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> pl_hoodoo_final, My final PL waypoint,until more community/Valve maps come around :D
Fillmore
post Jun 28 2009, 11:15 PM
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I've waypointed Hoodoo, an custom map that's very easy to defend with 3 engie bots biggrin.gif
Hoodoo also has BLU engie problems, and only small RED engie problems.
There's no BLU sniper spots on Stage 3, couldn't find spots to put them/too busy doing something else in the map.

Waypoint : Click here!

RED Snipers,on the other hand have a single sniper point to get to.(on Stage 3)
-Teleporters for both teams!
-The map was waypointed with The_shadow3's excellent PL support, you need it to fully play this(and every)PL map.
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NifesNforks
post Jun 29 2009, 10:19 AM
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Meh, everyones releasing waypoints on the maps im working on tongue.gif
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Fillmore
post Jun 29 2009, 10:23 AM
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QUOTE(Skeggar @ Jun 29 2009, 10:19 AM) *

Meh, everyones releasing waypoints on the maps im working on tongue.gif


I started work on this after I saw the PL and Dedicated server support thread.
It's better than nothing,but I'll see Geralt's waypoints when they are released.
The engies might work better on those maps than any of my waypoints biggrin.gif
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Geralt
post Jun 29 2009, 10:33 AM
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QUOTE(Fillmore @ Jun 29 2009, 10:23 PM) *

It's better than nothing,but I'll see Geralt's waypoints when they are released.


Which won't be for a few days, sadly. I don't have as much time as I'd like to - and I need hours per level. sad.gif
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Fillmore
post Jun 29 2009, 10:36 AM
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"Hours per level" is better than just quick waypointing everything with the autolinking. I did goldrush with it. Then I cleared the waypoints, and redid it biggrin.gif
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Geralt
post Jun 29 2009, 10:38 AM
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Yeah. It is worth it - and you only have to do it once if you waypoint it really well. smile.gif

My goldrush waypoints are ready. I will be releasing them shortly.
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NifesNforks
post Jun 29 2009, 03:45 PM
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It takes about 2-3 hours for me to waypoint a 3-stage cp/pl map and a 5 control point map.
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Rudolf_Hess
post Nov 5 2009, 01:07 PM
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QUOTE(Fillmore @ Jun 28 2009, 11:15 PM) *

I've waypointed Hoodoo, an custom map that's very easy to defend with 3 engie bots biggrin.gif
Hoodoo also has BLU engie problems, and only small RED engie problems.
There's no BLU sniper spots on Stage 3, couldn't find spots to put them/too busy doing something else in the map.

Waypoint : Click here!

RED Snipers,on the other hand have a single sniper point to get to.(on Stage 3)
-Teleporters for both teams!
-The map was waypointed with The_shadow3's excellent PL support, you need it to fully play this(and every)PL map.


Useing RCBot 0.52 i load the waypoints rcbot waypoint load pl_hoodoo_final with sv_cheats 1 the bots spawn ok
but they dont move outwards into the map any ideas?Am i doing something wrong from this end can you help please?
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Fillmore
post Nov 5 2009, 01:57 PM
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QUOTE(Rudolf_Hess @ Nov 5 2009, 01:07 PM) *

Useing RCBot 0.52 i load the waypoints rcbot waypoint load pl_hoodoo_final with sv_cheats 1 the bots spawn ok
but they dont move outwards into the map any ideas?Am i doing something wrong from this end can you help please?

this map was waypointed by me when this map first was released as an official community map tongue.gif
also by "outwards into the map" you mean they freeroam in the spawn or...?
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Rudolf_Hess
post Nov 5 2009, 02:39 PM
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QUOTE(Fillmore @ Nov 5 2009, 01:57 PM) *

this map was waypointed by me when this map first was released as an official community map tongue.gif
also by "outwards into the map" you mean they freeroam in the spawn or...?


I mean shure they move about in the general spawn area but they don't seem to move any further outwards onto the map and freeroam from there?
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Fillmore
post Nov 6 2009, 03:11 PM
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QUOTE(Rudolf_Hess @ Nov 5 2009, 02:39 PM) *

I mean shure they move about in the general spawn area but they don't seem to move any further outwards onto the map and freeroam from there?

IF you mean RED,the map needs to be scripted before they'll defend,and script does make them defend,but as I've noticed,RED will only defend stage 1 cap A,and on stage 2,both teams start glitching.
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Rudolf_Hess
post Nov 6 2009, 04:56 PM
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QUOTE(Fillmore @ Nov 6 2009, 03:11 PM) *

IF you mean RED,the map needs to be scripted before they'll defend,and script does make them defend,but as I've noticed,RED will only defend stage 1 cap A,and on stage 2,both teams start glitching.


Anyway it kinda of works so thank's.I understand waypointing isn't easy?
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