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> All current NS 3 b4a Waypoints, you spooties.
LordSkitch
post Aug 24 2004, 07:00 PM
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I cuddle with my bots.
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Everyones always spootin' about noone being able to find the waypoints for whichever map, so all of us waypoint moderators, just zip up your RCWs for the standard maps, and upload em in this thread tongue.gif

This zip includes...

co_angst
co_core
co_daimos
co_faceoff
co_kestrel
co_pulse
co_rebirth
co_teabag (just cause popsicle is the man)
co_ulysses

ns_agora
ns_ayumi
ns_bast
ns_caged
ns_eclipse
ns_hera
ns_lost (even though I haven't supported the map in months)
ns_metal
ns_mineshaft
ns_nancy
ns_nothing
ns_origin
ns_tanith
ns_veil

All of these I've either done myself, or heavily modified someone elses, and if someone recognizes one of their waypoints let me know so I can write a little note in a text file somewhere tongue.gif


Attached File(s)
Attached File  waypoints.zip ( 89.43k ) Number of downloads: 802
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Sandman[SA]
post Aug 24 2004, 11:52 PM
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Thanks Skitchy. This gets a sticky.


By the way, I did..

ns_bast
ns_caged
ns_eclipse
ns_lost
ns_nancy
ns_nothing
ns_veil
ns_tanith

ns_origin is the handy work of cheeseh and I fine tuned it some.
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LordSkitch
post Aug 25 2004, 01:51 AM
Post #3


I cuddle with my bots.
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Out of those you've listed, I know I've either modified or made...

ns_bast
ns_caged
ns_eclipse
ns_nancy
ns_nothing
ns_veil
ns_tanith

More than likely just modified, as I'm lazy. laugh.gif but I'll mark all those maps down! biggrin.gif

ns_origin I modified to all crap, but I still think I'm gonna take it out of the rotation, cause the bots get stuck on the elevators and piss me off to no damn end.
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ModChaosControl
post Aug 28 2004, 10:12 PM
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finally
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Sandman[SA]
post Sep 2 2004, 06:53 AM
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Ok, I finaly got ns_veil to a point where rcbots should no longer get stuck at Lift 5 East ( the lift just outside of pipeline hive ) and also, should no longer appear lost at the res node in Cargo Transfer South hive. I also tried adding some wall stick waypoints to get the bots into the vents and they seem to be taking them.


Here is my updated ns_veil waypoint.


Attached File(s)
Attached File  ns_veil.rcw ( 7.52k ) Number of downloads: 56
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Meat_Popsicle
post Sep 2 2004, 10:04 PM
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so wats the best classic map to play with the bots on nowadays? ive been buzy working on the ns training map so i havnt played with rcbot in ages sad.gif
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Sandman[SA]
post Sep 3 2004, 04:18 AM
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Well, I would have to say that the less obsticales the maps have i.e: ladders, lifts and doors, the better the bots will perform.

But I would think ns_veil is one of the better maps for rcbot.
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Lyran
post Sep 3 2004, 06:35 AM
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I've played in all "official" NS Maps with RCBots, and, to me, Ns_Eclipse has always been the best one to test the bots in. It's a very simple and straightforward map, but it's good for combat situations, and testing the bots about aim, team work, etc. And it's a classic map, everyone likes it, or almost everyone biggrin.gif

I think that map has been around since the very first public version of Natural-Selection.
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Gun-Nut
post Mar 19 2005, 01:16 PM
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these the waypoints i need for the latest ns ?
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Sandman[SA]
post Mar 19 2005, 07:42 PM
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QUOTE (Gun-Nut @ Mar 19 2005, 01:16 PM)
these the waypoints i need for the latest ns ?
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