Bugs found so far ..., add some yourself :P |
Bugs found so far ..., add some yourself :P |
Cheeseh |
Sep 23 2003, 11:33 AM
Post
#1
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
bug:
Bots standing still and not shooting when they see an enemy that they can't shoot with their current weapon, this mainly affects NS Aliens. *FIXED* 1.01 ------------------------------------------------------------------------------------------------ bug: Bots might attempt to drop a weapon before attacking, if it can't drop it it will not shoot. This is a conflict with Svencoops minigun, so this doesnt affect svencoop, but other mods. *FIXED* 1.01 |
Sandman[SA] |
Oct 29 2003, 02:16 AM
Post
#2
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
Here is a bug for ya cheeseh. What is this coming from?
Attached image(s) |
billcat |
Oct 29 2003, 06:05 AM
Post
#3
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Member Group: Members Posts: 24 Joined: 6-October 03 Member No.: 65 |
I started getting these as well, I assumed it was because I was running steam and the WON id function call wasn't returning anything valid for the bot to create a REPID from. Once I start getting these they seem to continue.
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Cheeseh |
Oct 29 2003, 11:17 PM
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#4
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
Rep id's are not and cannot be created from WON ids
Try deleteing player_ids.ini in rcbot folder and all .rcr files in the botprofiles folder |
Sandman[SA] |
Oct 30 2003, 07:20 PM
Post
#5
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RCBot Waypointer Group: Moderator Posts: 987 Joined: 15-September 03 From: Philadelphia Member No.: 19 |
That seems to have cured the problem for the time being. Thx cheeseh. Is there any way to help prevent this from happening again in the future? |
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Cheeseh |
Oct 30 2003, 09:56 PM
Post
#6
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
dont update player_ids.ini
dont player_ids.ini without deleting all .rcr files dont add new .rcr files that havent been generated by your own machine |
d31iRi0u5 |
Nov 26 2003, 03:59 AM
Post
#7
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Member Group: Members Posts: 25 Joined: 19-November 03 Member No.: 114 |
Bugs:
-Marine Bots sometimes jump ontop of a chamber and knife at it forever while standing up. -Marine Bots jumping over/ontop of two or more buildings close together sometimes tend to get themselves and other bots stuck. -Bots get stuck in doors and don't die... like in ns_phobia_rc3. ----------------------------------------------------------------------------------------- Maybe bugs? -Are bots supposed to call for meds and ammo anymore? Cuz they never do. -Is there a dedicated server command for kicking a bot? (other than kick "name") -Aliens hardly ever attack RTs anymore, even when they're NOT electrified. -Marines seem to have a hard time of finding and using the armory, even when it's right in front of the IP... Sometimes, I give them a waypoint and they walk past the armory and keep looking at it, but wont get ammo unless they go RIGHT NEXT to it. |
Cheeseh |
Jan 11 2004, 11:31 PM
Post
#8
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I don't get most of these problems. Not with the latest beta anyway that will be the next version.
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Botp |
Jan 13 2004, 08:15 AM
Post
#9
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Newbie Group: Members Posts: 1 Joined: 13-January 04 Member No.: 184 |
Hello,
I have been playing with the bots alot in conjuction with WB bots, and found some bugs or problems: Bot(s) can shoot when stunned (stomped by Onos) Bot(s) can actually see trough cloack and still shoot you even if you don't move. and they seem to be getting piled up together in the air, almost touching the ceiling . That happens either once or twice Don't know if it's a bug but they don't seem to weld things nomore?, i remember they used to do it. Also when attacking the hive, they should concentrate firing the hive down instead of knifing the possible RT or chambers first :] Thats about all for now. btw, in Steam version of HL i seem them performing slightly better like walking around the map, not getting stuck so often on each other or in objects, even ladders are no problem. |
Cheeseh |
Jan 13 2004, 04:16 PM
Post
#10
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
most have been fixed since
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[ASA]ODEN |
Jan 20 2004, 10:02 PM
Post
#11
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Member Group: Members Posts: 19 Joined: 27-December 03 Member No.: 153 |
Regarding Stomped and see-through cloaking, I have players reporting that with "1.3".. not seen with my own eyes but .. |
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Cheeseh |
Jan 20 2004, 10:51 PM
Post
#12
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
cloaking is sorted. They still see you but just not as far away, only closer up.
Why would bots just ignore anything that is slightly cloaked? When would they want to see them? That would make them too easy to kill. |
|2usty |
Feb 4 2004, 05:46 AM
Post
#13
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Advanced Member Group: Members Posts: 89 Joined: 7-January 04 Member No.: 173 |
Just one issue really, and it's only on the combat maps: the marine bots didn't seem to be upgrading at all even after reaching level ten, i can't be 100% sure as i don't know if they had just upgraded weps and armour to full, but i saw no heavy armour shotguns etc...the aliens did upgrade to gorge and fade, i haven't yet seen an onos.
Other than that it's a total improvement on the last version Cheese, the bots are following orders and moving through waypoints alot better now. Keep up the good work and thanks for getting this version out in time for ns 3.0 |
Cheeseh |
Feb 4 2004, 05:50 PM
Post
#14
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I said in one post when about to release the bot that they won't upgrade or anything yet and I will bring out another version quite soon to support more NS 3 features and fix bugs like in battlegrounds since the bot is on new territory.
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Meat_Popsicle |
Feb 5 2004, 12:02 AM
Post
#15
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RCBot Fan Group: Mappers Posts: 104 Joined: 22-September 03 From: England Member No.: 29 |
the rcbot 1.3 menu in steam is quite mental tbh
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Cheeseh |
Feb 5 2004, 12:23 AM
Post
#16
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
ive said it before and ill say it again, its an NS bug |
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Gruuunt |
Feb 24 2004, 08:39 AM
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#17
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Advanced Moron Group: Waypointers Posts: 286 Joined: 21-December 03 From: Droitwich Spa, Worcestershire, Uk Member No.: 143 |
Whats this mean please?
BUG: GetClientRep(): Bad pClient recieved (NULL) |
Cheeseh |
Feb 24 2004, 06:56 PM
Post
#18
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
nothing i should remove it tbh
it can happen if something went seriously wrong but i doubt it if it happens a lot, especially if the first bot is added, that seems to happen then. |
coLera |
May 18 2004, 08:40 AM
Post
#19
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Newbie Group: Members Posts: 1 Joined: 18-May 04 Member No.: 301 |
Yeah, Hi Cheeseh... I have a bug to report in BG, the bots dont seem to move atall just jump still and shoot if in range.
Is this still on developement or a code error cause of the huge collection of mods the bot handels . Well I hope u fix this. |
Cheeseh |
May 18 2004, 11:37 AM
Post
#20
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
I can't fix it, its a BG problem in WON I don't know why.
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