ctf crash |
ctf crash |
assface |
Mar 28 2011, 12:05 AM
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#1
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
i made waypoints for 2fort and turbine ctf and after 3-5 min they bolth crash. any ideas?
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Sjru |
Mar 28 2011, 04:26 PM
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#2
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
i made waypoints for 2fort and turbine ctf and after 3-5 min they bolth crash. any ideas? Yes. I do think that is unlikely that the waypoints itself are creating crashes. There are many reasons for that. Also if the bolths of the Crusader's crossbow are causing crashes, you should ban them from your game. It's better if you make your medic bots to wear the blutsauger instead of the crossbow. Are you using the latest rcbot version? Is your TF2 up to date? BTW: Why are you waypointing those maps? There are already waypoints for them and they're well done. Why just don't try to waypoints maps that are not waypointed yet? |
assface |
Mar 31 2011, 01:29 PM
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#3
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Member Group: Members Posts: 27 Joined: 22-June 09 Member No.: 1,580 |
Yes. I do think that is unlikely that the waypoints itself are creating crashes. There are many reasons for that. Also if the bolths of the Crusader's crossbow are causing crashes, you should ban them from your game. It's better if you make your medic bots to wear the blutsauger instead of the crossbow. Are you using the latest rcbot version? Is your TF2 up to date? BTW: Why are you waypointing those maps? There are already waypoints for them and they're well done. Why just don't try to waypoints maps that are not waypointed yet? thanks for the relpy. i got re-interested in rcbot and wanted to redo my waypoints. i actually like to do it. |
Sjru |
Mar 31 2011, 07:13 PM
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#4
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Advanced Member Group: Members Posts: 94 Joined: 4-June 09 From: Posadas, Misiones, Argentina. Member No.: 1,567 |
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