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> Invisible Solid Blockers
genmac
post May 24 2013, 12:53 PM
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WHew lots of reqeust and suggestions so here's goes another one hehe....

I was wondering if you can make a wpt and it's radius be set as an invisible blocker so players and bots can't go there?

It can also be use as a little step up so bots that can't shoot low can get a little elevation making their tracelines finally get through allowing them to shoot like that of dod_flash second floor sniper's nest and dod_strand bunkers to name a few.

It can also be use to block behind angled ladders so bots won't get tangled on the back side of ladders.

It can also be use to smoothen flatten out certain maps that has some protruding things on the floor that are so annoying even for humans.

It can be use to act as an invisible crate when you really want a bot to easily get up there.

It can also act as a trigger hurt that player can die if entered there so that will be useful for bots that get stuck on places they can't get out so just better have them killed hehe.


So it has many practical (and crazy) uses and there's this plugin on CS1.6 called walkguard that does that and look what I did mah .... invisible stairs for cs_crossfire LoL!
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Cheeseh
post May 24 2013, 02:04 PM
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Hi genmac, sorry quick response, unfortunately I'm not sure if my little plugin has the capability of adding such things. I've never tried. All you need are clips, perhaps there is a plugin for source that adds playerclips?

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genmac
post May 25 2013, 04:37 AM
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I think this is a func_brush or whatever hehe.

Anyway no need to make it as fancy as this one I've posted just another givetype that will make the wpt radius act as a solid entity.
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