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> Converted Waypoints for RCbot-AngelScript, Updated & Tested for Git
madmax2
post Nov 11 2018, 08:33 AM
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=============================================
Converted, Updated & Tested Waypoints for RCbot-AngelScript
=============================================
Latest Update: 4-15-19 (* denotes latest update(s))
=============================================


These rcwa's are ready to add to the Git Repository, if you wish to do so... smile.gif

I will add all converted & updated/fixed waypoints here.

Note, some waypoints may be WIP's and may get updated more than once.

Added Royals Series (1,2,3,4) - 3-10-19 WIP's - sc_royals2 needs more work, bots make it as far as blooders pool
Updated sc_royals1 - 3-23-19 fixes for vents & reworked pushables area, see post below for details
Updated sc_royals2 - 3-18-19 bots can & do use grapple, blooders pool fixes, bots go full circle to end of map
Updated sc_royals2 - 4-2-19 Improved blooders pool fixes, cavern jumps
* Updated sc_royals2 - 4-15-19 Improved grapple & HT area, cavern jumps, navigation, more pickups, etc...
Added Last Stand Series - 2-8-19 Updated original waypoints by Mard
Updated Last Stand 1 & 3 (Last & Last3) - 2-27-19 Better navigation, shortcuts, HT/vent
Updated Last2 - 2-25-19 - bots grapple at electric floor, use all shortcuts, & more...

Deadsimpleneo2.rcwa - Only tested in Classic game mode. Bots will pick a game mode randomly, but I recommend picking the game mode you wish to play, then add bots from the Waiting/Ready room.

Added Murks.rcwa - 12-1-18 Bots can play the whole map

Added desertcircle.rcwa + script - Updated rcwa & script 2-17-19 Bots can play the whole map, fixed flag issue with script

==================================================

Updated sc_persia.rcwa - 1-14-19 Bots can play the whole map, Lattice ladder fixed + other improvements

Updated richard_boderman.rcwa - 1-13-19 Bots can play the whole map, ladders fixed

Updated Intruder.rcwa - 1-13-19 Bots can play the whole map, ladders fixed
(old info - Fixed issues at 2 ladders, few unreachables, reworked shack at beginning)

Updated Infested2.rcwa - 12-1-18 Hotfix - disabled last long ladder so bots won't get in way of players

Updated Quarter.rcwa - 12-1-18 Speed Update, so bots exit last 2 spawn rooms faster and get HMG better

Updated sc_doc.rcwa - 1-20-19 Fixed ladders, Improved Cavern jumps, fixed ceiling switch, pry door faster - 2 bots can do it too, jumps for bot jam in passage way to pry door
(old info - Fixed both HTs, vent ladder, doors better, Cheeseh's tweaks included)

See the waypoint topics for these maps for more information...

I should add, if others wish to add converted waypoints to this topic, they may do so. Please create a new topic for new waypoints, thanks...

Note: If you are running a RCbot_AS Build Aug 19, 2020 or newer, you will need to replace some of the rcwa's in this post with the rcwa's from the hotfix_crouchjump_rcwa_pack.zip file found here (including shattered & psyko wpts):
http://rcbot.bots-united.com/forums/index....ost&p=15252

I converted sc_psyko 4-2-20, bots no longer freeze in the spawn room. See this post to download...
http://rcbot.bots-united.com/forums/index....ost&p=15144

I converted shattered 4-21-20, bots can play the map with player help, Updated 4-24-20
http://rcbot.bots-united.com/forums/index....ost&p=15164


Attached File(s)
Attached File  updated_rcwa_pack.zip ( 80.81k ) Number of downloads: 2151
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madmax2
post Nov 23 2018, 01:34 AM
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Warning, Massive post... ohmy.gif

QUOTE
I noticed they were all ganging up at the lattice bumping into each other and falling off

Very good, that will be useful (wait_noplayer), might even help at the peg jumps... Most of my recent testing has been with only 2 bots, but I remember that happening in sc4.8 at that lattice, with more bots.

Yeah, sometimes I purposely skip health/ammo/armor locations if they are a bit obsessed or greedy with it, or I may of missed some?

A. About Unreachable wpts, is it ok to remove the paths and will it work outide the visibility range of the wpt, say a very high ceiling turret? Also, I've been placing them either under, above, or in front of the targeted enemy, should I be clipping them into the target, or will either way work?

Yes, I'll check out your improvements to the wpt and add it to the pack... wink.gif

QUOTE
I also added teleport commands now

Great, teleport cheat will help a lot for testing... really needed this, thanks... biggrin.gif

QUOTE
Also planning on adding a 'team up' waypoint, dunno how you'd feel about this

B. Team up sounds good, bots can be very fast on some maps, and hard for some players to keep up with. So it could be useful to slow the pace, perhaps? For this we need to think about how it would work for survival mode, We wouldn't want the bot to wait for players or bots that will never come? Would there be a setting per "team up" wpt, for the number of players/bots to wait for?

-------------------------------------------------------------------------------------------------------------------------
I'm Having a few problems on sc_doc map, i'll post some images when I can... Observed with 11-19 build, haven't checked the lastest build yet...

1. the bottom/crouching humantower bot won't move on, after a new path has been opened it could take, it will stay there frozen indefinitely. There are 2 HT locations in this map

2. bots are having trouble breaking some vent covers. I need to recheck this & i'll upload some images of the locations and a WIP wpt once I've confirmed it. I've seen them shoot some covers, but they may be having a problem crowbaring the vent cover?

3. When 2 bots collide in a vent, going opposite directions, neither bot is willing to back up & let the other one pass. This might be partly due to the waypoint placement (bots would back up in sc4.8, or suicide if they were truly stuck)? does this rcbot version need more waypoints closer together than the older rcbots, in long narrow places with no room to maneuver?

4. there is a usable laser turret in sc_doc bots are stuck shooting at, until a player uses it and exhausts its ammo, then bots will ignore it.

5. Forgot to mention, on sc_persia, I saw bots getting blocked & stuck to npc's in a few places, even happens in the first spawn area, and some doorways (that 1st shortcut by tank, a npc wandered over there more than once)... I've only seen it on sc_persia so far, I'll find out soon when I work on some other maps with friendly npc's. Increasing the wpt radius might help, but may cause problems at the jumps I just reworked, so i'm not sure I want you to do that? I never did try to order the npc to follow me. I think they eventually get loose, but I was noticing a drout of bots on occasion and that was the reason...



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Cheeseh
post Nov 23 2018, 05:21 PM
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Unreachables, probably better putting them anywhere that is visible for bots to see, so if there are enemies on balconies, put them slightly in front. Unreachables shouldn't have any paths, if there are any , that's a bug.

Haven't implemented 'team up' yet , just an idea. Obvs. will need to be based on how many players are alive if it were to work. Unfortunately theres no way to set preferences except maybe a cvar. I think team up will be useful at points where there might be heavy grunts with miniguns.

regarding humantower stuck bug , there is a timeout for the humantower task, but it might be too long. And maybe the new path is actually longer from the human tower area, in which case I'll nee to add extra cost for a humantower waypoint to the a* algorithm, which is easy.

I've seen a few issues bots have trouble with vent covers, probably visibility and the fact they don't prefer crowbar.

Will need to think about how a bot deals with colliding with each other in vents...

If it's a useable laser turret, try putting tank waypoint where you can control it and bots can use it until it runs out maybe.... but they will only shoot if there is an enemy.

there aren't any waypoint radius in HL1 rcbot but could be added at some point . Bots do try to avoid obstacles but only do so by strafing right , they don't actually check if the left is better yet...

anyway , some things to think about

Also not sure if I should make attacking a task, meaning the bots could be a bit more intelligent when attacking (i.e. they will probably stay still and move back and forward between cover waypoint), but bots won't attack then if they are doing other tasks

by the way bots can open doors now with buttons so shouldn't need to put important waypoints at their buttons

I added extra cost to human tower waypoints. Try out that one again that they got stuck at.
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Posts in this topic
madmax2   Converted Waypoints for RCbot-AngelScript   Nov 11 2018, 08:33 AM
RoboCop   Nice work!   Nov 11 2018, 12:24 PM
madmax2   Thanks man... :) I've added infested2 as a ...   Nov 16 2018, 09:15 PM
Cheeseh   Thanks man... :) I've added infested2 as a...   Nov 17 2018, 07:15 PM
madmax2   Just got back from a road trip... Ok, that all so...   Nov 19 2018, 01:31 AM
Cheeseh   The 'wait for lift' has been just changed ...   Nov 19 2018, 08:36 AM
madmax2   Ok, I made some progress today with the peg jumps ...   Nov 19 2018, 11:30 PM
Cheeseh   Ok, I made some progress today with the peg jumps...   Nov 20 2018, 03:29 AM
madmax2   Great. I've made bots now not to choose jump ...   Nov 20 2018, 06:17 AM
madmax2   For bots jumping gaps like this, I have been using...   Nov 20 2018, 05:59 PM
Cheeseh   To be honeat im not sure what the mid air waypoint...   Nov 20 2018, 09:48 PM
madmax2   To be honeat im not sure what the mid air waypoin...   Nov 20 2018, 11:08 PM
madmax2   I've added sc_persia to the pack... Bots can p...   Nov 21 2018, 02:59 AM
Cheeseh   I made some changed to sc_Persia waypoint, see on ...   Nov 22 2018, 09:58 PM
madmax2   Warning, Massive post... :o Very good, that wil...   Nov 23 2018, 01:34 AM
Cheeseh   Unreachables, probably better putting them anywher...   Nov 23 2018, 05:21 PM
madmax2   Ok, I did more testing today on sc_doc, this time...   Nov 24 2018, 01:22 AM
Cheeseh   Hmm. For now with the vent breakable issue try As...   Nov 24 2018, 08:33 AM
madmax2   11-23 build Getting late here, so will try to be ...   Nov 24 2018, 09:56 AM
Cheeseh   Is it definitely a func_breakable ? Use rcbot.sear...   Nov 24 2018, 11:16 AM
madmax2   Is it definitely a func_breakable ? Use rcbot.sea...   Nov 24 2018, 07:59 PM
Cheeseh   There's bug in the player search, you can use...   Nov 24 2018, 09:21 PM
madmax2   Re-ran debug with partial name on a stuck bot at s...   Nov 25 2018, 06:40 AM
Cheeseh   Trying sc_doc waypoints now, got to the vent and b...   Nov 25 2018, 02:27 PM
madmax2   Thanks.. 11-25 build On first test, the bot shot...   Nov 25 2018, 11:40 PM
madmax2   11-25 build Vent Covers Fixed: Bots will either s...   Nov 26 2018, 07:59 PM
Cheeseh   noticed bots standing on top of players at HT wayp...   Nov 26 2018, 08:52 PM
madmax2   HTs are working better :) . Updated a couple wp...   Nov 27 2018, 07:40 AM
madmax2   Waypointing Request :) : Audio feedback for add/...   Nov 28 2018, 09:53 PM
Cheeseh   Waypointing Request :) : Audio feedback for add...   Nov 29 2018, 07:55 PM
madmax2   Thankyou, saw that on git too, will try it today ...   Nov 30 2018, 06:36 PM
madmax2   Updated first post... Updated Quarter for faster...   Dec 2 2018, 08:44 AM
madmax2   Updated first post... Added desertcircle rcwa + s...   Dec 12 2018, 06:55 PM
madmax2   Updated first post... 1-14-19 Updated Richard_Bod...   Dec 18 2018, 09:38 AM
madmax2   Updated first post... 1-14-19 Updated sc_persia f...   Jan 15 2019, 07:28 AM
Cheeseh   didn't think about the horizontal ladder - I w...   Jan 16 2019, 02:48 PM
madmax2   Hey Cheeseh, I'll be adding sc_doc to my pack...   Jan 16 2019, 11:31 PM
madmax2   Updated first post... 1-17-19 Added updated sc_do...   Jan 17 2019, 08:55 PM
Cheeseh   Updated first post... 1-17-19 Added updated sc_d...   Jan 17 2019, 10:05 PM
madmax2   Updated sc_doc again :rolleyes: ... Fixed the ceil...   Jan 19 2019, 08:39 AM
madmax2   I've been updating/fixing all four last series...   Jan 26 2019, 10:54 PM
Cheeseh   hmm can you check "active" on the rotary...   Jan 29 2019, 09:19 AM
madmax2   Sorry for late reply, I get busy at the end of the...   Jan 30 2019, 09:10 PM
Cheeseh   meant to say perhaps you can make the 'z' ...   Jan 31 2019, 08:39 AM
madmax2   meant to say perhaps you can make the 'z...   Jan 31 2019, 08:25 PM
Cheeseh   Ok, good idea, i'll try to get to that tonigh...   Feb 1 2019, 09:05 AM
madmax2   I can add "waypoint cut" and "wayp...   Feb 1 2019, 09:09 AM
Cheeseh   Excellent, sounds good... :) [EDIT] I don't...   Feb 4 2019, 08:40 AM
madmax2   will try, will take a lot more effort than waypoi...   Feb 5 2019, 07:58 PM
madmax2   Added Updated Last Stand waypoints, original wayp...   Feb 8 2019, 08:19 AM
Cheeseh   Added Updated Last Stand waypoints, original way...   Feb 9 2019, 05:20 PM
madmax2   :) cool I added some new commands [code] waypoin...   Feb 9 2019, 10:23 PM
madmax2   Cheeseh, the new move1/move2 commands work great, ...   Feb 18 2019, 09:31 AM
Cheeseh   thanks madmax , I will try to update the bot with ...   Feb 18 2019, 01:32 PM
madmax2   thanks madmax , I will try to update the bot with...   Feb 18 2019, 11:44 PM
Cheeseh   No problem, I've been bogged down in these LA...   Feb 19 2019, 09:00 AM
madmax2   I will upload when you're done, no worries --...   Feb 19 2019, 10:46 PM
madmax2   Finally, think I'm done with these for now... ...   Feb 27 2019, 11:09 PM
Cheeseh   great -- added to git now :P   Mar 3 2019, 09:45 AM
madmax2   great -- added to git now :P Cheers man... :D ...   Mar 3 2019, 09:21 PM
madmax2   Converted & updated my sc_royals waypoints. I...   Mar 10 2019, 09:02 AM
madmax2   Updated sc_royals 1 again. Fixed a minor issue I...   Mar 12 2019, 05:44 PM
Cheeseh   Thanks ... Will check them out soon hopefully and ...   Mar 18 2019, 09:20 AM
madmax2   I've updated sc_royals2, but it's probably...   Mar 18 2019, 05:42 PM
Cheeseh   added "don't_shoot" command also tw...   Mar 20 2019, 09:11 PM
madmax2   added "don't_shoot" command also t...   Mar 22 2019, 12:37 AM
Cheeseh   as_command rcbot.dont_shoot 1 seems my phone did ...   Mar 22 2019, 08:31 AM
madmax2   Ok, I'll try that... Ok, that confirms what...   Mar 22 2019, 05:50 PM
madmax2   Updated sc_royals1 (again) :rolleyes: Mostly wor...   Mar 24 2019, 04:26 AM
Cheeseh   meant to check this out last night. will try to re...   Mar 26 2019, 08:41 AM
madmax2   meant to check this out last night. will try to r...   Mar 26 2019, 11:06 PM
RoboCop   Looks like sc_psyko needs some fixes.   Apr 1 2019, 06:55 PM
madmax2   Looks like sc_psyko needs some fixes. Hey Roboco...   Apr 2 2019, 04:55 PM
madmax2   Doing final testing on sc_royals2 now. Hope to rel...   Apr 10 2019, 09:12 PM
madmax2   Well, I thought I was going to release sc_royals2 ...   Apr 12 2019, 09:18 AM
Cheeseh   If there's anything that could cause issues it...   Apr 12 2019, 04:17 PM
madmax2   If there's anything that could cause issues i...   Apr 12 2019, 06:51 PM
madmax2   ------------------------------ Updated sc_royals2 ...   Apr 16 2019, 12:48 AM
Cheeseh   wow amazing effort :D . I will try to test and upd...   Apr 16 2019, 01:14 PM
madmax2   wow amazing effort :D . I will try to test and up...   Apr 16 2019, 07:44 PM
Cheeseh   It's a good idea, though I need to remind myse...   Apr 16 2019, 08:33 PM
madmax2   No problem, I wasn't sure if that function was...   Apr 18 2019, 08:38 AM
danylopez123   Hello there, im new to the forums... well, actuall...   Jun 17 2019, 02:27 PM
madmax2   Hello there, im new to the forums... well, actual...   Jun 18 2019, 05:52 AM
danylopez123   Hi dany, Welcome :) ... I haven't started an...   Jun 18 2019, 09:31 PM
danylopez123   Ok, i've been thinking about a request, to sta...   Jun 24 2019, 02:24 PM
madmax2   Hi dany, I believe Ryusho was working on tetris m...   Jun 25 2019, 09:01 PM
danylopez123   It's been 3 months since i don't say any o...   Sep 14 2019, 02:59 PM
danylopez123   No offence but... No one is answering so... the Fo...   Nov 9 2019, 03:19 PM
madmax2   Hey guys, I Hope everyone is well & safe from...   Apr 3 2020, 02:57 AM
danylopez123   Finally! Glad to see that this is still alive...   Apr 3 2020, 06:55 PM
RoboCop   I've just tested this waypoint, I know that ma...   Apr 3 2020, 06:49 PM
madmax2   Thanks, Yeah I tried to just get it functional so...   Apr 4 2020, 08:47 PM
RoboCop   Has anyone made waypoints for that uplink map?   Apr 8 2020, 02:11 PM
madmax2   Has anyone made waypoints for that uplink map? I...   Apr 9 2020, 06:53 PM
RoboCop   It's incomplete.   Apr 10 2020, 10:05 PM
madmax2   It's incomplete. Almost forgot about uplink,...   Apr 20 2020, 12:39 AM
madmax2   I converted shattered, it's a WIP wpt... Bots ...   Apr 22 2020, 04:01 AM
RoboCop   I converted shattered, it's a WIP wpt... Bots...   Apr 24 2020, 09:49 AM
madmax2   Yes please do Uplink is WIP :) Also, shattere...   Apr 26 2020, 03:05 AM
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