Bots facing one way? |
Bots facing one way? |
Merkuri |
May 18 2014, 07:19 PM
Post
#1
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Newbie Group: Members Posts: 2 Joined: 18-May 14 Member No.: 2,337 |
Hello,
I am newcomer I downloaded RCBot2_085r2.zip and extracted it. Installed via installer. In settings checked "Automatically set sv_cheats on" and "Add bots automatically". Problem is that all bots are facing one way, when enemy on sight, still looking same way and shooting walls. You can see it on the pictures. http://steamcommunity.com/id/aMerkuri/screenshots/?appid=300 I tired searching but didn't found as common problem. What did I wrong? Here is the console log http://pastie.org/9187645 |
madmax2 |
May 19 2014, 04:54 AM
Post
#2
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hi Merkuri,
Welcome... The problem is with the anglespeed... See the topics here... http://rcbot.bots-united.com/forums/index....ost&p=12639 and http://rcbot.bots-united.com/forums/index....ost&p=11563 [edit] Found this in your pastebin: [RCBot] Bot Command 'rcbot_defrate 0,00 ' executed [RCBot] Bot Command 'rcbot_skill 0,60 ' executed [RCBot] Bot Command 'rcbot_anglespeed 0,16 Find and open the RCbot2 config.ini with notepad, in the \rcbot2\config folder. Change the settings to this or copy & paste over the top. The comma's should be decimal points... rcbot_defrate 0.19 rcbot_skill 0.60 rcbot_anglespeed 0.25 Have Fun madmax2 |
Cheeseh |
May 19 2014, 08:12 AM
Post
#3
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
yes for some reason the decimal points are commas in some people's config.
btw you shouldn't need cheats for this version of the bot |
Merkuri |
May 20 2014, 08:25 PM
Post
#4
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Newbie Group: Members Posts: 2 Joined: 18-May 14 Member No.: 2,337 |
Thanks for pointing out the problem.
Is it possible make changes in config.ini permament? Config is rewritten everytime I launch game from RCBot2 and manually need to change from console to '.' from ',' invalid settings everytime when new map loads. (If I'm fast enough then I can change back to dots in config after launching game from RCBot2, then it works.) Also If I untick "Automatically set sv_cheats on" then it says "sv_cheats must be on to automatically add bots". |
Cheeseh |
May 20 2014, 11:00 PM
Post
#5
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
Thanks for pointing out the problem. Is it possible make changes in config.ini permament? Config is rewritten everytime I launch game from RCBot2 and manually need to change from console to '.' from ',' invalid settings everytime when new map loads. (If I'm fast enough then I can change back to dots in config after launching game from RCBot2, then it works.) If you go to your windows control panel --> region --> Formats (Advanced) --> Numbers tab --> Decimal Symbol, change it to . instead of , for sv_cheats, that's strange, it shouldn't need cheats on for this version |
Cheeseh |
May 21 2014, 05:43 AM
Post
#6
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
If you go to your windows control panel --> region --> Formats (Advanced) --> Numbers tab --> Decimal Symbol, change it to . instead of , for sv_cheats, that's strange, it shouldn't need cheats on for this version steps Attached thumbnail(s) |
YuriFR |
May 23 2014, 03:34 PM
Post
#7
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Advanced Member Group: Members Posts: 51 Joined: 7-January 14 Member No.: 2,318 |
... Problem is that all bots are facing one way, when enemy on sight, still looking same way and shooting walls. You can see it on the pictures. http://steamcommunity.com/id/aMerkuri/screenshots/?appid=300 HUmm ... ! ... Interesting ... ! I noticed the occurrence of a glitch, in the screen-captures of mr. Merkuri (see: http://steamcommunity.com/sharedfiles/filedetails/?id=261307370), which occasionally occurs with my Rcbot2-Dod:S, even with the use of decimal points in the configuration files. DESCRIPTION: The soldier "walks" with arms and legs open, without expressing "walk animation", until he faces an enemy and is forced to change his animation to "get the gun" and "shot at enemy". After the first confrontation, he returns to "normal walk animation" and the error not repeated more (not on the same game-match). Link to image: http://www.mediafire.com/download/z15ki5nkubxtadc/Glitch-Bug-Error.zip Since this post (mr. Merkuri) partially discussed this issue (bugs/glitches), I take this moment to point out another bug that could be corrected (see the screen-pictures in): http://www.mediafire.com/download/xdbpncwxe66nrna/ragdoll+collide+Rcbot2+bug-errors.zip I notice that even with the option to "ragdoll collide" enabled - on the engine configurations -, this error occurs very frequently (more than the previous error). Although this bug maybe is caused by the "Dod:Source/Valve engine", I suggest creating a code inside Rcbot which engender a kind of "small 'field/space' " immediately around each rc-BOT, which can never be penetrated by another bot, be it friend or foe. This is a way I thought, to get around the problem of "collision" (nonexistent) between bots. Postscript: my last post was: http://rcbot.bots-united.com/forums/index.php?s=&showtopic=1879&view=findpost&p=12807. I leave the link here, because there are, there, another report of a possible Rcbot2 bug/glitch: "not performing the animation 'throwing the hand-grenade' when the bots need to throw a hand-grenade against enemy positions". Thanks for attention ! [I using google translator, sorry] |
d3m0n |
May 24 2014, 04:17 AM
Post
#8
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Member Group: Members Posts: 25 Joined: 2-May 14 Member No.: 2,333 |
HUmm ... ! ... Interesting ... ! I noticed the occurrence of a glitch, in the screen-captures of mr. Merkuri (see: http://steamcommunity.com/sharedfiles/filedetails/?id=261307370), which occasionally occurs with my Rcbot2-Dod:S, even with the use of decimal points in the configuration files. DESCRIPTION: The soldier "walks" with arms and legs open, without expressing "walk animation", until he faces an enemy and is forced to change his animation to "get the gun" and "shot at enemy". After the first confrontation, he returns to "normal walk animation" and the error not repeated more (not on the same game-match). Link to image: http://www.mediafire.com/download/z15ki5nkubxtadc/Glitch-Bug-Error.zip Since this post (mr. Merkuri) partially discussed this issue (bugs/glitches), I take this moment to point out another bug that could be corrected (see the screen-pictures in): http://www.mediafire.com/download/xdbpncwxe66nrna/ragdoll+collide+Rcbot2+bug-errors.zip I notice that even with the option to "ragdoll collide" enabled - on the engine configurations -, this error occurs very frequently (more than the previous error). Although this bug maybe is caused by the "Dod:Source/Valve engine", I suggest creating a code inside Rcbot which engender a kind of "small 'field/space' " immediately around each rc-BOT, which can never be penetrated by another bot, be it friend or foe. This is a way I thought, to get around the problem of "collision" (nonexistent) between bots. Postscript: my last post was: http://rcbot.bots-united.com/forums/index.php?s=&showtopic=1879&view=findpost&p=12807. I leave the link here, because there are, there, another report of a possible Rcbot2 bug/glitch: "not performing the animation 'throwing the hand-grenade' when the bots need to throw a hand-grenade against enemy positions". Thanks for attention ! [I using google translator, sorry] This happens when the bot is a rocket class. He shoots a rocket then switches to his gun then the bug happens when he switches back to his rocket launcher. The bot only stays like that until the 2nd rocket is shot. I wouldn't say it's a big deal but yeah it happens. |
Cheeseh |
May 24 2014, 08:31 AM
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#9
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
This happens when the bot is a rocket class. He shoots a rocket then switches to his gun then the bug happens when he switches back to his rocket launcher. The bot only stays like that until the 2nd rocket is shot. I wouldn't say it's a big deal but yeah it happens. There's probably nothing I can do with it. The animation is handled by the engine, I don't edit the animations of the bots, so it's a bug with DOD:S and bots being animated poorly, not with rcbot |
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