RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
Cheeseh |
Jul 25 2009, 11:23 PM
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#1
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
Fusionhead |
Jul 27 2009, 06:10 PM
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#2
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Member Group: Members Posts: 11 Joined: 18-March 07 Member No.: 1,075 |
Hi Cheeseh, glad to see that you are active again. I haven't checked back here in awhile. I've run rcbot2 on my hl2dm servers for a long time. I'm running an old version that works fine. I love the mod. thank you!
I'm about to download and check out the new version. Is the directory structure the same as before? Because there was so much confusion regarding where to put the rcbot profile directory, I created the following image to help out other admins. Is this still valid? I'm actually hoping that I can move the directory inside the "Source Dedicated Server" directory in the following example. The reason I want to do this is that hosted sites won't let you install a folder that is a peer to the application directory. I've always run my own hardware so this file structure was never a problem for me before, but I just leased a hosted site where they have limitations on where you can create directories. Thanks, Fusionhead Attached thumbnail(s) |
Cheeseh |
Jul 27 2009, 06:50 PM
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#3
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
yes the directory structure is the same, except there will be team fortress 2 folders, because it is for TF2 only.
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Fusionhead |
Jul 27 2009, 07:53 PM
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#4
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Member Group: Members Posts: 11 Joined: 18-March 07 Member No.: 1,075 |
yes the directory structure is the same, except there will be team fortress 2 folders, because it is for TF2 only. Ahh, OK. thank you. So this mod does not support hl2dm anymore? I thought that you were expanding it to include TF2 rather than excluded HL2DM or cstrike. You may think about changing where the rcbot2 directory is located for the reasons I gave above. When you pay for hosting, you normally do not have permissions to create a directory there for rcbot2 profiles. Perhaps you could create a cfg file where you read the directory location? I'm surprised that you haven't run into this problem. Are you running all of your own hardware? Why not change the location to the addons directory where mani, eventscripts, etc. keep them? I know that I'm asking a lot with this request, but is there any chance that you could recompile the old rcbot2 for hl2dm with the rcbot2 directory inside the "Source Dedicated Server" directory? In any case, thank you very much. Fusionhead |
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