RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
RCBot Beta 0.51, only with scripting for cp_dustbowl, cp_badlands, cp_granary |
Cheeseh |
Jul 25 2009, 11:23 PM
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#1
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Admin Group: Admin Posts: 3,056 Joined: 11-September 03 From: uk Member No.: 1 |
please see,
https://sourceforge.net/projects/rcbot2/fil...ta.zip/download I basically need people to try this, and work with new waypoints and make scripts for their waypoints. See http://rcbot.bots-united.com/forums/index.php?showtopic=1235 about scripting. Basically need MORE waypointers, scripters etc before it can be really useful, and a lot of feedback. QUOTE 0.51 - supports latest classless update - supports capturing on KOTH maps - supports capturing on ARENA maps 0.5 - readded an 'altered' bot belief waypoint system - fixed a general crash - fixed an engineer building crash - rcbot waypoint cut - rcbot waypoint copy - rcbot waypoint paste - performance command rcbot_visrevs (default 8, 8 maybe good enough) *REDUCED VALUE* - performance command rcbot_pathrevs (default 40, 20 maybe good enough) *REDUCED VALUE* - new "areaonly" waypoint type - new rcbot waypoint drawtype 2 - added scripting for CP/PL maps (currently supported: cp_dustbowl/granary/badlands) - PLR support - added profiling for developers (rcbot debug profile) - Reduced Bot FOV to more realistic value - changed attacking code. attack code is now non-task based and runs simultaneously with bot tasks - changed spy attack code - added better bot choice of enemy, e.g. flag carriers have higher priority/ and spies/medics issues: engineers can't select wrench sometimes spy attack still not perfect please download from sourceforge.net Download Now! RCBot2 0.51 Beta (486.6 KiB) |
dege13 |
Sep 1 2009, 03:21 AM
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#2
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Newbie Group: Members Posts: 1 Joined: 1-September 09 Member No.: 1,681 |
Using RCBot2 0.51 with TF2 for a dedicated server on Windows, without Steam is painful.
You should manually create a .vdf, because if you use plugin_load, if resets the map to nothing. Then you need to figure out the correct install folders, because all the install guides are for a Listening Server, or Dedicated Server in Steam. Once you finally get it working, the bots do not follow waypoints. They do see you and shoot at you (through the spawn point wall), but they don't move. (This link helps with both above problems, but these should be added to the documentation: http://rcbot.bots-united.com/forums/index....showtopic=1139) The team and class in the addbot command are also not working for me. Everyone ends up as a Sniper on the RED team. Names do work correctly. The bots don/t move/stand still and some turn around and back and around and back. Any config, server or other info that would help you to help me with the issue? This is my 'addbots.cfg' file that I run after the server has started to try ot figure this issue out: sv_cheats 1 rcbotd addbot 3 0 [Bot]ChuckNorris rcbotd addbot 3 1 [Bot]VinceOffer rcbotd addbot 1 0 [Bot]LeeroyJenkins rcbotd addbot 1 1 [Bot]KeyboardCat rcbotd addbot 4 0 [Bot]StarWarsKid rcbotd addbot 4 1 [Bot]MrT rcbotd addbot 6 0 [Bot]GaryColeman rcbotd addbot 6 1 [Bot]WilliamShatner rcbotd addbot 9 0 [Bot]PedoBear rcbotd addbot 9 1 [Bot]NumaNumaGuy rcbotd addbot 8 0 [Bot]TubGirl rcbotd addbot 8 1 [Bot]StrongBad rcbotd addbot 2 0 [Bot]ChocolateRain rcbotd addbot 2 1 [Bot]BertIsEvil sv_cheats 0 Edit: Quick note, I also tried multiple maps and tried getting updated Waypoints fro mthe site. No change. I tried to enable waypoint debugging, but it causes the server to crash. Thanks, Derek ***Update: Fixed my issue using Filemon Found out that the bot_mods.ini was pointing to the wrong waypoints folder. It was pointing to "rcbot2\waypoints\orangebox\tf", but all the new way points were in "rcbot2\waypoints\team fortress 2\tf". So I moved them all to "rcbot2\waypoints\orangebox\tf", and the bots work. Now to post feedback on the bots: 1. Enemy players should not see/shoot disguised eenmy spies all the time. 2. Would be nice if engineers upgraded things. |
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