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> Setup BOTS for Gungame?
darkranger
post Feb 3 2013, 07:39 PM
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hi. i tried yet a few hours to get RCBOT2 working with DODS GUNGAME.
but they didnt do what i want.
i use setup on an standalone windows dedicated server. plugin is running.

so first: what to setup in bots_mod.ini? i didnt find anything DODS releated there.
at the moment i have:
CODE
mod = DODS (have tried CUSTOM too)
steamdir = orangebox
gamedir = dod
bot = ZOMBIE (have tried all other types)

2nd: this is my config.ini
CODE
rcbot_defrate 0
rcbot_avoid_radius 80
rcbot_avoid_strength 90
rcbot_aimsmooting 1
rcbot_change_classes 0
rcbot_sv_cheats_auto 1
rcbot_taunt 0
rcbot_messaround 0
rcbot_meleeonly 0
rcbot_move_obj 0
rcbot_min_cc_time 60
rcbot_max_cc_time 240
rcbot_runplayer_hookonce 0
rcbot_runplayer_cmd 416
rcbot_scoutdj
rcbot_voice_cmds 0
rcbot_heavyaimoffset
rcbot_move_sentry_time 120
rcbot_move_sentry_kpm 1
rcbot_move_disp_time 120
rcbot_move_disp_healamount 100
rcbot_move_tele_time 120
rcbot_move_tele_tpm 1
rcbot_move_dist 800
rcbot config min_bots 4
rcbot config max_bots 4


when i set waypoints, the bots sometimes running in circles, jump, shoot the own teammates, and sometimes the found the enemy but didnt shot.

so whats wrong?
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Cheeseh
post Feb 4 2013, 03:00 AM
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try mod = DOD

although not sure if zombie willl work cos they need to select a team and class

I've never tried gun game before, so not sure what it is
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genmac
post Feb 4 2013, 03:09 AM
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Gun game is simply a level up game where for each 1 or 2 kill you level up in weapon...so you start with the knife - pistols - shotguns etc etc. It's a cool mod/plugin kinda forces you to master all weapons though I personally haven't tried it on dods or even classic dod but for cs it's awesome hehe.

Here's a sample gun game in cs...
http://www.youtube.com/watch?v=mw8tVGFCWyA...nLg&index=5
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Cheeseh
post Feb 4 2013, 03:15 AM
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QUOTE(genmac @ Feb 4 2013, 04:09 AM) *

Gun game is simply a level up game where for each 1 or 2 kill you level up in weapon...so you start with the knife - pistols - shotguns etc etc. It's a cool mod/plugin kinda forces you to master all weapons though I personally haven't tried it on dods or even classic dod but for cs it's awesome hehe.

Here's a sample gun game in cs...
http://www.youtube.com/watch?v=mw8tVGFCWyA...nLg&index=5


ok is it a completly different mod in a different folder? I'd just use the normal DOD:S rc bot (not a zombie rc bot), they know what weapons they have
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darkranger
post Feb 4 2013, 05:18 AM
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gungame is only a sourcemod plugin.
the setup should be then for normal DODS.
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genmac
post Feb 4 2013, 12:03 PM
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@darkranger...post where you got the plugin I'll try it out but I can only test it on listen server.
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darkranger
post Feb 4 2013, 05:56 PM
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here it is. use the PURE version.
http://dodsplugins.com/viewtopic.php?f=3&t=9

and i am the author of the plugin.. smile.gif
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genmac
post Feb 5 2013, 05:32 AM
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cool! will see if I can make it work although I already have sourcemod installed but don't know if it's updated.
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Cheeseh
post Feb 6 2013, 10:23 AM
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if DOD:S is a different folder (i.e. a dedicated server) use mod = DOD / bot = DOD

e.g.

CODE

mod = DOD
steamdir = orangebox
gamedir = dod
bot = DOD

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Cheeseh
post Feb 8 2013, 02:06 PM
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QUOTE(Cheeseh @ Feb 6 2013, 11:23 AM) *

if DOD:S is a different folder (i.e. a dedicated server) use mod = DOD / bot = DOD

e.g.

CODE

mod = DOD
steamdir = orangebox
gamedir = dod
bot = DOD



Also you need to change the folders of the dods folders in the rcbot2/waypoints folder to be the same as your dedicated server folders
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darkranger
post Feb 8 2013, 03:09 PM
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ok. so far so good. they bots running and shooting now only the opponent. smile.gif thats good.

but in gungame the flags are removed, but most of time 1 or 2 bots standing around the removed flag and do nothing(just standing), but they shot when an enemy comes. thats good.

so is there a command to say them that they should ignore FLAG capturing?

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Cheeseh
post Feb 8 2013, 03:16 PM
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QUOTE(darkranger @ Feb 8 2013, 04:09 PM) *

so is there a command to say them that they should ignore FLAG capturing?


not at the moment, I can do that now...
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darkranger
post Feb 8 2013, 05:42 PM
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QUOTE(Cheeseh @ Feb 8 2013, 04:16 PM) *

not at the moment, I can do that now...
thats would be good..


another bug i found in dods:

when i play with bots and leave the server then normaly the server goes hibernating. (no CVAR for hibernating in dods!)
when i then enter the server again there no bots there. (cos they get kicked while hibernating)
i add then a few bots through rcbot addbot they only run around and did not shoot.
after a mapchange then they do normal!

--> so it could be useful that the bots enter again when a players comes in.
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genmac
post Feb 9 2013, 01:45 AM
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yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities.
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Cheeseh
post Feb 9 2013, 02:02 AM
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QUOTE(genmac @ Feb 9 2013, 02:45 AM) *

yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities.


do you mean hibernating as in the computer goes in to sleep mode?

I'd use rcbot config min_bots / max_bots to ensure bots are always added on map change

although I've noticed a bug sometimes it only adds dod:s puppet bots (that just round around and shoot) so maybe rcbot isn't controlling them (depends on their bot name).

QUOTE(genmac @ Feb 9 2013, 02:45 AM) *

yeah that's probably a bug specially if you're using custom maps that have some advance spawn points settings that uses some trigger_teleport entities.


btw I added a version 0.71 today

dods: added command rcbot_nocapturing for custom maps/modes
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darkranger
post Feb 9 2013, 10:46 AM
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QUOTE(Cheeseh @ Feb 9 2013, 03:02 AM) *

do you mean hibernating as in the computer goes in to sleep mode?
NO. the gameserver e.g the game smile.gif

QUOTE(Cheeseh @ Feb 9 2013, 03:02 AM) *

I'd use rcbot config min_bots / max_bots to ensure bots are always added on map change
NO. they do not came up after mapstart. i always test with 3xi4_trainmap. i think there are no special spawns with teleport smile.gif


QUOTE(Cheeseh @ Feb 9 2013, 03:02 AM) *

dods: added command rcbot_nocapturing for custom maps/modes
where to put that command? i didnt find it in any command line paramter!
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darkranger
post Feb 10 2013, 04:57 PM
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now we are on a good way. smile.gif
BOTS will fight and do not wait for anything smile.gif

but...
no bots added after mapstart. here is my config.ini
CODE
# RCBot2 Config generated by RCBot2 Launcher
rcbot_avoid_radius 80
rcbot_avoid_strength 50
rcbot_aimsmooting 1
rcbot_sv_cheats_auto 1
rcbot_change_classes 0
rcbot_runplayer_hookonce 1
rcbot_runplayer_cmd 416
rcbot_move_dist 800
rcbot_voice_cmds 0
rcbot_taunt 0
rcbot min_bots 1
rcbot max_bots 6
rcbot_skill 0.2
rcbot_pathrevs 60
rcbot_anglespeed 0.5
rcbot_messaround 0
rcbot_dontcapture 1


so why BOTS not enter the server automaticaly?

and some more problems: after changing map bots running stupid around.
(the bots only working on the maps when i put it as startmap for the server!)
--> when i change map to anzio they did not working too!!!

is there a command that they didnt prone so often?
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Cheeseh
post Feb 10 2013, 11:35 PM
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You forgot "config"

rcbot config min_bots 1
rcbot config max_bots 6

To make them prone less you need to increase their bravenss atm... See individual bot profiles

QUOTE(darkranger @ Feb 10 2013, 05:57 PM) *

now we are on a good way. smile.gif
BOTS will fight and do not wait for anything smile.gif

but...
no bots added after mapstart. here is my config.ini
CODE
# RCBot2 Config generated by RCBot2 Launcher
rcbot_avoid_radius 80
rcbot_avoid_strength 50
rcbot_aimsmooting 1
rcbot_sv_cheats_auto 1
rcbot_change_classes 0
rcbot_runplayer_hookonce 1
rcbot_runplayer_cmd 416
rcbot_move_dist 800
rcbot_voice_cmds 0
rcbot_taunt 0
rcbot min_bots 1
rcbot max_bots 6
rcbot_skill 0.2
rcbot_pathrevs 60
rcbot_anglespeed 0.5
rcbot_messaround 0
rcbot_dontcapture 1


so why BOTS not enter the server automaticaly?

and some more problems: after changing map bots running stupid around.
(the bots only working on the maps when i put it as startmap for the server!)
--> when i change map to anzio they did not working too!!!

is there a command that they didnt prone so often?
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darkranger
post Feb 11 2013, 04:59 PM
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so far so good. but i must insert RCBOTD !
CODE

rcbotd config min_bots 1
rcbotd config max_bots 6
that the bots jump in. smile.gif



but the next problem is that on the next map they running stupid around?
kill all bots and re-add them did not help.
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darkranger
post Feb 11 2013, 05:26 PM
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figured out the problem after map change.
i have 2 server plugins that causes this.
1 of them changes the player model and the 2nd one is MY GUNGAME plugin. (shit.)

i try to look through the code and hope i can figure out the problem..


the problem is
CODE
rcbot_runplayer_hookonce 0  <- this is right

when on 1 the bots are stupid after the 2nd map!
but the server crashes sometimes with rcbot_runplayer_hookonce 0 !!
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