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Merkuri
post May 18 2014, 07:19 PM
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Hello,

I am newcomer smile.gif
I downloaded RCBot2_085r2.zip and extracted it. Installed via installer.
In settings checked "Automatically set sv_cheats on" and "Add bots automatically".

Problem is that all bots are facing one way, when enemy on sight, still looking same way and shooting walls.
You can see it on the pictures. http://steamcommunity.com/id/aMerkuri/screenshots/?appid=300
I tired searching but didn't found as common problem. What did I wrong?


Here is the console log
http://pastie.org/9187645
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YuriFR
post May 23 2014, 03:34 PM
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QUOTE(Merkuri @ May 18 2014, 04:19 PM) *

...
Problem is that all bots are facing one way, when enemy on sight, still looking same way and shooting walls.
You can see it on the pictures. http://steamcommunity.com/id/aMerkuri/screenshots/?appid=300


HUmm ... ! ... Interesting ... !
I noticed the occurrence of a glitch, in the screen-captures of mr. Merkuri (see: http://steamcommunity.com/sharedfiles/filedetails/?id=261307370), which occasionally occurs with my Rcbot2-Dod:S, even with the use of decimal points in the configuration files. DESCRIPTION:
The soldier "walks" with arms and legs open, without expressing "walk animation", until he faces an enemy and is forced to change his animation to "get the gun" and "shot at enemy". After the first confrontation, he returns to "normal walk animation" and the error not repeated more (not on the same game-match). Link to image: http://www.mediafire.com/download/z15ki5nkubxtadc/Glitch-Bug-Error.zip

Since this post (mr. Merkuri) partially discussed this issue (bugs/glitches), I take this moment to point out another bug that could be corrected (see the screen-pictures in): http://www.mediafire.com/download/xdbpncwxe66nrna/ragdoll+collide+Rcbot2+bug-errors.zip
I notice that even with the option to "ragdoll collide" enabled - on the engine configurations -, this error occurs very frequently (more than the previous error). Although this bug maybe is caused by the "Dod:Source/Valve engine", I suggest creating a code inside Rcbot which engender a kind of "small 'field/space' " immediately around each rc-BOT, which can never be penetrated by another bot, be it friend or foe. This is a way I thought, to get around the problem of "collision" (nonexistent) between bots.


Postscript: my last post was: http://rcbot.bots-united.com/forums/index.php?s=&showtopic=1879&view=findpost&p=12807. I leave the link here, because there are, there, another report of a possible Rcbot2 bug/glitch: "not performing the animation 'throwing the hand-grenade' when the bots need to throw a hand-grenade against enemy positions".



Thanks for attention !
smile.gif

[I using google translator, sorry]
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d3m0n
post May 24 2014, 04:17 AM
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QUOTE(YuriFR @ May 23 2014, 10:34 PM) *

HUmm ... ! ... Interesting ... !
I noticed the occurrence of a glitch, in the screen-captures of mr. Merkuri (see: http://steamcommunity.com/sharedfiles/filedetails/?id=261307370), which occasionally occurs with my Rcbot2-Dod:S, even with the use of decimal points in the configuration files. DESCRIPTION:
The soldier "walks" with arms and legs open, without expressing "walk animation", until he faces an enemy and is forced to change his animation to "get the gun" and "shot at enemy". After the first confrontation, he returns to "normal walk animation" and the error not repeated more (not on the same game-match). Link to image: http://www.mediafire.com/download/z15ki5nkubxtadc/Glitch-Bug-Error.zip

Since this post (mr. Merkuri) partially discussed this issue (bugs/glitches), I take this moment to point out another bug that could be corrected (see the screen-pictures in): http://www.mediafire.com/download/xdbpncwxe66nrna/ragdoll+collide+Rcbot2+bug-errors.zip
I notice that even with the option to "ragdoll collide" enabled - on the engine configurations -, this error occurs very frequently (more than the previous error). Although this bug maybe is caused by the "Dod:Source/Valve engine", I suggest creating a code inside Rcbot which engender a kind of "small 'field/space' " immediately around each rc-BOT, which can never be penetrated by another bot, be it friend or foe. This is a way I thought, to get around the problem of "collision" (nonexistent) between bots.
Postscript: my last post was: http://rcbot.bots-united.com/forums/index.php?s=&showtopic=1879&view=findpost&p=12807. I leave the link here, because there are, there, another report of a possible Rcbot2 bug/glitch: "not performing the animation 'throwing the hand-grenade' when the bots need to throw a hand-grenade against enemy positions".
Thanks for attention !
smile.gif

[I using google translator, sorry]


This happens when the bot is a rocket class. He shoots a rocket then switches to his gun then the bug happens when he switches back to his rocket launcher. The bot only stays like that until the 2nd rocket is shot. I wouldn't say it's a big deal but yeah it happens.
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Cheeseh
post May 24 2014, 08:31 AM
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QUOTE(d3m0n @ May 24 2014, 05:17 AM) *

This happens when the bot is a rocket class. He shoots a rocket then switches to his gun then the bug happens when he switches back to his rocket launcher. The bot only stays like that until the 2nd rocket is shot. I wouldn't say it's a big deal but yeah it happens.


There's probably nothing I can do with it. The animation is handled by the engine, I don't edit the animations of the bots, so it's a bug with DOD:S and bots being animated poorly, not with rcbot
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