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> Bots Shooting or breaking obstacles?
genmac
post Feb 6 2013, 01:41 PM
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I came across a map that has vents and and bots must break the blockage in order to enter
so is there a wpt for that or not yet coded?
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Cheeseh
post Feb 6 2013, 02:54 PM
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QUOTE(genmac @ Feb 6 2013, 02:41 PM) *

I came across a map that has vents and and bots must break the blockage in order to enter
so is there a wpt for that or not yet coded?


not coded yet, but I can add it if you can give me more information.

If you can go to the object, type 'rcbot util search' and print what objects are there.... I guess it is a prop_dynamic
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genmac
post Feb 6 2013, 11:43 PM
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yeah it's a prop_physics....models/props_junk/vent001.mdl ....health=12
Hope you could add a wpt for bots to shoot/break through when needed, soon.

Edit...well I just deleted those annoying prop_physics and func_doors lol now the map is much more fun to
wpt and play hehe. That "rcbot util search" is very useful.
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Cheeseh
post Feb 7 2013, 12:01 PM
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QUOTE(genmac @ Feb 7 2013, 12:43 AM) *

yeah it's a prop_physics....models/props_junk/vent001.mdl ....health=12
Hope you could add a wpt for bots to shoot/break through when needed, soon.

Edit...well I just deleted those annoying prop_physics and func_doors lol now the map is much more fun to
wpt and play hehe. That "rcbot util search" is very useful.


I'm adding shooting breakables for next version smile.gif

could you tell me which map has this ?

edit: I added this to dod_avalanche and thought it was funny when bots started ganging up on a shop sign and shot it to pieces
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genmac
post Feb 8 2013, 01:00 AM
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hehe now all they want to do is break things ah.

that's dod_U471_b2.
awesome map but riddled with annoying doors and entities not near enough
on the model as you did mentioned so editing some of their settings and their origin
fixed that problem hehe another map modified for rcbot2. Took me one whole day to properly waypointed and fix some of the entity bugs.

Btw is it dods bug or rcbot2 when I spawn them one by one they tend to spawn on one particular spawn points? Had to kill them to make them spawn properly.
It happens on certain maps though like this dod_u471.
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Cheeseh
post Feb 8 2013, 08:44 AM
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QUOTE(genmac @ Feb 8 2013, 02:00 AM) *

hehe now all they want to do is break things ah.

that's dod_U471_b2.
awesome map but riddled with annoying doors and entities not near enough
on the model as you did mentioned so editing some of their settings and their origin
fixed that problem hehe another map modified for rcbot2. Took me one whole day to properly waypointed and fix some of the entity bugs.

Btw is it dods bug or rcbot2 when I spawn them one by one they tend to spawn on one particular spawn points? Had to kill them to make them spawn properly.
It happens on certain maps though like this dod_u471.


I don't think bots spawn wherever they want, that should be down to the map... perhaps it doesn 't have enough spawn points.
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genmac
post Feb 8 2013, 09:00 AM
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or probably bec, that map has some advance spawn points setting as once the first objective has been done players are spawn on a different location much nearer to the last 2 objectives.
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