All current NS 3 b4a Waypoints, you spooties. |
All current NS 3 b4a Waypoints, you spooties. |
LordSkitch |
Aug 24 2004, 07:00 PM
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#1
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Everyones always spootin' about noone being able to find the waypoints for whichever map, so all of us waypoint moderators, just zip up your RCWs for the standard maps, and upload em in this thread
This zip includes... co_angst co_core co_daimos co_faceoff co_kestrel co_pulse co_rebirth co_teabag (just cause popsicle is the man) co_ulysses ns_agora ns_ayumi ns_bast ns_caged ns_eclipse ns_hera ns_lost (even though I haven't supported the map in months) ns_metal ns_mineshaft ns_nancy ns_nothing ns_origin ns_tanith ns_veil All of these I've either done myself, or heavily modified someone elses, and if someone recognizes one of their waypoints let me know so I can write a little note in a text file somewhere Attached File(s) waypoints.zip ( 89.43k ) Number of downloads: 802 |
Sandman[SA] |
Aug 24 2004, 11:52 PM
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#2
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Thanks Skitchy. This gets a sticky.
By the way, I did.. ns_bast ns_caged ns_eclipse ns_lost ns_nancy ns_nothing ns_veil ns_tanith ns_origin is the handy work of cheeseh and I fine tuned it some. |
LordSkitch |
Aug 25 2004, 01:51 AM
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#3
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I cuddle with my bots. Group: Moderator Posts: 980 Joined: 16-April 04 From: Alvin, Texas Member No.: 291 |
Out of those you've listed, I know I've either modified or made...
ns_bast ns_caged ns_eclipse ns_nancy ns_nothing ns_veil ns_tanith More than likely just modified, as I'm lazy. but I'll mark all those maps down! ns_origin I modified to all crap, but I still think I'm gonna take it out of the rotation, cause the bots get stuck on the elevators and piss me off to no damn end. |
ModChaosControl |
Aug 28 2004, 10:12 PM
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#4
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Member Group: Members Posts: 39 Joined: 3-July 04 Member No.: 340 |
finally
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Sandman[SA] |
Sep 2 2004, 06:53 AM
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#5
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Ok, I finaly got ns_veil to a point where rcbots should no longer get stuck at Lift 5 East ( the lift just outside of pipeline hive ) and also, should no longer appear lost at the res node in Cargo Transfer South hive. I also tried adding some wall stick waypoints to get the bots into the vents and they seem to be taking them.
Here is my updated ns_veil waypoint. Attached File(s) ns_veil.rcw ( 7.52k ) Number of downloads: 56 |
Meat_Popsicle |
Sep 2 2004, 10:04 PM
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#6
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RCBot Fan Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 |
so wats the best classic map to play with the bots on nowadays? ive been buzy working on the ns training map so i havnt played with rcbot in ages
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Sandman[SA] |
Sep 3 2004, 04:18 AM
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#7
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Well, I would have to say that the less obsticales the maps have i.e: ladders, lifts and doors, the better the bots will perform.
But I would think ns_veil is one of the better maps for rcbot. |
Lyran |
Sep 3 2004, 06:35 AM
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#8
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Advanced Member Group: Members Posts: 60 Joined: 27-April 04 Member No.: 295 |
I've played in all "official" NS Maps with RCBots, and, to me, Ns_Eclipse has always been the best one to test the bots in. It's a very simple and straightforward map, but it's good for combat situations, and testing the bots about aim, team work, etc. And it's a classic map, everyone likes it, or almost everyone
I think that map has been around since the very first public version of Natural-Selection. |
Gun-Nut |
Mar 19 2005, 01:16 PM
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#9
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Member Group: Members Posts: 12 Joined: 14-March 05 Member No.: 514 |
these the waypoints i need for the latest ns ?
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Sandman[SA] |
Mar 19 2005, 07:42 PM
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#10
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
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