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RoboCop |
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#1
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
How to create the basic waypoints video:-
https://youtu.be/USx5EuTGJzc How to neaten and repair broken or badly designed waypoints video:- https://youtu.be/2yK63QF78cM The important part is not to have too many junctions, especially in small but long corridors. Unlike TFBots you can add desirable places for bots to deploy SG Turrets, Teleports and allow Snipers to aim and camp in areas that makes them less visible to their enemy teams. However, they tend to struggle with climbing ladders. |
madmax2 |
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#2
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RCBot Guru ![]() ![]() ![]() ![]() ![]() Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 ![]() |
Nice... Wow 40 minutes each... Good idea too...
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RoboCop |
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#3
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![]() RCBot Fan ![]() ![]() ![]() ![]() Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 ![]() |
Well to tell you the truth I had to pick on certain new waypoints that some of which were badly designed and I had to reject them. Some of the guys asked me how waypoints are made and showed them key areas on they may have missed, as well as avoiding the pathways messed up and tangled like a Spaghetti Junction. And of course, having too many pathways isn't good for the bots
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Lo-Fi Version | Time is now: 29th June 2024 - 10:57 AM |