RCBot v1.4 Temp Compiles |
RCBot v1.4 Temp Compiles |
Landene |
Nov 23 2009, 09:40 AM
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#41
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Newbie Group: Members Posts: 1 Joined: 23-November 09 Member No.: 1,751 |
Not sure how many other mods it works for, but its pretty good for NS. if we can figure out how to weigh it.
Regards Landene Surendettement |
century |
Mar 30 2010, 02:59 PM
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#42
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Newbie Group: Members Posts: 3 Joined: 11-December 07 Member No.: 1,268 |
really good release
thanks for you time and this great work |
Wurstmann |
Nov 14 2010, 09:22 PM
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#43
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Newbie Group: Members Posts: 3 Joined: 14-November 10 Member No.: 1,906 |
Is it possible to disable the entinity attacking in sven-coop? Because in some maps they try to attack indistructible things. So they do nothing else than attacking this unattackable bush or tree or what ever. The good thing ist that the crash bug is fixed in Sven-Coop 4.5, very great work!
Btw: did you make the RCBot2 already compatible to the Synergy mod? |
TheDruidsKeeper |
Dec 22 2010, 03:14 AM
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#44
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Newbie Group: Members Posts: 2 Joined: 22-December 10 Member No.: 1,914 |
OK, I may be a loner on this quest, but I've been trying with no success for a while to get RCBot working on my linux NS server. Neither the official release and the beta libs hosted on the filebase worked, meta list would show "badf". The lib on the first post of this thread had a different affect however... it would crash the server altogether.
So I downloaded the source from the first post on this thread and tried to compile, which of course ran me into a lot of of problems along the way. I had to make the following changes to the source code files in order to finally get everything to compile: CODE makefile_linux_mm (14): changed -m486 to -mtune=i486 log_meta.h (40): changed <> to "" sdk_util.h (50): changed <> to "" generic_class.h (962, 979): added typename before vector<T> bot_weapons.h (855, 867): added void after inline player.h (277): removed CBasePlayer:: generic_class.h (983): Changed if ( it == obj ) to if ( (T *)&it == obj ) bot_weapons.cpp (65): Changed <queue.h> to <queue> megahal.cpp (1549): Added (int) to cast params to min, made the line like this: for (i = min ((int)replies->size - 1, (int)pBot->m_Profile.m_HAL->bot_model->order); i >= 0; --i) util.cpp (930): Added (char*) before teamlist Finally after all that, it gave me my new rcbot_mm_i486.so, which I placed in the right location and then tried to rerun the server once again... and I still have the same meta error of "badf". I'm running latest of everything (metamod v1.19, valve v1.1.2.1, NS v3.2.0). If anyone has any suggestions please feel free to chip in, this is getting pretty frustrating. I have whichbot working just fine, but that only works for the alien team, and I would like to be able to play against marine bots. |
TheDruidsKeeper |
Dec 25 2010, 12:41 AM
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#45
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Newbie Group: Members Posts: 2 Joined: 22-December 10 Member No.: 1,914 |
Well in case anyone is interested I managed to finally get a working linux compile by using the latest beta source code. I still had to make a few of the changes that I mentioned in my previous post in order to get it to compile, and the output file actually loaded.
However, I did run into problems when I tried to add a bot: it was giving a "buffer overflow detected" in libc.so.6, the stack trace showed that it was being called from megahal.cpp LoadHALBrainForPersonality with the following line: CODE fread (cookie, sizeof ("RCBOTHAL"), 1, fp); Since I'm personally not interested in the bot chatter, instead of putting any effort into trying to fix the problem, I just added a return (TRUE); before that line, and viola: no more errors! Bots now work on my linux box (except chatting I assume - not sure since I just disabled it anyway), and again this is with the latest metamod (1.19) and NS (3.2.0). |
FoxStailer |
Dec 25 2010, 08:30 PM
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#46
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Newbie Group: Members Posts: 3 Joined: 25-December 10 Member No.: 1,915 |
I am having a problem in Sven Coop Bots, they simply dont attack the enemy, someone can help me to fix that? please!
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Wurstmann |
Dec 29 2010, 01:33 AM
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#47
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Newbie Group: Members Posts: 3 Joined: 14-November 10 Member No.: 1,906 |
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FoxStailer |
Dec 29 2010, 10:53 PM
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#48
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Newbie Group: Members Posts: 3 Joined: 25-December 10 Member No.: 1,915 |
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w00tguy123 |
Dec 30 2010, 05:22 AM
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#49
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Advanced Member Group: Members Posts: 69 Joined: 9-March 07 Member No.: 1,069 |
Did you download the RCBot pack from the SC forums? Try this:
http://www.file-upload.net/download-308891...ck-v4-.rar.html |
FoxStailer |
Dec 30 2010, 06:07 AM
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#50
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Newbie Group: Members Posts: 3 Joined: 25-December 10 Member No.: 1,915 |
Did you download the RCBot pack from the SC forums? Try this: http://www.file-upload.net/download-308891...ck-v4-.rar.html Yeah, but NVM, i got worked it. But now another problem, sorry but, is there a way in Natural Selection RCBots, the marine can enter the Commander chair and do they base? Like a Commander AI, because i entered a server and it was Alien (Players) vs Marines (Bots) And the commander of the marines was a bot. So, someone know how to do that? |
anthony_g4i |
Dec 31 2010, 03:44 PM
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#51
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Newbie Group: Members Posts: 8 Joined: 17-December 09 Member No.: 1,771 |
I've installed RCBot for SC 4.5, but i have one bug,,,i can't change any gun.
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Wurstmann |
Feb 1 2011, 05:24 PM
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#52
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Newbie Group: Members Posts: 3 Joined: 14-November 10 Member No.: 1,906 |
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madmax2 |
Jul 14 2012, 11:38 PM
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#53
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Hey LordSkitch,
I finally got these files uploaded (dialup etc.) someplace. So here are you're Aug 17, 2008 rcbot compiles (with credit to Cheeseh too) : Bad Link Removed... See Cheeseh's next post... Includes: rcbot.dll rcbot_mm.dll bot_weapons.ini bot_profiles.zip readme.txt To NS 3.2/rcbot LAN users, I would highly recommend these dll's if you are running rcbot aliens on you're server... note: the bot_weapons.ini & bot_profiles.zip are optional, just added to this zip to keep it all together. Here is your waypoints pack for NS 3.2 Bad Link Removed... See Cheeseh's next post... ----------------------------------------------------------------------------------------------- Here are Venoms ava/mvm compiles for "alien vs alien" and "marine vs marine"... Bad Link Removed... Please note, I do not know if ava or mvm is fully functional with these builds. I did check to see they do load up in NS 3.2 ok, but did not test ava or mvm. The correct compile dates for the files included in this zip are: rcbot.dll Build Jul 21 2007-19:16:12 rcbot_mm.dll Build Jul 21 2007-19:16:30 ----------------------------------------------------------------------------------------------- To ANY rcbot/bots-united MEMBER that still has access to the filebase, could someone volunteer to upload these files to the filebase so they have a more permanent home here. These links won't last forever. Being a new member, it won't let me register, otherwise I would have done it myself. LordSkitch said he would update the links at the top of this thread once I made them available. Here are some backup links that no one will want to use, as they require registration to download, which I discovered after jumping through all the hoops to set it up !!! Bad Links Removed... See Cheeseh's next post... I'm still looking for the source & the Linux compiles, but I don't think I ever downloaded them? |
Cheeseh |
Jul 16 2012, 02:29 AM
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#54
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Admin Group: Admin Posts: 3,066 Joined: 11-September 03 From: uk Member No.: 1 |
i put them here
dlls: http://rcbot.bots-united.com/downloads/rcb...bot_8_17_08.zip waypoints: http://rcbot.bots-united.com/downloads/rcb...32waypoints.zip |
madmax2 |
Jul 18 2012, 07:46 PM
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#55
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RCBot Guru Group: Waypointers Posts: 957 Joined: 2-March 12 From: USA, WA state Member No.: 2,162 |
Thanks for making the new links Cheeseh. Now the files are here permenantly . I will try to keep the fileden links alive. I don't know if you had a reason to skip it or not, but you missed venom's compiles? It's not a big issue for me, just thought i'd mention it, your choice..
I read the post you made over at the bots-united forums, about the filebase registration. Thanks for the explanation, now I get it, and it makes sense for it to be restricted. madmax2 |
Solokiller |
Dec 17 2016, 08:22 PM
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#56
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Member Group: Members Posts: 23 Joined: 17-December 16 Member No.: 2,482 |
Is there a download for the latest source code? Apparently the Linux version isn't quite up to date.
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RoboCop |
Jun 4 2017, 01:09 PM
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#57
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RCBot Fan Group: Admin Posts: 192 Joined: 17-December 15 From: Dundee, Scotland Member No.: 2,435 |
Is there a download for the latest source code? Apparently the Linux version isn't quite up to date. Try this: https://github.com/APGRoboCop/rcbot1 |
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