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> ns_rust waypoints
Joe2
post Jul 24 2004, 12:24 PM
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RCBot Waypoints for ns_rust

Know bug:
The bots don't know how to use the lift's buttons...
( but the commander/human know smile.gif )


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Attached File  ns_rust.zip ( 15.69k ) Number of downloads: 164
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|2usty
post Aug 3 2004, 01:32 PM
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^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^ ^
NS_Rust
Ok, i re-waypointed this map Joe, because i noticed that the waypoints you supplied had been done with 'pathwaypoint' "enabled" so there were too many paths being made.

Also there is a lift in this map that has been made in a bot un-friendly way because the lift button at the bottom is in the actual lift shaft (squash) i put in a basic loop but i can't be sure that it will have any success sad.gif

See below for waypoints.


V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V v V
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Cheeseh
post Aug 3 2004, 01:55 PM
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If you are using the latest beta dll, try adding "check for lift" waypoints at the top and bottom of the lifts where they both connect to each other through the lift area.
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|2usty
post Aug 4 2004, 07:15 AM
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QUOTE (Cheeseh @ Aug 3 2004, 01:55 PM)
If you are using the latest beta dll, try adding "check for lift" waypoints at the top and bottom of the lifts where they both connect to each other through the lift area.

I am using your latest beta.dll and i can't find the "check for lift" option in the waypoints menu, only the lift button and wait for lift options. unsure.gif
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Cheeseh
post Aug 4 2004, 10:32 AM
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it's near the end .. keep going "more.." "more..." etc.

its on the last menu, you really need the latest.
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|2usty
post Aug 7 2004, 12:58 PM
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Ok i downloaded the beta.dll again and it seems to be working fine, the waypoint menu is all there so i used the check for lift waypoint like you suggested although i don't know if it works as i havent tested the lift yet (waypoint was a standard blue too so ?).
I finished waypointing the vents ( i think i got 245625626 of them) so it is ready to rock n roll.


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Attached File  ns_rust.rcw ( 11.3k ) Number of downloads: 24
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Joe2
post Aug 30 2004, 11:22 AM
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I rarely use "pathwaypoint enable". (some paths are not bidirectional).
I know i've done too many waypoints in this map, but it's works very well (for marines with a human commander).
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Cheeseh
post Aug 30 2004, 11:32 AM
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I always use pathwaypoint enable smile.gif and just remove paths I don't want. I've also noticed too many waypointers are making really long stretches of areas just have one waypoint at the start and on at the end with a huge distance between them and a path between them... that's not how to waypoint right! You need waypoints in between... what If a bot got lost in the middle? blink.gif
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Joe2
post Aug 30 2004, 12:06 PM
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The problem with pathwaypoint enable: he link 2 waypoints even if they are 1 waypoint between...
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Joe2
post Aug 30 2004, 01:20 PM
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The lift in ns_rust is evil...
The bots don't want to push the buttons of this lift. (Problem with the map ?)
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Sandman[SA]
post Aug 30 2004, 11:40 PM
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QUOTE (Cheeseh @ Aug 30 2004, 11:32 AM)
I always use pathwaypoint enable smile.gif and just remove paths I don't want.

I've also noticed too many waypointers are making really long stretches of areas just have one waypoint at the start and on at the end with a huge distance between them and a path between them... that's not how to waypoint right!

I don't like to use pathwaypoint enable because it causes a clusterf*ck of pathways in small rooms and intersections that I don't want. I find it easyer just to add the pathways I do want as I go.

I have also seen other waypointers leave hugh distances between some waypoints. I guess they do that to cut some work time down but it does hurt the bots performance in the long run. Here is a simple rule to remember, when your waypointing, while your walking away from the last wpt, if you see it dissapear then your to far away. If you can't see the next waypoint then niether can a bot.
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LordSkitch
post Aug 31 2004, 08:22 AM
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QUOTE (Sandman[SA] @ Aug 30 2004, 11:40 PM)
Here is a simple rule to remember, when your waypointing, while your walking away from the last wpt, if you see it dissapear then your to far away. If you can't see the next waypoint then niether can a bot.

Word.
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Gruuunt
post Sep 18 2004, 09:58 PM
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Whichbot Waypoint:

I Have posted it at www.whichbot.com in the patches section if anyone needs it? wink.gif

I've done another version of |2usty's waypoint for RcBot, fixed ladders and some other stuff. Will upload when possible... dry.gif
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