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> RCB2 Props!
Rhett816
post Jul 30 2009, 01:42 AM
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Hey, just recently got RCB2 (and tried it, yay, it worked past the scout update!) and I'm pretty happy with it. Kudos Cheeseh for your hard work, and anyone supplying waypoints (especially Geralt/Lord Gannon, who also works on Pezbot, another favorite!) or additional work, like scripting.

I just wanted to post anything that may be helpful, that I've seen, since I almost exclusively play against bots or AI (excluding TF2, and MMOs).

I've noticed that any base waypointed map except Payload Goldrush seems to crash after, what seems like the same amount of time (I have not personally counted). Goldrush seems to work flawlessly, except for the next issue.

Some bots, especially notable when I spawn up to 10 or so, just don't do anything. Including shooting at me, when I'm in sight (or if I am in sight, they shoot/chase me, but only so far, if even shoot). I understand that rcbot_visrev and rcbot_pathrev can affect this, so I upped them substantially (12 / visrev and 100 / pathrev) with no difference. Upon debugging, it spams that these specific bots just can't find a waypoint to follow. Perhaps it's linked to waypointing of the maps, but since RCbot is only just in beta, it's just one more thing.

Otherwise though, spectacular bots. Especially Soldiers and Spies for the most part. I even noticed a medic following me around with a medigun a few times, which is still pretty cool regardless of if it's broken.

I also like (despite how simple in theory a check would be) how the bots simply understand if you are or are not a spy (if you're disguised as a friendly that they just passed, you're toast!), which I wasn't even expecting to be so advanced.

Cheers, and keep up the good work. If only Valve would release a set of tools for creating or modifying AI...



Edit: Spy wars are awesome! Anyone should try having 5v5 spies or more, and get them all into melee...facestabfest! Pshaw!
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