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> Waypoint Request - SciGuard2, And maybe some help?, Anybody got a working waypoint file for SciGuard2 and some advice?
The HHH
post Dec 20 2014, 05:16 PM
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Alright, So, I've seen videos of RCBots playing the map rather welll (Still love these bots.) and I've got a waypoint file, but it won't load, so that there are no waypoints at all, Could anybody provide a download link to a working WP File?

Also, I've installed the Crack-Life campaign on my server, And since they are pretty much 100% identical except for sounds and models, I thought It'd be as easy as renaming the Waypoint files (as in, Add a -CL at the end.) I figured out this doesn't work, Is there a way to use the normal HL1 Campaign WPs for the Crack-Life conversion?

Thanks in advance, The HHH.
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madmax2
post Dec 20 2014, 08:42 PM
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QUOTE(The HHH @ Dec 20 2014, 09:16 AM) *

Alright, So, I've seen videos of RCBots playing the map rather welll (Still love these bots.) and I've got a waypoint file, but it won't load, so that there are no waypoints at all, Could anybody provide a download link to a working WP File?

Also, I've installed the Crack-Life campaign on my server, And since they are pretty much 100% identical except for sounds and models, I thought It'd be as easy as renaming the Waypoint files (as in, Add a -CL at the end.) I figured out this doesn't work, Is there a way to use the normal HL1 Campaign WPs for the Crack-Life conversion?

Thanks in advance, The HHH.

Hey HHH,

Looks like a cool map, but I don't have a rcw for it.

I did the waypoint rename thing ages ago on my ns_promethius_b34 rcw. Just renaming the rcw won't work. The map name is also stored in the rcw, so the rcw must be hex edited with the new name... see this topic... (for RCbot1 only)

http://rcbot.bots-united.com/forums/index.php?showtopic=694

And the part I can't remember for sure is if it can just be renamed after that, seems like I had to use rcbot waypoint load [mapname] and resave it or something, but not sure about that? Try hex editing & renaming the rcw first and see if that works... RCbot2 is much easier for importing waypoints to other maps.

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Cheeseh
post Jan 8 2015, 08:15 AM
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QUOTE(madmax2 @ Dec 20 2014, 09:42 PM) *

Hey HHH,

Looks like a cool map, but I don't have a rcw for it.

I did the waypoint rename thing ages ago on my ns_promethius_b34 rcw. Just renaming the rcw won't work. The map name is also stored in the rcw, so the rcw must be hex edited with the new name... see this topic... (for RCbot1 only)

http://rcbot.bots-united.com/forums/index.php?showtopic=694

And the part I can't remember for sure is if it can just be renamed after that, seems like I had to use rcbot waypoint load [mapname] and resave it or something, but not sure about that? Try hex editing & renaming the rcw first and see if that works... RCbot2 is much easier for importing waypoints to other maps.


yes.

rcbot waypoint load [mapname]

then

rcbot waypoint save

will work
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madmax2
post Jul 16 2015, 06:48 PM
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This is a bit late, I finally tried the map & rcw... The internal name on the rcw did not match the external name, so I fixed that with a hex editor. You could of just renamed the map & rcw to match the stored name in the rcw, but there were other issues with the rcw that just leaves bots camping in the spawn room. The teleporter pathways were not connected to a destination, and defend wpts will cause newer rcbots to freeze up. Anyways, I fixed the problems and reworked the rcw.

I don't have the bots waypointed to return to the spawn room to get ammo or health, I could add that, but I think bots may take to much time to resupply? To start the map just stand next to a start button and repeatedly press it when bots go to the other button, it may take a couple times, but bots will press either button.

The rcw works good on sc4.7, but there is a problem on sc4.8, bots shoot & destroy the friendly mini-turrets, so it will be very difficult to win this map on sc4.8 with the current rcbot, maybe impossible? (see edit below)

I think debug shows the mini-turrets as monster_mini_turret, but show them as green friendly in the HUD. I only tried the latest rcbot 4.8 dll, maybe an older dll would work better (it does, see edit below)? It's strange the turret problem doesn't happen with sc4.7 rcbots?

[Release2 - 7-22-15] - see next post for details
http://rcbot.bots-united.com/uploads/madma...guard2_rcw2.zip

Map Page:
http://scmapdb.com/map:scientist-guard-2

[Edit 7-19-15]
Ok, for this map & sc4.8, the first rcbot 4.8 release will work, bots won't destroy the friendly miniturrets. This dll here:


http://rcbot.bots-united.com/downloads/rcb...C48_release.zip

Just remember, this dll doesn't have the latest features such as grapple, revive, turret repair, etc...
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madmax2
post Jul 22 2015, 06:49 PM
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I updated/tweaked the rcw, 2 rcws to choose from now, here are the changes:

[Updated rcws, Release2]


Both rcws:

Moved some wpts and tweaked paths for smoother movement, at corners & intersections.

added more wpts/paths for more movement options, at all 3 areas, bots spread out better at turret area...

Changed the wpts at the electric fields to pain-death

sciguard2_spawn_rtn.rcw: Connected return teleporter wpts to spawn room, and added 2 wpts at health chargers. Removed the objective wpts from the start buttons, so bots won't come back to spawn room to visit an objective wpt.

I included 2 rcws this time. With the default rcw, bots are not pathed to return to the spawn room, if they do it's by accident. I still think this works best, but not really sure? With the alternate rcw, bots are pathed so they can return to the spawn room, either for health or just to pass thru to another area. Use the rcw you think works best...

To keep bots from destroying the friendly miniturrets in sc4.8, I have been using this dll:

http://rcbot.bots-united.com/downloads/rcb...C48_release.zip

With any newer dll, bots will shoot & destroy the miniturrets...

For sc4.7, I have been using this dll:

http://rcbot.bots-united.com/downloads/rcbot_mm_sc47_3.7z

With these dll's, you will see bots attempt to heal the turrets with their medkits, they seem to see them as friendly npc's. But thats better than shooting them, and they will go on the attack if they see enemies. It's a minor issue, occasionally, and does not effect the game play much...

I believe the map was released when sc4.5 was the current version, but I have not checked the bots for sc4.5 or sc4.6 on this map. There may or may not be turret problems?

I still have not won this map with up to 4 bots, wish the bots repaired these turrets, so good luck...

[Release2 - 7-22-15]
http://rcbot.bots-united.com/uploads/madma...guard2_rcw2.zip
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