Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,057 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
LordSkitch |
Dec 26 2008, 07:01 PM
Post
#2
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
thats.. pretty crazy. i dont think any code for the waypoints changed between the official release and the latest beta. there was code that changed for combat, but as far as i know that was all NS only, and nothing for SC was changed.
i dont have SC, nor a lot of free time to fiddle with it to try to debug it, but if you know c++ and can get ahold of visual c++ 6, you can fix the code yourself. im actually a little rusty with c++ at the moment anyhow, ive mostly been using c# and xna for the past few months, and thats whats crammed in my head currently. cant be doin no... CODE while (((gameTime.TotalRealTime - mLastUpdate).Milliseconds > 500) && GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.DPadRight)) rightFunction(); in c++, at least not without a bunch of crap thats already done for you in c# |
Ryusho |
Dec 27 2008, 12:16 AM
Post
#3
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Member Group: Members Posts: 37 Joined: 25-December 08 Member No.: 1,436 |
thats.. pretty crazy. i dont think any code for the waypoints changed between the official release and the latest beta. there was code that changed for combat, but as far as i know that was all NS only, and nothing for SC was changed. i dont have SC, nor a lot of free time to fiddle with it to try to debug it, but if you know c++ and can get ahold of visual c++ 6, you can fix the code yourself. im actually a little rusty with c++ at the moment anyhow, ive mostly been using c# and xna for the past few months, and thats whats crammed in my head currently. cant be doin no... CODE while (((gameTime.TotalRealTime - mLastUpdate).Milliseconds > 500) && GamePad.GetState(PlayerIndex.One).IsButtonDown(Buttons.DPadRight)) rightFunction(); in c++, at least not without a bunch of crap thats already done for you in c# Ahh If you had seen a bit earlier, The Waypoint problem is no longer an issue, its just they don't target enemies now, but yeah, as cheeseh said >.< and I dunno what they did, Don't know anything about coding myself so Kinda leaves me stuck at testing things and not really fixing bugs, argh! |
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