Setup BOTS for Gungame? |
Setup BOTS for Gungame? |
darkranger |
Feb 3 2013, 07:39 PM
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#1
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
hi. i tried yet a few hours to get RCBOT2 working with DODS GUNGAME.
but they didnt do what i want. i use setup on an standalone windows dedicated server. plugin is running. so first: what to setup in bots_mod.ini? i didnt find anything DODS releated there. at the moment i have: CODE mod = DODS (have tried CUSTOM too) steamdir = orangebox gamedir = dod bot = ZOMBIE (have tried all other types) 2nd: this is my config.ini CODE rcbot_defrate 0 rcbot_avoid_radius 80 rcbot_avoid_strength 90 rcbot_aimsmooting 1 rcbot_change_classes 0 rcbot_sv_cheats_auto 1 rcbot_taunt 0 rcbot_messaround 0 rcbot_meleeonly 0 rcbot_move_obj 0 rcbot_min_cc_time 60 rcbot_max_cc_time 240 rcbot_runplayer_hookonce 0 rcbot_runplayer_cmd 416 rcbot_scoutdj rcbot_voice_cmds 0 rcbot_heavyaimoffset rcbot_move_sentry_time 120 rcbot_move_sentry_kpm 1 rcbot_move_disp_time 120 rcbot_move_disp_healamount 100 rcbot_move_tele_time 120 rcbot_move_tele_tpm 1 rcbot_move_dist 800 rcbot config min_bots 4 rcbot config max_bots 4 when i set waypoints, the bots sometimes running in circles, jump, shoot the own teammates, and sometimes the found the enemy but didnt shot. so whats wrong? |
Cheeseh |
Feb 4 2013, 03:00 AM
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#2
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
try mod = DOD although not sure if zombie willl work cos they need to select a team and class I've never tried gun game before, so not sure what it is |
genmac |
Feb 4 2013, 03:09 AM
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#3
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Gun game is simply a level up game where for each 1 or 2 kill you level up in weapon...so you start with the knife - pistols - shotguns etc etc. It's a cool mod/plugin kinda forces you to master all weapons though I personally haven't tried it on dods or even classic dod but for cs it's awesome hehe.
Here's a sample gun game in cs... http://www.youtube.com/watch?v=mw8tVGFCWyA...nLg&index=5 |
Cheeseh |
Feb 4 2013, 03:15 AM
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#4
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
Gun game is simply a level up game where for each 1 or 2 kill you level up in weapon...so you start with the knife - pistols - shotguns etc etc. It's a cool mod/plugin kinda forces you to master all weapons though I personally haven't tried it on dods or even classic dod but for cs it's awesome hehe. Here's a sample gun game in cs... http://www.youtube.com/watch?v=mw8tVGFCWyA...nLg&index=5 ok is it a completly different mod in a different folder? I'd just use the normal DOD:S rc bot (not a zombie rc bot), they know what weapons they have |
darkranger |
Feb 4 2013, 05:18 AM
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#5
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
gungame is only a sourcemod plugin.
the setup should be then for normal DODS. |
genmac |
Feb 4 2013, 12:03 PM
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#6
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
@darkranger...post where you got the plugin I'll try it out but I can only test it on listen server.
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darkranger |
Feb 4 2013, 05:56 PM
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#7
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
here it is. use the PURE version.
http://dodsplugins.com/viewtopic.php?f=3&t=9 and i am the author of the plugin.. |
genmac |
Feb 5 2013, 05:32 AM
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#8
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
cool! will see if I can make it work although I already have sourcemod installed but don't know if it's updated.
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Cheeseh |
Feb 6 2013, 10:23 AM
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#9
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
if DOD:S is a different folder (i.e. a dedicated server) use mod = DOD / bot = DOD
e.g. CODE mod = DOD steamdir = orangebox gamedir = dod bot = DOD |
Cheeseh |
Feb 8 2013, 02:06 PM
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#10
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
if DOD:S is a different folder (i.e. a dedicated server) use mod = DOD / bot = DOD e.g. CODE mod = DOD steamdir = orangebox gamedir = dod bot = DOD Also you need to change the folders of the dods folders in the rcbot2/waypoints folder to be the same as your dedicated server folders |
darkranger |
Feb 8 2013, 03:09 PM
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#11
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
ok. so far so good. they bots running and shooting now only the opponent. thats good.
but in gungame the flags are removed, but most of time 1 or 2 bots standing around the removed flag and do nothing(just standing), but they shot when an enemy comes. thats good. so is there a command to say them that they should ignore FLAG capturing? |
Cheeseh |
Feb 8 2013, 03:16 PM
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#12
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
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darkranger |
Feb 8 2013, 05:42 PM
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#13
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
not at the moment, I can do that now... another bug i found in dods: when i play with bots and leave the server then normaly the server goes hibernating. (no CVAR for hibernating in dods!) when i then enter the server again there no bots there. (cos they get kicked while hibernating) i add then a few bots through rcbot addbot they only run around and did not shoot. after a mapchange then they do normal! --> so it could be useful that the bots enter again when a players comes in. |
genmac |
Feb 9 2013, 01:45 AM
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#14
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities.
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Cheeseh |
Feb 9 2013, 02:02 AM
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#15
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities. do you mean hibernating as in the computer goes in to sleep mode? I'd use rcbot config min_bots / max_bots to ensure bots are always added on map change although I've noticed a bug sometimes it only adds dod:s puppet bots (that just round around and shoot) so maybe rcbot isn't controlling them (depends on their bot name). yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities. btw I added a version 0.71 today dods: added command rcbot_nocapturing for custom maps/modes |
darkranger |
Feb 9 2013, 10:46 AM
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#16
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
do you mean hibernating as in the computer goes in to sleep mode? I'd use rcbot config min_bots / max_bots to ensure bots are always added on map change dods: added command rcbot_nocapturing for custom maps/modes |
darkranger |
Feb 10 2013, 04:57 PM
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#17
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
now we are on a good way.
BOTS will fight and do not wait for anything but... no bots added after mapstart. here is my config.ini CODE # RCBot2 Config generated by RCBot2 Launcher rcbot_avoid_radius 80 rcbot_avoid_strength 50 rcbot_aimsmooting 1 rcbot_sv_cheats_auto 1 rcbot_change_classes 0 rcbot_runplayer_hookonce 1 rcbot_runplayer_cmd 416 rcbot_move_dist 800 rcbot_voice_cmds 0 rcbot_taunt 0 rcbot min_bots 1 rcbot max_bots 6 rcbot_skill 0.2 rcbot_pathrevs 60 rcbot_anglespeed 0.5 rcbot_messaround 0 rcbot_dontcapture 1 so why BOTS not enter the server automaticaly? and some more problems: after changing map bots running stupid around. (the bots only working on the maps when i put it as startmap for the server!) --> when i change map to anzio they did not working too!!! is there a command that they didnt prone so often? |
Cheeseh |
Feb 10 2013, 11:35 PM
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#18
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Admin Group: Admin Posts: 3,055 Joined: 11-September 03 From: uk Member No.: 1 |
You forgot "config"
rcbot config min_bots 1 rcbot config max_bots 6 To make them prone less you need to increase their bravenss atm... See individual bot profiles now we are on a good way. BOTS will fight and do not wait for anything but... no bots added after mapstart. here is my config.ini CODE # RCBot2 Config generated by RCBot2 Launcher rcbot_avoid_radius 80 rcbot_avoid_strength 50 rcbot_aimsmooting 1 rcbot_sv_cheats_auto 1 rcbot_change_classes 0 rcbot_runplayer_hookonce 1 rcbot_runplayer_cmd 416 rcbot_move_dist 800 rcbot_voice_cmds 0 rcbot_taunt 0 rcbot min_bots 1 rcbot max_bots 6 rcbot_skill 0.2 rcbot_pathrevs 60 rcbot_anglespeed 0.5 rcbot_messaround 0 rcbot_dontcapture 1 so why BOTS not enter the server automaticaly? and some more problems: after changing map bots running stupid around. (the bots only working on the maps when i put it as startmap for the server!) --> when i change map to anzio they did not working too!!! is there a command that they didnt prone so often? |
darkranger |
Feb 11 2013, 04:59 PM
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#19
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
so far so good. but i must insert RCBOTD !
CODE rcbotd config min_bots 1 rcbotd config max_bots 6 but the next problem is that on the next map they running stupid around? kill all bots and re-add them did not help. |
darkranger |
Feb 11 2013, 05:26 PM
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#20
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Advanced Member Group: Members Posts: 51 Joined: 3-February 13 From: Austria Member No.: 2,254 |
figured out the problem after map change.
1 of them changes the player model and the 2nd one is MY GUNGAME plugin. (shit.) i try to look through the code and hope i can figure out the problem.. the problem is CODE rcbot_runplayer_hookonce 0 <- this is right when on 1 the bots are stupid after the 2nd map! but the server crashes sometimes with rcbot_runplayer_hookonce 0 !! |
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