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> RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary
Cheeseh
post Jul 25 2009, 11:23 PM
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please see,

https://sourceforge.net/projects/rcbot2/fil...ta.zip/download

I basically need people to try this, and work with new waypoints and make scripts for their waypoints.

See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting.


Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback.

QUOTE

0.51
- supports latest classless update
- supports capturing on KOTH maps
- supports capturing on ARENA maps


0.5
- readded an 'altered' bot belief waypoint system
- fixed a general crash
- fixed an engineer building crash
- rcbot waypoint cut
- rcbot waypoint copy
- rcbot waypoint paste
- performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE*
- performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE*
- new "areaonly" waypoint type
- new rcbot waypoint drawtype 2
- added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands)
- PLR support
- added profiling for developers (rcbot debug profile)
- Reduced Bot FOV to more realistic value
- changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks
- changed spy attack code
- added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics

issues:
engineers can't select wrench sometimes
spy attack still not perfect


please download from sourceforge.net

Download Now! RCBot2 0.51 Beta (486.6 KiB)
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mehdichallenger
post Jul 28 2009, 09:38 AM
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does this version work with cp_gravelpit ?
i can't create script for cp_gravelpit mad.gif
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Fillmore
post Jul 28 2009, 12:36 PM
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QUOTE(mehdichallenger @ Jul 28 2009, 09:38 AM) *

does this version work with cp_gravelpit ?
i can't create script for cp_gravelpit mad.gif

Yes, it works with gravelpit.
You just need a script.
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mehdichallenger
post Jul 28 2009, 12:41 PM
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QUOTE(Fillmore @ Jul 28 2009, 12:36 PM) *

Yes, it works with gravelpit.
You just need a script.

can you help me with this script?
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Cheeseh
post Jul 28 2009, 02:23 PM
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QUOTE(mehdichallenger @ Jul 28 2009, 01:41 PM) *

can you help me with this script?

The scripting at the moment isnt perfect, because with gravelpit there are two CPS that blue can attack

you can either make the cps at the start have the same area, or give them different areas and make blue attack and red defend one out of the 2 available CP points at the start of the map

:on_reset:
blue_attack:1
blue_defend:0
red_defend:1
red_attack:0

you will need to get the CP names to do the rest and write

:on_blue_cap:<CP NAME>
# do other stuff here

get the CP Name from using rcbot debug gameevent 1 and capture the point yourself



QUOTE(Fusionhead @ Jul 27 2009, 10:07 PM) *

Here is the screen shot of what I'm talking about. This is on my paid hosting server. To create a rcbot2 dir, I go to root "/" and try to mkdir rcbot2. Result: access denied. If the rcbot2 directory was inside the application directory, in this case, inside the directory of 67.201.15.143_port_27015, I would be able to create the rcbot2 directory. Do you see the problem? Most if not all hosting companies will not let you outside of your home directory (your personal root level) with any sort of write (or read for that matter) privileges. This is going to be the case for TF2 as well.

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And lastly, in a hosted situation, you couldn't simply nest the folders deeper in the tree because the hosting companies manage how you start, stop, reset, etc, the server. It expects to see the application folders as shown or it won't work.

So what this means to your mod is, only admins who own their own servers and have full read/write permissions can install RCBOT2 on their servers.

Cheers biggrin.gif

Fusionhead


yes well you need access to the root folder where the MOD folders are e.g. where "team fortress 2" folder exists. So yes you need access to your own server to do this unfortunately.

Also this version is for Orange Box, so thats why I guess it wont work for HL2DM, unless Hl2DM is converted to orange box
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Fusionhead
post Jul 30 2009, 02:41 AM
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Well, I finally got my hosting company to come up with a solution for me. This solution is relavent for TF2 as well! We ended up nesting the whole game application (steam_root/hl2dm) another layer deeper so that the rcbot2 folder could be located in my personal root where I had read/write permissions. This was a royal pain in the butt getting them to see things my way but it finally happened. In the end, lowpings.net came through for me as a hosting provider. I should also point out that using the above approach, is difficult and auto updates cannot be made. I will have to maintain an exact copy on a test server, do all my updates there and simply FTP the whole image up when I want to do a steam update. To facilitated hosted server, Cheeseh I think will entertain changing his mod to allow other locations for rcbot2 and alternate game server directory naming convention. If can make the change for hl2dm versions, I'll do it and post it here.

I almost forgot that the other requirement is that your game server directory must be named "source dedicated server" otherwise the bots are there with their names but do not move or shoot (zombies). I'm not sure if this is still a requirement with the new version but just in case someone runs into zombie bots. See the above directory tree that I posted for a visual of what I'm describing.

Anyone wanting to check out a hl2dm rc2bot server in action, check out steam://connect/67.201.15.143:27015 (HalfLife2 Deathmatch)

Cheers, biggrin.gif

-Fusionhead
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Cheeseh
post Jul 30 2009, 09:43 AM
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QUOTE(Fusionhead @ Jul 30 2009, 03:41 AM) *

I almost forgot that the other requirement is that your game server directory must be named "source dedicated server"


This is the point of the bot_mods.ini file, you need to enter your mod / server folder location, there are a few examples in other threads
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Posts in this topic
Cheeseh   RCBot Beta 0.51   Jul 25 2009, 11:23 PM
Frenzy   Thanks! GJ!   Jul 26 2009, 01:35 AM
Geralt   I've still got the following maps remaining to...   Jul 26 2009, 02:07 AM
MacinSam   Congrats!   Jul 26 2009, 01:19 PM
MiroslavR   - Disguised/cloaked spies should not try to captur...   Jul 26 2009, 02:25 PM
Fillmore   Almost died from joy, seeing this thread and Rcbot...   Jul 26 2009, 03:07 PM
MacinSam   What does "readded an 'altered' bot b...   Jul 26 2009, 04:16 PM
Cheeseh   What does "readded an 'altered' bot ...   Jul 26 2009, 04:51 PM
Fillmore   whenever a bot dies he marks the waypoint as dang...   Jul 26 2009, 09:58 PM
Cheeseh   like 1 for stage 1,2 for stage 2 and so on? yep....   Jul 26 2009, 10:01 PM
YouLie   like 1 for stage 1,2 for stage 2 and so on? H...   Sep 20 2009, 04:50 AM
Fillmore   like 1 for stage 1,2 for stage 2 and so on? How c...   Sep 20 2009, 08:24 AM
naMelesS   Hmm i still get the memory error crash problem. Im...   Jul 27 2009, 10:11 AM
Fillmore   The bots only cap points on Dustbowl. They roam ar...   Jul 27 2009, 05:57 PM
Fusionhead   Hi Cheeseh, glad to see that you are active again....   Jul 27 2009, 06:10 PM
Cheeseh   yes the directory structure is the same, except th...   Jul 27 2009, 06:50 PM
Fusionhead   yes the directory structure is the same, except t...   Jul 27 2009, 07:53 PM
Fusionhead   yes the directory structure is the same, except t...   Jul 27 2009, 09:07 PM
mehdichallenger   does this version work with cp_gravelpit ? i can...   Jul 28 2009, 09:38 AM
Fillmore   does this version work with cp_gravelpit ? i can...   Jul 28 2009, 12:36 PM
mehdichallenger   Yes, it works with gravelpit. You just need a scr...   Jul 28 2009, 12:41 PM
Cheeseh   can you help me with this script? The scripting ...   Jul 28 2009, 02:23 PM
Fusionhead   Well, I finally got my hosting company to come up ...   Jul 30 2009, 02:41 AM
Cheeseh   I almost forgot that the other requirement is tha...   Jul 30 2009, 09:43 AM
mehdichallenger   thanks,mate :)   Jul 28 2009, 02:25 PM
mehdichallenger   can bots use melee in "melee only games...   Jul 28 2009, 07:13 PM
Fillmore   can bots use melee in "melee only games...   Jul 29 2009, 01:31 AM
mehdichallenger   does this version work with Dedicated Server?   Jul 29 2009, 02:25 PM
Vazh3r   Hmm... I placed the new files where they go and st...   Jul 29 2009, 04:55 PM
NifesNforks   Hmm... I placed the new files where they go and s...   Jul 29 2009, 05:53 PM
Frenzy   When I play cp_badlands they don't go for the ...   Jul 31 2009, 06:22 AM
NifesNforks   When I play cp_badlands they don't go for the...   Jul 31 2009, 10:02 AM
Cheeseh   When I play cp_badlands they don't go for the...   Jul 31 2009, 12:19 PM
Sjru   The ones that you provided in the release as examp...   Aug 1 2009, 01:33 AM
Fillmore   The ones that you provided in the release as exam...   Aug 2 2009, 12:13 PM
Frenzy   Im using the ones you provided in the waypoint exa...   Aug 1 2009, 05:18 AM
naMelesS   Does RCBOT2 Beta 0.5 works on dedicated server via...   Aug 1 2009, 10:11 AM
Fillmore   Does RCBOT2 Beta 0.5 works on dedicated server vi...   Aug 1 2009, 11:01 AM
naMelesS   It does. You just need to know how to install it....   Aug 1 2009, 11:55 AM
geingzta   Well um, i really wanna download this but i kinda ...   Aug 3 2009, 10:13 PM
Frenzy   put the rcbot folder above the root team fortress ...   Aug 3 2009, 11:09 PM
KOKUO   You might want to tell us if you bought the CD/DVD...   Aug 4 2009, 01:44 AM
Sjru   Why does this sound like a king of the hill map? ...   Aug 6 2009, 01:01 AM
Fillmore   I did what you said, however when I changed the m...   Aug 6 2009, 11:44 PM
sKyLiNe_DgG   dude my tf2 just got the classless update. but whe...   Aug 14 2009, 12:04 AM
sKyLiNe_DgG   sorry scratch that last post i forgot to add the ...   Aug 14 2009, 12:29 AM
chann   I can confirm this, the game instantly crashes on ...   Aug 14 2009, 01:13 AM
YouLoseAndIWin   Man, someone fix this. I wanted to add waypoints f...   Aug 14 2009, 01:16 AM
sKyLiNe_DgG   aw damnit :"(   Aug 14 2009, 01:46 AM
Geralt   Cheeseh can probably go back to the original addbo...   Aug 14 2009, 02:20 AM
Fillmore   Cheeseh can probably go back to the original addb...   Aug 14 2009, 08:29 AM
Speed12   It crash sometimes by "ctf_turbine". On...   Aug 22 2009, 04:32 PM
Frenzy   I just used the windows fix, now everything is bac...   Aug 22 2009, 06:01 PM
wyn10   This version crashes the server on fastlane adding...   Aug 25 2009, 12:44 PM
Cheeseh   Do they work on other maps? I fixed the first link...   Aug 25 2009, 12:48 PM
MarD   Heyyo, Cheeseh! good work updating it.. befor...   Aug 27 2009, 05:06 AM
Fillmore   Heyyo, Cheeseh! good work updating it.. befo...   Aug 27 2009, 10:41 AM
(NW)Shane O' D   I tried to use this with my dedicated server...it ...   Aug 27 2009, 12:52 PM
bir3yk   wrote that when the crash?   Aug 27 2009, 01:05 PM
(NW)Shane O' D   wrote that when the crash? yes.somehow re-downlo...   Aug 30 2009, 05:41 PM
W()RMÅ    Why does the bots run at 2X speed and falls faster...   Aug 28 2009, 01:55 PM
Cheeseh   Why does the bots run at 2X speed and falls faste...   Aug 28 2009, 03:05 PM
MarD   Heyyo, because of incompatibilities with TF2 , w...   Aug 29 2009, 01:58 AM
MrSaturn   To those of you who are complaining about speed pr...   Aug 30 2009, 05:03 PM
dege13   Using RCBot2 0.51 with TF2 for a dedicated server ...   Sep 1 2009, 03:21 AM
MrSaturn   Using RCBot2 0.51 with TF2 for a dedicated server...   Sep 2 2009, 01:29 PM
Cheeseh   If using a dedicated server then the waypoints wil...   Sep 2 2009, 02:48 PM
MrSaturn   If using a dedicated server then the waypoints wi...   Sep 4 2009, 12:08 AM
Fillmore   When is the next update? :D Do you think you cou...   Sep 4 2009, 05:49 PM
DrPuffinKind   well, after many hours of screrwing around, i fina...   Sep 1 2009, 05:27 PM


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