ctf_2fort |
ctf_2fort |
Cheeseh |
Jun 18 2009, 05:18 PM
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#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Fixed with some radius's , defend waypoints and teleporter waypoints
Attached File(s) ctf_2fort.zip ( 7k ) Number of downloads: 162 |
mehdichallenger |
Jun 19 2009, 12:33 PM
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#2
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
thanks.before ctf_2fort was very easy,
but now its hard its very good |
mehdichallenger |
Jun 19 2009, 04:33 PM
Post
#3
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Member Group: Members Posts: 27 Joined: 16-April 09 From: iran Member No.: 1,523 |
Soldiers and pyros should capture the flag,but they only defend
can you fix it? |
Cheeseh |
Jun 19 2009, 05:51 PM
Post
#4
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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Fillmore |
Jun 20 2009, 03:29 PM
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#5
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
Do the bots actually use the teleporters? Because after waypointing Badwater, the engie bots build their teleporters but no-one uses them,except heavies who are firing whilst stepping on the teleporter.
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Cheeseh |
Jun 20 2009, 05:58 PM
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#6
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly.
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Fillmore |
Jun 20 2009, 06:33 PM
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#7
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RCBot Guru Group: Waypointers Posts: 447 Joined: 1-April 09 Member No.: 1,511 |
they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly. So... if I put a 'flag' givetype to the last waypoint that makes the bots push the cart to E on Badwater,will they then use the teleporters? because CTF maps are supported, it should work in theory. only problem might be that the bots will stand there upon arrival, and get killed when the cart blows up the pit. |
Geralt |
Jun 26 2009, 01:35 AM
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#8
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RCBot Fan Group: Waypointers Posts: 198 Joined: 6-February 09 From: Australia Member No.: 1,465 |
I updated these 2fort waypoints a bit more;
http://rcbot.bots-united.com/forums/index.php?showtopic=1192 |
genmac |
Jan 27 2015, 07:35 AM
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#9
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
current ctf_2fort wpts seems good enough but if I can't help it I might make my own one soon hehe.
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Cheeseh |
Jan 27 2015, 08:39 AM
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#10
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
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genmac |
Jan 27 2015, 10:58 AM
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#11
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Yeah I've use the wpts on the installer but haven't really viewed them, seems my little man is enjoying tf2 he loves the players skins and always calling out the medic, he played it for 3+ hours today non-stop, crash free hehe.
2FORT is the de_dust of tf2 I think well it's what I've always play on tf1 so may be I'll try this if I ain't fully satisfied to the current wpts but I must read first. |
genmac |
Jan 28 2015, 11:21 AM
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#12
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
View the current 2fort wpts and their perfect already no need for me to make it worst haha!
@Cheeseh...anyway if you have any other tf2 map that haven't been wpted just post by...76 stock maps and 68 seems wpted already but haven't really check if those are all stock map wpts. Btw is there a nice small stock map good for 3 vs 3? |
Cheeseh |
Jan 31 2015, 01:52 AM
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#13
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
View the current 2fort wpts and their perfect already no need for me to make it worst haha! @Cheeseh...anyway if you have any other tf2 map that haven't been wpted just post by...76 stock maps and 68 seems wpted already but haven't really check if those are all stock map wpts. Btw is there a nice small stock map good for 3 vs 3? maybe some KOTH or ARENA maps are quite small enough for 3 vs 3 there are some mvm maps unwaypointed still which i'd like stock maps done before rcbot v 1.0 |
genmac |
Jan 31 2015, 01:52 PM
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#14
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
I'll keep those unwaypointed mvm maps in mind but I need to fix first this silly mvm problem as I still can't progress on wave 1 no matter how many bots I kill after the meter reached around 30-40%.
it get stuck all the time. can you check that out if yours ok? it's driving me nuts lol! i'm using some sourcemod plugins btw. |
genmac |
Feb 1 2015, 03:37 AM
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#15
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
....and the super instant respawn plugin was the culprit...it made the robots in a spawning loop no wonder it get stuck.
will commence wpting the last remaining unwpted tf2 maps but my kid wants to play first so I'm on stand by for the next 2-5 hours lol! |
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