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> RCBot2 For TF2 Alpha Test (Not working with Scout Update)
Cheeseh
post Feb 13 2009, 10:58 AM
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QUOTE(Frenzy @ Feb 13 2009, 03:25 AM) *

I made a video of 10v10 Bots on cp_dustbowl smile.gif

http://www.youtube.com/watch?v=u5pnO_u7pLg

If you don't want video's of the bots on youtube I will remove it cheeseh, I put proper credits. I know some moders don't like publicity.


thats fine, the more the merrier

I will try to support these types of maps better next time, but if there is anything more pressing that will be done before... also I'll be getting busy soon so I don't have much time to work on them
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Geralt
post Feb 13 2009, 11:17 AM
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I'd say the most important things to fix at the moment are these Cheeseh, in order:

1) Game Mode Support - We want to be able to play all the maps properly.

2) Medics and Pyros fixed.

Those are the only two major things at the moment, besides them, the mod is very good. If you could just bring out one more version which has proper Game Mode Support then we would all be happy.
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Frenzy
post Feb 13 2009, 12:51 PM
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The only other thing besides what Geralt has said would be when supporting Payload maps have the bots stay close the the cart while shooting at enemies, Instead of running away from the cart to kill the target.

Thats probably the only thing hindering the mod from making pl_goldrush fully playable, since I already waypointed 90% of it.
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Cheeseh
post Feb 13 2009, 04:58 PM
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QUOTE(Frenzy @ Feb 13 2009, 12:51 PM) *

The only other thing besides what Geralt has said would be when supporting Payload maps have the bots stay close the the cart while shooting at enemies, Instead of running away from the cart to kill the target.

Thats probably the only thing hindering the mod from making pl_goldrush fully playable, since I already waypointed 90% of it.


you could probably "hack" the waypoints by making a long path of waypoints not connected to any other waypoints that go along the path of the cart from the start if the blue team spawn to the capture, and make the last capture point a flag waypoint, although it would be unnatural, ther bots would capteu the point hopefully by walking into the cart.
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Frenzy
post Feb 13 2009, 05:01 PM
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Thats is what I did! I used deleteto command to make three separate paths to make them use the cart. It works pretty well. but they still run away to kill the enemies.
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Geralt
post Feb 14 2009, 02:05 AM
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So Cheeseh. Do you think you could release just one last version before you start working again? biggrin.gif
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Frenzy
post Feb 14 2009, 03:01 AM
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Thatd be cool!

I noticed for some reason on my cp_dustbowl map the engineer just keeps standing at the spawn... I cleared the map and redid it twice because I thought I did something wrong... I have 1 per team and they just stand there.
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Geralt
post Feb 14 2009, 11:15 AM
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Your darn right it would be cool... that's all the bot really needs to be 'complete' in my opinion... How about it Cheeseh? Think you can release just one last version? wink.gif

That sounds strange... (Engineers)
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NifesNforks
post Feb 14 2009, 05:06 PM
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QUOTE(Frenzy @ Feb 14 2009, 04:01 AM) *

Thatd be cool!

I noticed for some reason on my cp_dustbowl map the engineer just keeps standing at the spawn... I cleared the map and redid it twice because I thought I did something wrong... I have 1 per team and they just stand there.


Stupid engies, they do the same thing for me, nothing. :s

Hmm... found out I made some waypoints for Dustbowl from 0.3. And now after I've been working with them, I got 400 waypoints on Dustbowl. o_o
Although about 100 of them is pretty useless.
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Frenzy
post Feb 14 2009, 06:13 PM
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I though I had fixed my problem with the engineers but I didn't, They worked fine on my third waypointing of dustbowl until Stage two. But then they just stopped moving out of spawn. Now they just stand there. I have the same problem with snipers but rarely,
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Cheeseh
post Feb 15 2009, 12:38 PM
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QUOTE(Frenzy @ Feb 14 2009, 06:13 PM) *

I though I had fixed my problem with the engineers but I didn't, They worked fine on my third waypointing of dustbowl until Stage two. But then they just stopped moving out of spawn. Now they just stand there. I have the same problem with snipers but rarely,

that is because the bots still dont support these maps , thats the point with the setarea command in the waypoint commands, but it is not fully funtioning yet
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Frenzy
post Feb 15 2009, 03:56 PM
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ah I see thx for telling me I thought I did something wrong smile.gif
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Geralt
post Feb 21 2009, 12:03 PM
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Since the website has been down for about 4 or 5 days; any progress Cheeseh? biggrin.gif
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Cheeseh
post Feb 21 2009, 05:08 PM
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QUOTE(Geralt @ Feb 21 2009, 12:03 PM) *

Since the website has been down for about 4 or 5 days; any progress Cheeseh? biggrin.gif

not really. As I said I'm too budy at the moment and will be even more so in the coming months ahead. I only made a few experimental changes but nothing big.
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NifesNforks
post Feb 21 2009, 05:29 PM
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I know! Cheeseh is making that error so he can have some time and relax from our spam! (Joke)

Edit: Hmm... It seems like the demos bottle crits 100% :s
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botskiller16
post Feb 22 2009, 05:18 PM
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Hello, help when I write it in the console, that plugin_load "..\bin\HPB_Bot2" then throws out, and issues it with a sick-note, that hl2.exe error 0xc0000409. I ask it, help!! (Ja, and where it is necessary to put it it rcbot portfolio?)
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NifesNforks
post Feb 22 2009, 05:36 PM
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Try downloading the unofficial version that Jagger made, it should work on the latest update.

If that doesnt work, I dont know then :s
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botskiller16
post Feb 22 2009, 05:46 PM
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I have the newest version: RCBot2_0.4.2 PLS HELP
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Ark
post Feb 22 2009, 07:44 PM
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I downloaded the unofficial RCBot2_0.4.2 from Jagger but a minute into playing, TF2 will crash. I try to reduce the number of bots and change levels but nothing.

Other than that. it works fine with the odd bug or 2.
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NifesNforks
post Feb 23 2009, 01:56 AM
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MOAR bug reports for 0.4.2:

• Game crashes after 5-40 minutes. No idea why. :s

• As said before, they fall and jump way too fast.

• Bot's seem to have problems "teleporting". they walk over the teleport, (dont know if they should stay on it or not) but isnt getting teleported. Happens sometimes.

• Snipers zoom too early and walks REALLY slow with no enemies nearby, making him extremely useless.
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