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Cheeseh
post Jun 18 2009, 05:18 PM
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Fixed with some radius's , defend waypoints and teleporter waypoints


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Attached File  ctf_2fort.zip ( 7k ) Number of downloads: 162
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mehdichallenger
post Jun 19 2009, 12:33 PM
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thanks.before ctf_2fort was very easy,
but now its hard
its very good biggrin.gif
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mehdichallenger
post Jun 19 2009, 04:33 PM
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Soldiers and pyros should capture the flag,but they only defend
can you fix it?
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Cheeseh
post Jun 19 2009, 05:51 PM
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QUOTE(mehdichallenger @ Jun 19 2009, 05:33 PM) *

Soldiers and pyros should capture the flag,but they only defend
can you fix it?

reduce rcbot_defrate

make it 0.2 or seomthing
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Fillmore
post Jun 20 2009, 03:29 PM
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Do the bots actually use the teleporters? Because after waypointing Badwater, the engie bots build their teleporters but no-one uses them,except heavies who are firing whilst stepping on the teleporter.
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Cheeseh
post Jun 20 2009, 05:58 PM
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they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly.
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Fillmore
post Jun 20 2009, 06:33 PM
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QUOTE(Cheeseh @ Jun 20 2009, 05:58 PM) *

they will only use teleporters if they think the teleporter is useful to them, because badwater is not supported atm they don't know what the goal is, and will proabably just walk around randomly.

So... if I put a 'flag' givetype to the last waypoint that makes the bots push the cart to E on Badwater,will they then use the teleporters?
because CTF maps are supported, it should work in theory.
only problem might be that the bots will stand there upon arrival, and get killed when the cart blows up the pit.
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Geralt
post Jun 26 2009, 01:35 AM
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I updated these 2fort waypoints a bit more;
http://rcbot.bots-united.com/forums/index.php?showtopic=1192
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genmac
post Jan 27 2015, 07:35 AM
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current ctf_2fort wpts seems good enough but if I can't help it I might make my own one soon hehe.
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Cheeseh
post Jan 27 2015, 08:39 AM
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QUOTE(genmac @ Jan 27 2015, 08:35 AM) *

current ctf_2fort wpts seems good enough but if I can't help it I might make my own one soon hehe.


yeah this waypoint in this thread is way out of date and the waypoints included are much better, they have almost everything needed smile.gif
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genmac
post Jan 27 2015, 10:58 AM
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Yeah I've use the wpts on the installer but haven't really viewed them, seems my little man is enjoying tf2 he loves the players skins and always calling out the medic, he played it for 3+ hours today non-stop, crash free hehe.

2FORT is the de_dust of tf2 I think well it's what I've always play on tf1 so may be I'll try this if I ain't fully satisfied to the current wpts but I must read first.
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genmac
post Jan 28 2015, 11:21 AM
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View the current 2fort wpts and their perfect already no need for me to make it worst haha!

@Cheeseh...anyway if you have any other tf2 map that haven't been wpted just post by...76 stock maps and 68 seems wpted already but haven't really check if those are all stock map wpts.

Btw is there a nice small stock map good for 3 vs 3?
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Cheeseh
post Jan 31 2015, 01:52 AM
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QUOTE(genmac @ Jan 28 2015, 12:21 PM) *

View the current 2fort wpts and their perfect already no need for me to make it worst haha!

@Cheeseh...anyway if you have any other tf2 map that haven't been wpted just post by...76 stock maps and 68 seems wpted already but haven't really check if those are all stock map wpts.

Btw is there a nice small stock map good for 3 vs 3?


maybe some KOTH or ARENA maps are quite small enough for 3 vs 3

there are some mvm maps unwaypointed still which i'd like stock maps done before rcbot v 1.0 smile.gif
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genmac
post Jan 31 2015, 01:52 PM
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I'll keep those unwaypointed mvm maps in mind but I need to fix first this silly mvm problem as I still can't progress on wave 1 no matter how many bots I kill after the meter reached around 30-40%.
it get stuck all the time. can you check that out if yours ok? it's driving me nuts lol!

i'm using some sourcemod plugins btw.
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genmac
post Feb 1 2015, 03:37 AM
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....and the super instant respawn plugin was the culprit...it made the robots in a spawning loop no wonder it get stuck.

will commence wpting the last remaining unwpted tf2 maps but my kid wants to play first so I'm on stand by for the next 2-5 hours lol!
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