Waypoint problem on cp_Bedrooms3, Need some help here! |
Waypoint problem on cp_Bedrooms3, Need some help here! |
The HHH |
Nov 9 2013, 07:52 PM
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#1
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Member Group: Members Posts: 30 Joined: 26-October 13 Member No.: 2,313 |
So,Basically the problem is this,Theres a Capture Point on a table,And I want to get soldier bots to be able to rocketjump up,But when they try,They "Bang their head" on the bottom of the table,I will attach a picture for better understanding,Since i am bad at describing stuff. Dont rage at me for my bad artist skills,Hurr.
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genmac |
Nov 10 2013, 04:24 AM
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#2
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
Well if the bots can rocket jump it's just a matter of getting the waypoint sweet spot by trial and error...it's a complex bot move so you really can't do much if bots AI still needs more work on that aspect. you can probably just change the sv_gravity a little to help them
or look for some rocket jump enhancement plugins that might help the bots. |
Cheeseh |
Nov 10 2013, 01:57 PM
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#3
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Well if the bots can rocket jump it's just a matter of getting the waypoint sweet spot by trial and error...it's a complex bot move so you really can't do much if bots AI still needs more work on that aspect. you can probably just change the sv_gravity a little to help them or look for some rocket jump enhancement plugins that might help the bots. you can move the rocket jump waypoint further away and / or make another waypoint in the air higher up and closer to the bot between the two waypoints for the bot to aim for. |
genmac |
Nov 11 2013, 03:33 AM
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#4
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RCBot Guru Group: Waypointers Posts: 571 Joined: 11-November 11 Member No.: 2,098 |
I see...but....don't have tf2 yet. nice to know they can do it though.
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