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> Common Crash and Waypoint Flaw
RoboCop
post Feb 23 2018, 09:45 PM
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Well just to avoid confusion I've compiled two versions of RCBot1: first is the main version that supports DMC, HLDM, TFC, RC etc, while the second version is only supported for Sven Co-op v5.

As some of you know already that the src code I've salvaged that was built for Sven 4.5 many years ago, and I've managed to add the important new SC 5 weapon entities and all of that - despite that they cannot shoot nor attack.

I've been making about a dozen waypoints for DMC and I've noticed some crashes linked to the Segmentation Fault from 'WaypointFindPath(path**, int*, int, int)'. This crash also appears to occur for the RCBot Sven side as well. I don't know if my waypoints needs compatibility fixes as well for this latest version of the RCBot build, but here is the crash GDB backtraces I've got:-

DMC RCBot Crash:-

CODE
Program received signal SIGSEGV, Segmentation fault.
0xf38fbf90 in WaypointFindPath(path**, int*, int, int) ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
(gdb) bt
#0  0xf38fbf90 in WaypointFindPath(path**, int*, int, int) ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#1  0xf38d26fb in BotNavigate_UpdateWaypoint(CBot*) ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#2  0xf3892386 in CBot::Think() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#3  0xf38e98b3 in CBotGlobals::StartFrame() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#4  0xf38dec2f in StartFrame() ()
   from /home/desktop/steamcmd/hlds/rcbot/dlls/rcbot_mm.so
#5  0xf3d83285 in api_caller_void_args_void(void const*, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#6  0xf3d8278f in main_hook_function_void(unsigned int, enum_api_t, unsigned int, void const*) ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#7  0xf3d85dae in mm_StartFrame() ()
   from /home/desktop/steamcmd/hlds/./dmc/addons/metamod/metamod.so
#8  0xf77f9c88 in SV_Physics () at ../engine/sv_phys.c:1985
#9  0xf77f1b86 in SV_Frame () at ../engine/sv_main.c:9236
#10 0xf77b9ec2 in _Host_Frame (time=0.00706900191) at ../engine/host.c:1404
#11 0xf77ba282 in Host_Frame (time=0.00706900191, iState=1,
    stateInfo=0xffffcd6c) at ../engine/host.c:1522
#12 0xf77de93c in CEngine::Frame (this=0xf78756a0 <g_Engine>)
---Type <return> to continue, or q <return> to quit---
    at ../engine/sys_engine.cpp:245
#13 0xf77dbca3 in RunFrame (this=<optimized out>)
    at ../engine/sys_dll2.cpp:1235
#14 CDedicatedServerAPI::RunFrame (
    this=0xf7870d00 <__g_CDedicatedServerAPI_singleton>)
    at ../engine/sys_dll2.cpp:1226
#15 0x08049c65 in RunServer () at ../dedicated/sys_ded.cpp:766
#16 0x08049472 in main (argc=24, argv=0xffffcfa4)
    at ../dedicated/sys_ded.cpp:1146
(gdb)


Sven Co-op RCBot Crash:-

CODE
Program received signal SIGSEGV, Segmentation fault.
0xe2fc2920 in WaypointFindPath(path**, int*, int, int) ()
   from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
(gdb) bt
#0  0xe2fc2920 in WaypointFindPath(path**, int*, int, int) ()
   from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
#1  0xe2f9939b in BotNavigate_UpdateWaypoint(CBot*) ()
   from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
#2  0xe2f591e6 in CBot::Think() () from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
#3  0xe2fb0243 in CBotGlobals::StartFrame() ()
   from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
#4  0xe2fa56ef in StartFrame() () from /home/desktop/steamcmd/sven/rcbot/dlls/rcbot_mm.so
#5  0xe3fadc18 in main_hook_function_void(unsigned int, enum_api_t, unsigned int, void const*) () from /home/desktop/steamcmd/sven/./svencoop/addons/metamod/metamod.so
#6  0xe3fadfe2 in mm_StartFrame() [clone .lto_priv.63] ()
   from /home/desktop/steamcmd/sven/./svencoop/addons/metamod/metamod.so
#7  0xf6936cd8 in SV_Physics () from /home/desktop/steamcmd/sven/engine_i686.so
#8  0xf692e746 in SV_Frame () from /home/desktop/steamcmd/sven/engine_i686.so
#9  0xf68fa783 in _Host_Frame () from /home/desktop/steamcmd/sven/engine_i686.so
#10 0xf68fa9b8 in Host_Frame () from /home/desktop/steamcmd/sven/engine_i686.so
#11 0xf691b524 in CEngine::Frame() () from /home/desktop/steamcmd/sven/engine_i686.so
#12 0xf691a0b5 in CDedicatedServerAPI::RunFrame() ()
   from /home/desktop/steamcmd/sven/engine_i686.so
#13 0x08049b92 in RunServer() ()
#14 0x0804936c in main ()
(gdb)
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Solokiller
post Feb 28 2018, 10:48 AM
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Can you show the latest version of the source code? Maybe i can spot something wrong with it.

EDIT: I'm assuming this is an older version: https://github.com/APGRoboCop/rcbot1

The function that it's crashing in is rather unsafe so the problem could be anywhere. Compile it with the -g GCC command line option to get more debug info, it should at least give you a line number to look at then.
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RoboCop
post Feb 28 2018, 01:50 PM
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https://github.com/APGRoboCop/rcbot1 = Sven

https://github.com/APGRoboCop/rcbotold = DMC, HLDM, TFC, RC etc

I'll recompile those ones in Debug mode soon.
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madmax2
post Mar 2 2018, 09:45 PM
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QUOTE(RoboCop @ Feb 28 2018, 05:50 AM) *

https://github.com/APGRoboCop/rcbot1 = Sven

https://github.com/APGRoboCop/rcbotold = DMC, HLDM, TFC, RC etc

I'll recompile those ones in Debug mode soon.

I haven't tried your sven windows build for some time now, the last one I tried crashed before adding bots. Are these builds compatible with AMD64? I seem to remember you said something about AMD64 SSE2? Anyways i'll give it a try, just updated my listenserver to sc5.16...

Saw the topic here too...
https://forums.svencoop.com/showthread.php/...ion-(!prev)
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RoboCop
post Mar 2 2018, 11:24 PM
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QUOTE(madmax2 @ Mar 2 2018, 09:45 PM) *

I haven't tried your sven windows build for some time now, the last one I tried crashed before adding bots. Are these builds compatible with AMD64? I seem to remember you said something about AMD64 SSE2? Anyways i'll give it a try, just updated my listenserver to sc5.16...

Saw the topic here too...
https://forums.svencoop.com/showthread.php/...ion-(!prev)

Well no they don't support x86-64 or AMD64 - just i686 optimised with SSE2 generation code.
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madmax2
post Mar 3 2018, 08:18 PM
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QUOTE(RoboCop @ Mar 2 2018, 03:24 PM) *

Well no they don't support x86-64 or AMD64 - just i686 optimised with SSE2 generation code.

Ok, thanks for the quick answer. Well I do have a PC I use on my LAN only, its a P4 3ghz Northwood, I guess that would work. I could set up a dedicated server on it, but I don't have broadband internet here at the house, so would have to take over to a friend's house to setup.

But from what I am reading, anything compiled for i686 instruction set should still work on amd64 as it should be fully backwards compatible to i386/i686 in 32 bit mode. I'm running on Windows XP SP3 32bit OS. Am I missing something here? The amd64 does support SSE2. Is the SSE2 implementation different?

https://www.redhat.com/archives/rhl-list/20...r/msg03684.html

https://en.wikipedia.org/wiki/X86-64

I'll give it a try anyways & report back the result... wink.gif
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RoboCop
post Mar 3 2018, 09:03 PM
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Well it appears Valve only allows support for 32-bit libs and binaries for HLDS and SRCDS, so far. They did introduce AMD64 support since 2004 until 2007 for Linux builds. But it seems recommended to have the builds only compatible for the i386 libs as they only work in 32-bit mode but will be compatible for 64-bit servers, despite the software not boosted or optimised natively for AMD64 or x86-64.

Jussi had made note on his site on how Valve dropped support on hlds_amd64, 10 years ago.

http://jukivili.kapsi.fi/web/amd64.binaries.html

And Valve made a tutorial for using SteamCMD to install the essential 32-bit libs for 64-bit Linux servers:-

https://developer.valvesoftware.com/wiki/St...t_Linux_systems

But Windows don't need those 32-bit lib dlls as they will work fine.

And those optimisations for SSE2 and other opt flags should be more benefical for newer CPUs as well having tuned for Pentium 4 or over.
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madmax2
post Mar 4 2018, 03:01 AM
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A bit more specific, it's an Athlon64 3200+ with 32 bit WinXP SP3 Home Edition

I guess I wasn't clear with my question? I wasn't asking for a 64bit version, 32bit is good. When i tried your (windows) dll's many months ago, they were crashing on my client/listenserver (Athlon64). Because of something I had read back then I thought the builds might be incompatible with the Athlon64, causing the crash?

From what I've read today, it seems i686 code should be compatible with the A64 CPU, i686 is 32bit. Unless it has something to do with the compiler settings you used, I can't see the A64 CPU causing the crash. Do you agree?

It may be crashing for some other reason, such as metamod i'm using? Have the builds been checked on a listenserver (I'm refering to the windows builds only in this conversation, forget Linux for now).

So what I tried today was a hpb_bot.dll I downloaded a few days ago from github, which has since then been removed? :
https://github.com/APGRoboCop/rcbot1

I checked it with mm-p27 mm-p37 (solokillers 1-21-16) and it crashed Svencoop shortly after entering the map crystal, before adding bots. I was able to open the console which pauses the game & delays the crash until shortly after closing the console. Rcbot did attach and even can load a waypoint, write or read a wpt visibility file (Although it is the older pre-RCbot4.8 rcv files). I probably should use a newer MM, and will try that soon, but i doubt it caused this hard crash?

I also tried the MM build from here, same crash:
https://apg-clan.org/vbdownloads.php?do=dow...downloadid=1150

That package hasn't changed and is the same one I tried last year.

I didn't try the native mode rcbot.dll as I had tested that last year with same results.

[Edit]
I'll wait for your debug build. Thanks for your work.... smile.gif
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RoboCop
post Mar 4 2018, 07:26 PM
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OK I've compiled the debug versions for RCBot Sven v5 for you to try. Also I couldn't compile the Standalone RCBot Win32 version from VS2013 for some reason:-

https://www.dropbox.com/s/uoryms2ldxf3aty/r...ug_sc5.zip?dl=0

The errors I had from MS2013 appears to be a Linker error...

CODE
Error    LNK1120    1 unresolved externals    HPB_bot    E:\Dropbox\src\rcbot1\dlls\Debug\HPB_bot.dll    1    
Error    LNK2019    unresolved external symbol "void __cdecl DBG_AssertFunction(int,char const *,char const *,int,char const *)" (?DBG_AssertFunction@@YAXHPBD0H0@Z) referenced in function "public: static class CBaseEntity * __cdecl CBaseEntity::Instance(struct edict_s *)" (?Instance@CBaseEntity@@SAPAV1@PAUedict_s@@@Z)    HPB_bot    E:\Dropbox\src\rcbot1\dlls\bot.obj    1    


Also you may also find this Metamod-P modified someone other than SoloKiller's Metamod-P package:-

https://github.com/LossyDragon/Metamod-P-CM...encoop/releases

This was relayed by one of the Sven Dev moderators who shown me link in Sven Discord.
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madmax2
post Mar 4 2018, 11:35 PM
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Cool, thanks Robocop... smile.gif

Just downloaded & will try soon... Checking out the metamod builds now...

[Update]

It's still crashing, but there seems to be some improvement from those older builds. Now it behaves just like Cheeseh's final build for sc4.8 when loaded on sc5.xx. It doesn't crash until a bot is added. I didn't test it much, but now you can view waypoints and enter rcbot commands on the console. This was with an early metamod-p37 (1-21-16) build for sven, solokillers build.

I am having trouble getting the rcbot plugin to attach with these newer metamod-p39 builds. If I try to manually load the plugin, metamod can't resolve the path to the file. So it seems file locations have changed? Not sure exactly what is going on, but will look at it again tomorrow... Bed time now...

I wanted to get you a debug log, I tried placing a -debug switch on the rcbot_mm line in the plugins.ini with mm-p37, but it didn't generate a log, that I could find. Any tips on generating a debug log would be appreciated. I don't think the mm-p37 i was using was a debug version either.
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RoboCop
post Mar 6 2018, 08:18 AM
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Try adding this in server.cfg:-

CODE
//Logs
mp_logdetail 1
mp_logmessages 1
sv_logecho 1
sv_log_onefile 1
log on


For more debug logs try adding this in the cmd startup [-debug +localinfo mm_debug 8 +log on]

Using +log on could keep the logging on in case the server ignores log on from server.cfg. I don't know if that's possible but try it.

As for loading RCBot I place the /rcbot folder OUTSIDE the /svencoop folder where its in the same directory. In order for Metamod to take a step back from the /svencoop folder to load from /rcbot you can type this in /addons/metamod/plugins.ini :-

CODE
win32 ../rcbot/dlls/rcbot_mm.dll


The double dots means that the server will take a step back away from /svencoop, that way it will find and locate rcbot_mm.dll.
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madmax2
post Mar 6 2018, 09:06 PM
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I will try those suggestions, thank-you smile.gif . I spent most of my time yesterday trying to get rcbot to load with mm-p39 (solokillers), but no luck (the day before i was getting same results with lossy's builds). MM-p39 can't seem to find the plugins.ini in the default location (or any other location I tried!), so no plugins I try will load with MM-p39!

CODE
L 05/03/2018 - 20:37:54: Log file started (file "logs\2018-03-05.log") (game "svencoop") (version "48/5.0.0.0/7730")
L 05/03/2018 - 20:38:05: [META] WARNING: ini: Unable to open plugins file 'addons/metamod/plugins.ini': No such file or directory
L 05/03/2018 - 20:38:05: [META] WARNING: dll: Problem reloading plugins.ini: addons/metamod/plugins.ini
L 05/03/2018 - 20:38:05: Server shutdown
L 05/03/2018 - 20:38:05: Log file closed

meta config showed the default path was good!!! I'm not using a config.ini, never needed it before...

There must be something that changed with these newer metamod-p builds, dedicated server only sad.gif ? Maybe the plugins.ini needs to be named different, I wasted a lot of time yesterday with trial & error, and making guess's like this. I'm not to keen on repeating that today. I don't have a Standalone (SteamCMD) dedicated server, so the folder structure is different. I've run it 2 ways on my steam client, as listen server, then most of yesterday I launched it as a graphical dedicated server on my steam client (I believe this is called Steam tool dedicated server). Perhaps this is the reason MM-p39 can't find the plugins.ini, the folder structure (C:\Program Files\Steam\steamapps\common\Sven Co-op\svencoop\addons\metamod\plugins.ini)? Plugins load with the MM-p37 dll, replace the dll with MM-p39 and plugins stop loading because it doesn't recognize or find the plugins.ini !!!

Anyways, I seem to be stuck on the MM-p39 problem, so I may have to try the debug suggestions on MM-p37, unless someone can tell me how to set up MM-p39 on listen server/steam tool server? I've been referring to the MM instructions at metamod.org, but it seems to be a build issue?

After I began testing dedicated, I was able to get to a temporary folder I believe is generated by DrWatson, with a minidump named svends.exe.mdmp, done with MM-p37. You would need to look at it with a hex editor, just garbage in notepad. If you think that would be of use, I'll post it later. You are 8 hours ahead of me so you may not get that until tomorrow? I'll want to regenerate it to be sure it's the crash when adding a bot...

As for debug, besides svencoop\logs, are there some other locations I should check for debug logs? I assume metamod will generate a log, but will the rcbot debug build also generate a log? Also, must this be done with a debug build of metamod, if so i'll look for a p37 debug version. Oh, and is the -dev switch needed too?
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RoboCop
post Mar 6 2018, 11:23 PM
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Have you looked inside liblist.gam file and changed "gamedll" to this?

CODE
gamedll "addons/metamod/metamod.dll"


Also you may want to copy the server.dll from /dlls folder and rename the copy as hl_i386.so? That can sometimes work for Metamod to work.

I don't usually use Windows Listenserver a lot but I check to see if "log on" is used to check inside /logs folder. I hope your Sven Windows exe will work to produce debug.log files in the main /svencoop folder.

You may want to try -dev as well.
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madmax2
post Mar 7 2018, 11:54 PM
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I haven't been able to get anything like debug.log, just a log in the svencoop/logs folder. There are meta events in it, but nothing beyond routine stuff. Here is the end, on the very last line is where I entered rcbot addbot in the console:

CODE
L 07/03/2018 - 14:39:58: [META] (debug:8) Looking up usermsg name 'DeathMsg' for plugin 'RCBot For Half-Life'
L 07/03/2018 - 14:39:58: [META] (debug:8) Looking up usermsg name 'SayText' for plugin 'RCBot For Half-Life'
L 07/03/2018 - 14:39:58: [META] (debug:8) Looking up usermsg name 'TeamScore' for plugin 'RCBot For Half-Life'
L 07/03/2018 - 14:39:59: [META] (debug:3) Calling rcbot_mm.dll:ServerActivate()
L 07/03/2018 - 14:39:59: [META] (debug:3) Calling server.dll:ServerActivate()
L 07/03/2018 - 14:40:00: Started map "hplanet" (CRC "248228248")
L 07/03/2018 - 14:40:00: Log file closed
L 07/03/2018 - 14:40:00: Log file started (file "logs\2018-03-07.log") (game "svencoop") (version "48/5.0.0.0/7730")
L 07/03/2018 - 14:40:00: Log file closed
L 07/03/2018 - 14:40:00: Log file started (file "logs\2018-03-07.log") (game "svencoop") (version "48/5.0.0.0/7730")
L 07/03/2018 - 14:41:48: [META] (debug:5) called: meta_command_handler; arg0=rcbot args='addbot'

This is dedicated server with developer mode 3 set, I tried dev 1 , too. As a listen server with developer mode I see a lot more game engine stuff in the console, but nothing I could see that added any detail to the meta events? Maybe there is another command to add more verbosity to the log?

Guess I'm going to have to put this aside for a while, it's been eating up all my free time. I'll upload the rest of the log plus the mini dump, etc. I could see references to "rcbot addbot" with a hex viewer.

When it fails, the windows dialog box includes this information:

CODE
Error Signature

EventType : BEX     P1 : svends.exe     P2 : 4.1.1.1     P3 : 59e8ff9d    
P4 : rcbot_mm.dll     P5 : 0.0.0.0     P6 : 5a9c4341     P7 : 0009b781    
P8 : c0000409     P9 : 00000000

P7 appears to be the fault address according to windows event viewer... (also referred to as an offset)

Event Type:    Error
Event Source:    Application Error
Event Category:    (100)
Event ID:    1000
Date:        3/6/2018
Time:        7:07:36 PM
User:        N/A
Computer:    PC6
Description:
Faulting application svends.exe, version 4.1.1.1, faulting module rcbot_mm.dll, version 0.0.0.0, fault address 0x0009b781.


I also get a very large heap dump when it crashes (650mb)... (This won't be uploaded)

Not sure if any of this is useful, probably not? That address inside the minidump looks like a lot of zeros.

svends.exe.mdmp.zip (+ logs)
http://www76.zippyshare.com/v/6iDPjREW/file.html

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Solokiller
post Mar 9 2018, 02:56 PM
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Try using the "meta load" command to load plugins manually, it should give you feedback in the console showing what's going wrong.

Metamod logs stuff using the cvar meta_debug, so developer won't change anything. Setting it to 2 or higher should log plugin messages.
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madmax2
post Mar 11 2018, 08:48 PM
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Hey Solokiller, thanks for your reply. I will try to get back to this in the next couple days and try again.

I was using something like this in launch options:
CODE
-dev 3 -debug +localinfo mm_debug 8 +log on

I'll try removing the -dev and see what happens.

QUOTE
Try using the "meta load" command to load plugins manually, it should give you feedback in the console showing what's going wrong.

MM-p37 seems to be working fine, but when I replace the metamod.dll with the MM-p39 version (debug or opt), metamod can't find the plugins.ini file. I have it located here:
CODE
C:\Program Files\Steam\steamapps\common\Sven Co-op\svencoop\addons\metamod\plugins.ini

I think I did try the meta load command from console, and it responded with a non specific message, something like "can't resolve the path, no such file exists" ? I believe I tried adding both a relative, then an absolute path to the plugin dll, but same message? I'll recheck that and see if there was more, but I don't think there was? Perhaps I used the wrong path somehow, not sure?

Can you think of any reason that MM-p39 builds would not work properly on a listen server or WinXP 32bit? I think lossy's builds are doing the same as your builds (his 3-4-18 build was the first p39 I tried).
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Solokiller
post Mar 12 2018, 10:11 PM
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The code for it looks ok, so it's probably the toolset used that's causing it. I've noticed differences in how C standard library functions work when comparing VS6 to VS14 so there may be a discrepancy there. I'd have to debug it to see what's happening.
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