Any one have the current source? |
Any one have the current source? |
BadLife |
Dec 29 2008, 05:50 PM
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#1
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RCBot Fan Group: Waypointers Posts: 144 Joined: 15-November 03 Member No.: 111 |
I can't seem to find a link to the current source. I know it's probably right out in the open but I sure don't see it.
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madmax2 |
Feb 14 2013, 04:03 AM
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#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Wow that was fast.... thanks Cheeseh, I didn't expect a new dll...!!!
I'll test it out tonight and see how it does... I'll give some feedback soon..... If it's working I'll tweak the quarter rcw, to many one way paths in it now... [edit 2-14-13] I ran about 10 games tonight on quarter, updated the waypoint, the defend sign problem is fixed, the bots kick butt now.... ... I have a couple other maps I want to test it out on, but need to go beddy by |
w00tguy123 |
Feb 14 2013, 05:04 AM
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#3
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Advanced Member Group: Members Posts: 69 Joined: 9-March 07 Member No.: 1,069 |
Cheeseh comes to the rescue! I just started the new map, Quarter, and they didn't attack the friendly breakables. According to that code, this is how bots classify breakables as friendlies/enemies (green = friend, red = enemy):
-1 = None 0 = Object Default 1 = Machine 2 = Player 3 = Human Passive 4 = Human Military 5 = Alien Military 6 = Alien Passive 7 = Alien Monster 8 = Alien Prey 9 = Alien Predator 10 = Insect 11 = Player Ally 12 = Player Hornet/Snark 13 = Alien Hornet/Snark 14 = X-Race Looking back on that, I think I screwed up a bit. Sven Co-op shows the following classes as friendlies through the HUD display: -1 = None 0 = Object Default 1 = Machine 2 = Player 3 = Human Passive 4 = Human Military 5 = Alien Military 6 = Alien Passive 7 = Alien Monster 8 = Alien Prey 9 = Alien Predator 10 = Insect 11 = Player Ally 12 = Player Hornet/Snark 13 = Alien Hornet/Snark 14 = X-Race This should be a trivial fix, thankfully. It makes the most sense if bots attack all breakables that show up red in-game. If you get a chance, could you upload the latest source for this? If classification rules ever change, then I'm sure anyone can make the adjustment fairly quick. Also, the code for the 4.5 version had crash problems that you've fixed long ago. |
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