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> ctf crash
assface
post Mar 28 2011, 12:05 AM
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i made waypoints for 2fort and turbine ctf and after 3-5 min they bolth crash. any ideas?
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Sjru
post Mar 28 2011, 04:26 PM
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QUOTE(assface @ Mar 27 2011, 09:05 PM) *

i made waypoints for 2fort and turbine ctf and after 3-5 min they bolth crash. any ideas?


Yes. I do think that is unlikely that the waypoints itself are creating crashes. There are many reasons for that.
Also if the bolths of the Crusader's crossbow are causing crashes, you should ban them from your game. It's better if you make your medic bots to wear the blutsauger instead of the crossbow.
Are you using the latest rcbot version? Is your TF2 up to date?

BTW: Why are you waypointing those maps? There are already waypoints for them and they're well done. Why just don't try to waypoints maps that are not waypointed yet?
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assface
post Mar 31 2011, 01:29 PM
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QUOTE(Sjru @ Mar 28 2011, 09:26 AM) *

Yes. I do think that is unlikely that the waypoints itself are creating crashes. There are many reasons for that.
Also if the bolths of the Crusader's crossbow are causing crashes, you should ban them from your game. It's better if you make your medic bots to wear the blutsauger instead of the crossbow.
Are you using the latest rcbot version? Is your TF2 up to date?

BTW: Why are you waypointing those maps? There are already waypoints for them and they're well done. Why just don't try to waypoints maps that are not waypointed yet?

thanks for the relpy. i got re-interested in rcbot and wanted to redo my waypoints. i actually like to do it.
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Sjru
post Mar 31 2011, 07:13 PM
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QUOTE(assface @ Mar 31 2011, 10:29 AM) *

thanks for the relpy. i got re-interested in rcbot and wanted to redo my waypoints. i actually like to do it.


That's good news, since Rcbot got little attention.-cheers.
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