
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genmac
post Aug 16 2013, 08:38 AM
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Nice! Glad to see you wpting dods maps again.

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madmax2
post Aug 16 2013, 07:01 PM
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QUOTE(genmac @ Aug 16 2013, 01:38 AM) *

Nice! Glad to see you wpting dods maps again.

Thanks, hope you enjoy the maps... If you have suggestions, feel free. wink.gif

Azure has been giving me fits, when I add defend wpts in the area of axis first flag again.. I just didn't like the way it was working back there. I donno, maybe it's just my style of waypointing, i don't like bots holding back near the first flags to much. It didn't seem to help axis win, thats for sure... The mg & sniper cover that area pretty good.. smile.gif

Sorta the same in marche, not much room around any flags in that map...

max
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Emotional
post Aug 17 2013, 10:47 AM
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nice! I so missed to new waypoints! I think, marche can become my favorite map: it is small, simple and a cozy. Thanks for your work)

a little bug on dod_marche:
http://s005.radikal.ru/i210/1308/5d/875d5e8c62cd.jpg
these bots don't moved all round
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madmax2
post Aug 17 2013, 06:16 PM
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QUOTE(Emotional @ Aug 17 2013, 02:47 AM) *

nice! I so missed to new waypoints! I think, marche can become my favorite map: it is small, simple and a cozy. Thanks for your work)

a little bug on dod_marche:
http://s005.radikal.ru/i210/1308/5d/875d5e8c62cd.jpg
these bots don't moved all round

Thanks Emotional, I'll check out that location, maybe today? If not today, it will be a few days, i'm leaving for a beach trip tommarow... smile.gif
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madmax2
post Aug 18 2013, 04:14 AM
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I did a few fixes to the rcw's today, get it from the first post... smile.gif

The changes are:

dod_azure:

Moved sniper/mg positions from blind windows to doorways...

A few minor wpt, path, and radius edits...

dod_marche:

Better wpt coverage in both spawn areas, there should not be any more stuck bots there.
Thanks to Emotional for reporting this.. wink.gif

Added in a few unreachable wpts to stimulate nade throwing smile.gif


max
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genmac
post Aug 18 2013, 10:38 AM
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Yo max..Here's the command to show all spawn points but make sure cheat is on, really helpful so not to miss any spot...
map_showspawnpoints

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madmax2
post Aug 23 2013, 07:50 PM
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QUOTE(genmac @ Aug 18 2013, 03:38 AM) *

Yo max..Here's the command to show all spawn points but make sure cheat is on, really helpful so not to miss any spot...
map_showspawnpoints

Thanks man...

Very useful tip smile.gif

max
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